The Elder Scrolls III: Morrowind

The Elder Scrolls III: Morrowind

How exactly does charisma effect dialogue?
Is it worth investing in charisma? I am new to this game and want to have a fun playthrough, charisma is usually where i first go, but I dont want to waste my points if it doesnt effect anything.
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Showing 1-7 of 7 comments
Saelune Jan 17, 2017 @ 3:15pm 
Well, the Personality Attribute effects people's base opinion of you, and it can be pretty drastic. Some people wont tell you certain things, provide you services or even talk to you if they dont like you enough. You can be by fine enough despite this, but there is a noticable difference I feel when I play characters with drastic starting Personality stats.

Speechcraft, the skill, helps it so you can alter people's views via persuade.

Some quests are easier or only completable, or non-violently completable by making people really like you (usually 70-100 range).

The "charisma" stuff wont be as profoundly game effecting as some games may be. There is no real pass/fail checks like in say, Mass Effect or later Bethesda games, but the benefits are there, but often more subtly spread out.

As for a newer player, Id worry more on making sure you can fight, since that seems to be most new player's hurdle, but dont be afraid to give this stuff some attention too.
tomatocultivator Jan 17, 2017 @ 3:50pm 
Okay good advice, for combat for new players, i've heard so many good things about spellcrafting, actually why I bought the game. Could a new player make a spellcrafting char?
The Flying Rodent Jan 17, 2017 @ 5:28pm 
For every 2 points in personality, every npc's disposition goes up by 1 ( the bar of 'likeness' between 0 and 100 that's displayed when you talk to someone). It also governs Speechcraft skill, which is your ability to make people like you more by admiring or bribing them ( bribe 10 gold is a lot easier than admire).

From personal experience , I'd be less concerned with the personality stat and more concerned with speechcraft skill. Speechcraft will increase pretty quickly through just talking to people and bribing 10 gold a lot (everyone loves a cheesy pocket liner in Morrowind), which will in turn increase your personality when you level up. You can also take The Lady sign on creation for extra Personality and Endurance.

Regarding spells in Morrowind: there are various NPCs around the place that will make custom spells for you ( like the Spellmaking altars in Oblivion, but a lot more of them). You can also make Enchanted items that cast spells for you (like staves in Oblivion and Skyrim), to rather ridiculous levels.

Magicka doesn't regenerate in real time like in Oblivion and Skyrim, so mages are a little harder in Morrowind ( need to rest, use potions or absorb spells). That said, a new player could definitely make a spell caster, and they're quite powerful. I'd advise picking a race or sign that increases magicka: there are lots of spells in Morrowind that cost over 100 magicka.

If you want to hit things with a weapon: unlike other Bethesda games, there is a hit chance calculation to hit an opponent, meaning a player with low weapon skill can swing and miss a lot. I'd advise only using a particular type of weapon at the start if you have taken it as a major or minor skill. More here:

http://steamcommunity.com/sharedfiles/filedetails/?id=472931211
Last edited by The Flying Rodent; Jan 17, 2017 @ 5:40pm
Saelune Jan 18, 2017 @ 7:55am 
Though the spellmaking and magic in this game is super diverse and free to mess around with, I actually rarely make my own spells, unless I have a very specific need, but thats mostly cause the power/cost ratio is usually worse than bought spells.

Though if you want to combine spell effects, it is useful, usually if you want to cut down on switching and casting multiple spells. Like if you wanted a spell to help you see in the dark and not be seen easily by others.

I wish I could help you more in-depth, but you can freely make and delete spells, as long as you can afford it (deleting is free, but spell making isnt) so dont be afraid to experiment if that interests you.

And as Rodent said, Magicka doesnt restore over time. You can use potions, but I usually just rest, since you can rest and heal in the wild. If you make a magic focused character, avoid the temptation of the Atronach Sign. It wont let you rest to restore magicka, even if that 2x bonus and absorb spell effect seem so enticing. Not that you cant make a magic character with it, I would just not reccomend it to a newer player.
xamos Jan 18, 2017 @ 10:11am 
Does speechcraft help when you try to make npc attack you?
Saelune Jan 18, 2017 @ 11:10am 
Originally posted by xamos:
Does speechcraft help when you try to make npc attack you?
Yes. I also find it helps for them to like you. I usually taunt until they are at 0, then bribe them up to like, 60, then taunt again. Getting that gold back anyways.

The idea being it is more upsetting for those you like to hurt your feelings than those you already disregard.
The Flying Rodent Jan 18, 2017 @ 6:27pm 
Speechcraft skill can indeed be used to make people attack you, by Taunting them. Taunting works best when an opponent has their disposition over 50, and the act of Taunting someone makes them dislike you.

So to effectively taunt someone , one has to repeatedly taunt and bribe someone until they decide to attack you, after which you can loot the bribe money back. It's a very effective way of 'peacefully' removing an npc, such as the Armourer in the Tower of Dusk in ghostgate. :)

I'd argue that the Atronach is a very good sign for a magic character to use, but it does require a little bit of knowhow to use, so I would not recommend it to a new player. Breton with The Appretice is probably a better way to go. :)
Last edited by The Flying Rodent; Jan 18, 2017 @ 6:32pm
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Date Posted: Jan 17, 2017 @ 2:28pm
Posts: 7