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However, with that being said, I love this game and there are plenty of great mods to use if you are so inclined. But with the vanilla game, don't expect much from the NPCs.
If you buy it, I hope you enjoy it as much as I have.
Your Skyrim's "crazy story" sounds totally fake to me. The only similar thing that exist in Skyrim are the random hired thugs that appear when you have a bounty for steal or murder, but they are repetitive, generic and truly annoying bunch of randomly generated clones, not unique npcs chasing you by your past crimes. This is a general Skyrim problem, specially comparing with Morrowind, too many random/autogenerated content.
Anyways what "you have heard" about how Morrowind "is way better" continue to be totally true by other, many other motives:
-More skills and attributes.
-Way better magic system.
-More factions with many more quests.
-More unique quests.
-More armors and their pieces.
-Many more weapons and more w. types, including spears/throwing weapons/staffs.
-Underwater combat.
-18 equipment slots vs. 7 in Skyrim.
-More ingredients and potions.
-Faction requirements.
-A true directions system to follow.
-Far larger dialogue, even discounting the advices and directions, much more interactive and generally better written too.
-More diverse dungeons.
-More enterable buildings.
-Bigger cities and many more settlements.
-More services including many more types of immersive fast travel services.
-More npc reactivity to your actions.
-No enemy leveling.
-No protected/unkillable npcs.
-Haggling with traders
etc.
There are mods to fix all these things up, if you need them; they are performance intensive, though.
-They have personality, but they're more like book characters than video game characters. The writing isn't cringey, it's subdued - lots of subtext that might come across as obtuse or even bland and then text that comes off as plain weird.
There are mods that aim to fix this by adding more dialogue and fleshing out the characters, but it could fungus up your game if not careful.
But somehow, despite >1k h in both games, I must have missed the incredible " level of those found in Oblivion and Skyrim". Yes, they have a schedule, yes, they are VO'ed and yes, they are incredible bland and annoying. "I saw a mudcrab...", after the 17th time in 25 sec, you wish yourself back to the textboxes of MW.
They are bland, cause the have large, blinking neon signs over their head: "good guy, look here". Can you imagine the companion harbinger being a mafia thug? A mage at the college being a cold blooded killer? DId you ever suspect, that Martin might be a bad guy? Certainly not.
Despite it's flaws, this is were MW is far superior to the newer TES games, you're encouraged to *think* about the NPC's. To shape your own view of the world and the events. Is the antagonist really the bad guy? There's no hand holding in that regard, the game doesn't ram *it's* view of a NPC with an iron fist into your face.
The first -more background dialog- is LGNPC at http://lgnpc.org. I'd install the dialog only package, cause it has less potential for conflicts.
No idea about scheduled npc's, I find schedules (way) more annoying than "immersive"
Vanilla MW doesn't has companions. "Morrowind comes alive" aka MCA has, but dont expect companions as fleshed out as the 3dNPC ones. MCA can be found at https://www.nexusmods.com/morrowind/mods/6006/?
Install using NMM or a similar app..
Edit: apart from MCA, there're alot of companion mods on Nexus
Also search for best companion mods.
Morrowind also has Multiplayer now, just so you know.
I believe he is referring to this: https://openmw.org/2017/openmw-multiplayer-here/
I recommend this guy as a companion: http://lovkullen.net/Emma/Kateri.htm
Here if you just want someone to carry your burdens: http://lovkullen.net/Emma/grumpy.htm
I get that in half-life 1