The Elder Scrolls III: Morrowind

The Elder Scrolls III: Morrowind

-Zimbi Nov 28, 2016 @ 12:03am
Nerevarine Vampire!
Will the good folks of Morrowind still flee in terror and or try kill me if i so choose to become a Vampire after I am the undisputed Nerevarine, slayer of Dagoth Ur?
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masterm Nov 28, 2016 @ 1:56am 
use this mod the org one :steamhappy:
VAMPIRE EMBRACE

Version 2.1
Requires Bloodmoon and Tribunal
Author: CORTEX

A balanced roleplaying mod for vampires.


To install the plugin, unzip the files into the Morrowind/Data Files
directory.
From the Morrowind Launcher, select Data Files and check the box
next to the Vampire_Embrace.esp file.



Compatibility:


Compatible with virtually every non vampire mod.
The easiest way to see if a mod is compatible is simply to see if its
possible to talk to mortals at 100 disposition. If it is then vampire embrace works.
Notes are given below for how modmakers can determine compatibility.

Tested and compatible with the following vampire or related mods:
- Scripted Spells
- Bloodlines (see date note below)
- Vampiric Visages
- Vampire Realism
- Morrowind Comes Alive 2.1
- Dracandros Voice 2.7

Bloodlines must be dated AFTER vampire embrace. Load both in the editor, with bloodlines
as the active file and save bloodlines to set it to todays date.

Morrowind comes alive npc's may always give hostile voices to vampires, but as usual
you can talk to them at high dispositions and embrace them if they are not guards.

Tested and compatible with the following vampire effecting mods providing they are
dated earlier than vampire embrace so talking to mortals works:
- Wakim's Game Improvements 9
- Quarra Clan

Not compatible with the following mods:
- Nox Vampire 0.93b
- Vampire's Social Life




DESCRIPTION



EMBRACE NPC'S
Three different ways you can embrace people:
1) Convince NPC's to accept the embrace through dialog, and getting them addicted
to giving you blood. (see below)
2) Take them by force through combat using the vampire bite combat mode. (see below)
3) Take too much blood while using the blood drinking topic (see below)

They will die and awaken 3 days later as a vampire who can follow and fight for you.
If they were unwilling vampires (such as being taken by force) you will need to
gain their trust you before they will follow you.
There is no limit to the number of vampires you can have.
Share blood with your vampire minions to heal them.
Your vampires will have all clan abilities you have.

NPC'S WILL TALK AND SERVE YOU AT VERY HIGH DISPOSITIONS.
The required disposition is based on their race, religious faction and is easier
if of the opposite sex as vampires are alluring creatures who hunt by seduction
as well as force.

TAKE PART IN EVERY QUEST IN THE GAME.
In addition to the vampire quests, vampires can now do all non vampire quests in
Morrowind, Tribunal and Bloodmoon and join all factions and do all their quests.
All that is required is you raise your disposition high enough.

PERSUADE OR CHARM NPC'S TO MAKE THEM SPEAK WITH YOU.
Use persuasion to raise an NPC's disposition up to the level required for them
to speak with you and serve you. Charm spells are also a good option.

CONVINCE MORTAL NPC'S TO DONATE BLOOD TO YOU.
Chance based on their disposition above their minimum talk disposition.
If of the opposite sex your attractiveness will have major impact.
Once they have agreed, they will remember it.

MORTAL NPC'S LEARN TO ENJOY GIVING BLOOD OVER TIME.
At first they may lose disposition when you take blood, but if you take it
on many different occasions from an NPC they will begin to enjoy it and
eventually even gain disposition from the act.
The more addicted they are, the more blood you can take with them gaining
disposition each drink.

CONVINCE NPC'S TO ALLOW YOU TO EMBRACE THEM.
The embrace topic allows you to ask npc's to accept the gift of vampirism and
embrace willing NPC's.
The chance they will agree is based on their disposition above their minimum
talk disposition.
If of the opposite sex your attractiveness will have major impact as
you are asking them to be with you forever.
How much they enjoy the experience of giving you blood will also
effect the chance. Each level of their addiction increases the chance by 5%.
Once they have agreed, they will remember it.

BITE PEOPLE IN COMBAT AND DRINK THEIR BLOOD.
You have a "spell" called "Vampire Bite Mode ON / OFF"
Cast this to turn bite mode on. If you wish to turn bite mode off, cast it again
When the vampire bite mode is ON, if you punch an enemy until he is reduced to 10 fatigue,
you will automatically move forward and bite his neck and drink his blood.
You will then be given the options to EMBRACE BY FORCE / ENSLAVE VICTIM / DRINK DRY.
Note sometimes they fall over without the bite starting.
If that happens you should let them get up before hitting them again.
This problem usually happens if they were talking to you when you started the combat.
If you are the one to start the combat, you should wait until they finish speaking before
starting combat.

ENSLAVE VICTIMS.
Victims are mortals who you force into acting as unwilling blood donors slaves using the
vampire bite combat move. They are terrified of you so will do whatever you ask.
They can follow you, but usually run from enemies in combat.

FEED VICTIMS TO YOUR VAMPIRE CHILDREN.
There is nothing your children like more than drinking a mortal dry.
Click on the blood drinking topic of the victim and tell of the child.
Click on the blood drinking topic of the child and tell of the victim.
It doesn't matter who you tell first, your child or your victim.
You child will then walk over and devour the victim.
This gains the child a huge increase in disposition, as well as healing from blood drank.

