The Elder Scrolls III: Morrowind

The Elder Scrolls III: Morrowind

ŻABA JESTEM Jun 11, 2017 @ 6:02am
Detect spells.
I chose the tower as my starting sign, and whenever i activate Beggars' Nose, it seems to have no effect. I get the active effect thing in the bottom right, but even with a key on the ground it doesnt seem to glow or emit a sound or anything. Can someone explain to my stupid mind?
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Showing 1-4 of 4 comments
PipboiXXVII Jun 11, 2017 @ 9:08am 
Make sure you mini map is up when you use those "detetct spells" it puts a little circle of where they are.
ŻABA JESTEM Jun 11, 2017 @ 9:48am 
OH!!!!
ŻABA JESTEM Jun 11, 2017 @ 9:48am 
I didn't notice that at all! Thank you.
PsychoThruster Jun 11, 2017 @ 7:39pm 
Also only keys that open a door or chest will be detectable, ones that only work for scripted events like slave bracers will not be detectable... which is rather infuriating honestly.
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Showing 1-4 of 4 comments
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Date Posted: Jun 11, 2017 @ 6:02am
Posts: 4