The Elder Scrolls III: Morrowind

The Elder Scrolls III: Morrowind

Walk speed
Does it cut into your later enjoyment to raise the run speed at the start? It kills me how slow it takes to walk.
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movement speed depends on the attribute speed and the skill athletics, raise those if you want to move faster....also you can use feather spells and effects to lower the inventory weight and move faster....or you can drink skooma xD
1. Choose Breton (Resist Magicka 50%)
2. Find Boots of blinding speed
3. Get Cuirass of the savior's hide (Resist Magicka 60%)
4. PROFIT

Messaggio originale di Space Wizard Zach:
Messaggio originale di BlackEliteJohn:
Romcoca the phrase ''why walk when you can ride?'' come directly from the game when you are near a silt strider driver.

In morrowind what i like is that the fast travel are not free you need to pay and you must talk to some specific person and will only go to certain point so you need to know who make you fast travel where, or you can use magicka and put a mark and then use recal to return to that place, unlike recent game who let you fast travel where you want and whenever you want for free

Arena also had free fast travel. Daggerfall does too, but if you choose to stay at inns as you travel (which makes you arrive there faster somehow) then it costs money. Or if you choose to travel by ship across a body of water.

Morrowind is literally the only game in the series that doesn't have "point at map" fast travel.
dagger and arena had that because stupidly massive worlds (and in arena i dont think you can actually walk out of a loaded cell)
daggerfalls world literally takes weeks to walk across
Messaggio originale di Admiral Dinosaur:
Messaggio originale di Space Wizard Zach:

Arena also had free fast travel. Daggerfall does too, but if you choose to stay at inns as you travel (which makes you arrive there faster somehow) then it costs money. Or if you choose to travel by ship across a body of water.

Morrowind is literally the only game in the series that doesn't have "point at map" fast travel.
dagger and arena had that because stupidly massive worlds (and in arena i dont think you can actually walk out of a loaded cell)
daggerfalls world literally takes weeks to walk across

Eh, even so, my point is still that Morrowind is the odd one out in lacking "point at map" fast travel. So people who bash Oblivion and Skyrim for having it are kinda missing the point, IMO.

It wouldn't have hurt Morrowind to have it, but the system set in place is still good.
Messaggio originale di Space Wizard Zach:
Messaggio originale di Admiral Dinosaur:
dagger and arena had that because stupidly massive worlds (and in arena i dont think you can actually walk out of a loaded cell)
daggerfalls world literally takes weeks to walk across

Eh, even so, my point is still that Morrowind is the odd one out in lacking "point at map" fast travel. So people who bash Oblivion and Skyrim for having it are kinda missing the point, IMO.

It wouldn't have hurt Morrowind to have it, but the system set in place is still good.
I prefer not to have it. it helps me roleplay, and if it is available then i cant resist using it to skip a bit of walking
I prefer to have an option that allows me to switch on/off the fast travel thing in my elder scrolls games honestly. That way it can appeal to all people.
And Daggerfall without fast travel would've been painfully boring.
Messaggio originale di Why are we still here...:
Messaggio originale di cheese:
I prefer to have an option that allows me to switch on/off the fast travel thing in my elder scrolls games honestly. That way it can appeal to all people.
And Daggerfall without fast travel would've been painfully boring.
Well its not that simple really. Oblivion and Skyrim are designed with fast travel in mind, and it becomes clear if you disable fast traveling. When a game is designed around fast travel, and you take it away, the game can become annoying. To solve this you would have to add ways to travel around like in Morrowind, but since most players would be using fast travel, this would seem pointless to developers making the option, and players using the game. Its just best to go one way or the other, I just wish they would go the route of no fast travel, but give lots of ways to get around using your own brain.
Well, Skyrim and Oblivion had a feeling of urgency along their quest lines, so it made me use fast travel a lot more than I intended to.
I do enjoy the way Morrowind deals with traveling, mark/recall, silt strider, mage guild transportation, alteration spells and so on. But I understand why some people despise this and fast travel is good for them.
What a noob, youre supposed to diagonal walk whilst jumping. That is how the pros do it.
Whaaaooooooouuuuuuuuhhhhh Mythical !

I guess you're one of thoose "FANTASTIC PRO'S" you're mentionning.

Sometimes, i gat difficulties to know if people are LOLing or .... just FANTASTICALLY STU....id

see ya :....
I just make a spell which lasts one second that lets me jump, and get around by jumping everywhere.
Messaggio originale di romcoca:
Whaaaooooooouuuuuuuuhhhhh Mythical !

I guess you're one of thoose "FANTASTIC PRO'S" you're mentionning.

Sometimes, i gat difficulties to know if people are LOLing or .... just FANTASTICALLY STU....id

see ya :....

He was totally joking dude...
well, OK ...

but, the fact is that his sentence can make sense ....

my bad ... ^^
Blinding Boots of Speed FTW! get the boots and turn up gamma, no more speed problem.
Morrowind is a game that almost actively discourages you from playing it. You have to endure cripplingly slow walking/running speed, woeful combat, copy/paste NPCs with copy/paste dialogue, no fast travel, and no map markers. It's like Bethesda are saying, "We spent literally years creating this enormous world, crafting every inch of it with pain-staking attention to detail, and we'll be damned if you're going to teleport willy-nilly all over the place without taking the time to appreciate our efforts!" I feel your pain. Really I do. (And once you get teleportation, levitation and water-walking spells, you can pretty much go anywhere at anytime.)

But take heart. Things do get better. I've just hit level six with my latest character, and because I've spent all my time in game running around, levelling up athletics and dropping points into speed, it's swiftly become a lot less painful. I mean, it's still slow compared to Skyrim, where you scream around the countryside like a whippet with its bum on fire, but it's not unbearable.

The copy/paste dialogue -- that's the true bane of my existence. Seriously, Bethesda. What were you thinking? "Let's create dialogue for all our NPCs by writing the world's biggest hyper-text document, and then we'll just plug each NPC into that. It'll be a bit repetitive, but far more efficient." Except it's not "a bit" repetitive. It's spirit-crushingly repetitive. I can take about half an hour of conversation with Morrowind's NPCs before I start to lose the will to live. And then I have to go kill things in dungeons just to preserve my sanity.

I love Morrowind. But I hate it in equal measure. Thanks for making me schizophrenic, Bethesda.
Ultima modifica da mrwibble; 1 apr 2017, ore 2:22
hello mrwibble,


I give you a " little advise " about dialogs ( you might know of few of 'em allready ) :

(I'm french and running the game in Fr so you might have to translate a little bit )

. look at the first sentence of the NPC (it will tell you if he's got a mission for you or really have something special to tell )

. ask him about the " last rumors ",his " little secret " and his " little advise ", and also
something like ( I guess ) " what about you "

then of course, depending on the location, answers and questions you can ask will change, lot or less.

but you clearly don't need to click on every question;

I Hope it will hep you a little bit;

Morrowind is so deep with so much different " plots " (is that how you say in English ? ^^ );

I guess you could run 5 times the game completely with diferent High level characters and not dicovering all the litlle secrets of that game.


have fun ;)

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Data di pubblicazione: 24 feb 2017, ore 18:43
Messaggi: 32