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I mean id be glad if they were done but I would say not until 2025 if ever.
It's wip, but very advanced and promising. Will be highly moddable too, so I think there will be a Daggerfall modding (modest) renaissance soon.
On the other hand, there aren't Daggerfall/Arena mods to play with Morrowind engine, but in my opinion, this is not because some limitation in the engine as some user suggested.
On the contrary, with Morrowind engine could be possible to build Arena and Daggerfall perfectly. The first two ES games were procedurally "designed". Is not the same that No Man's Sky, because both games, but specially Daggerfall, aren't randomly generated or change in every gameplay, but pre-designed worlds with fixed geography, locations or game content even if there are some randomization in loot or enemies and an automatic world creation (in development but not in player perspective). In Morrowind vanilla construction set, there are many options to randomize content, and in there isn't the game world limit that Oblivion or Skyrim's engine have. You can create a world of the size of Africa in Morrowind's engine if you want. But of course the modders would need some extra tool to "auto generate" repeated terrain or locations as Arena and Daggerfall developers used in these games design.
There isn't a Dagerfall ported to Morrowind by a mod, for the simple reason that the scope and focus in both games is very different. And there isn't modder enough interested to move from little but very unique world in Morrowind (for me clearly the most unique worldbuilding ever) and to return to large randomly generated worlds.
I only can imagine a mod to rebuild Daggerfall with a map 1000 times smaller, but totally handcrafted and with 100 times more content and uniqueness. Or to port some cool Daggerfall game mechanics to Morrowind. But who could like to return to old generic content and procedurally generated maps in Morrowind's engine? To experience Arena/Daggerfall, simply play vanilla games or Daggerfall Unity.