CREATE THRALLS
Thralls are your loyal mortal servants.
There are 2 ways a mortal can become a thrall:
1. Their blood giving addiction level reaches their willpower/10.
2. They agree to the embrace but you dont yet give it.
A victim cannot become a thrall until you free him.
To a vampire, his thralls represent his mortal friends, lovers, employees and any
other mortal who is completely loyal even though they know his secret.
It is the vampire hunters who usually call these people thralls. To hunters, anyone who
sides with the vampire is evil and must be destroyed along with their master.

FAST TRAVEL SAFELY DURING THE DAYTIME.
When you travel, speak to the travel NPC about "cover from sunlight".
He will only agree to provide cover during the journey if he has already
accepted your vampiric nature such as by agreeing to give blood or agreeing
to the embrace.

BURY YOUR VAMPIRES TO KEEP THEM SAFE FROM THE SUN.
Stones are left on the ground to mark the grave.
Passing the cursor over the grave stones shows the name of the person in the grave.
Clicking on the stones allows you to dig up your vampire.

TRANSFORM YOUR VAMPIRE NPC'S INTO BATS OR WOLVES (REQUIRES THE "SCRIPTED SPELLS" MOD).
Once you learn the vampire versions of these spells, your children will learn them
from you. Use the "blood magic" topic to tell your children to transform.

ACCESS YOUR VAMPIRES, VICTIMS AND THRALLS INVENTORIES.
Use the Blood Inventory topic.
Select the everything including your clothing option.
A companion share TOPIC will then appear beneath the blood topics.
When you click on it, a box like a dead npc's inventory will appear.
You will need to resize this and can use it to access their inventory.
Do NOT press dispose of corpse as it would dispose of your npc.
Once its closed you will need to say goodbye to them before you can access it again.

Note: I couldn't give the normal companion share option as that has to be defined
with the npcs local script which I don't have access to, as vampire embrace has to be able
to work on npc's from other mods.
So while this solution isn't quite as easy as companion share, it does the job.
If the npc already has the normal companion share option you can still use that.

Note: If nothing happens when you press the companion share topic it probably means
you have another mod with a bad companion share GMST setting in it.
You can tell if this is the case because it will cause normal non vampire embrace companions
to not have a "companion share" option above their dialog as they should but instead
have a "share" option.
Making vampire embrace be dated later than this other mod will fix the problem.

COMBAT STRATEGIES.
You can tell you vampires to use the following tactics in combat:
Standard tactics
Sneak
Flee from danger
Hold your ground (Attack but don't move. Useful to make walls of npc's)
Don't use offensive magic
Don't use any magic
Unarmed combat only
Don't attack.

Tell you vampires and thralls to meet you at various locations around Morrowind including Mournhold.

ADVANCED FOLLOW AI - AVOID LOSEING YOUR NPC'S.
Tunnelling npc technology unseen in any other mod.
When a following npc goes beyond a certain distance, he will run towards you in a
straight line without being able to be caught on objects, so he will always be close
enough to go through a door when you do.
This is similar to warping npc technology except its designed to look more realistic.
You can set the follow distance with 3 "spells" that you have:

Spell Name
----------
vampires Follow Close - This makes them very close to you. Use if you are moving too fast
for medium to work properly. Useful if everybody is a bat.

Vampires Follow Medium - [Default mode] This is best for most situations.

Vampires Follow Wide - This switches tunnelling off so your npc's are free to spread
out like in normal morrowind. Use this in combat situations
where you want them spread out, or if you decide you don't
like them to tunnel.
Of course like in normal morrowind you could still lose them.

Vampires Slaughter Everybody
- Cast this at your enemies.
Causes everyone following you to attack everyone else.
Often best used in "vampires follow wide" mode so they can spread out.

As usual a follower can only be hit by you about 3 times before he will
attack you. If this happens, to make followers friendly to you again
you should leave their cell then re-enter it.
You can also reset that count by making them stay not follow, say goodbye
then make them follow again.

If you are flying but your npc's are on foot then they will not tunnel to you, so you could
still lose them.

With practice these spells can also be used for complex strategies in combat as you can
control when all your npc's run towards you.
You can also pull your follower's out of suicidal fights by making
them come to you as you move away from the fight.


YOU CAN CHOOSE HOW MUCH NPC'S HATE VAMPIRES IN YOUR GAME.
Their are 5 different options rangeing from never speaking to vampires to always
speaking to them, with only at high dispositions in between.
For normal games you should just stay with vampire embraces default values and you dont
have to do anything, but if you would like to change it, the console command is:

set emb_option_npchate to number

where the number is:
2 = NPC's wont usually talk to you. Not recommended as you cannot do most quests.
1 = NPC's talk at high dispositions but you cannot use persuasion to get them there.
0 = Default system. Npc's talk at high dispositions and persuasion is difficult to reach it.
-1 = NPC's talk at high dispositions and persuasion is as easy as normal persuasion to reach it.
-2 = NPC's always talk. Not recommended as it is too easy for vampires without that problem.
I recommend playing the default system and raising you personality or speechcraft
through normal gameplay.

masterm Nov 28, 2016 @ 1:57am 
plz note the complete readme could not fit :steamhappy:
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Date Posted: Nov 28, 2016 @ 12:03am
Posts: 2