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I think that Morrowind's story is definitely better than Oblivion's or Skyrim's, in fact there is a lot left to speculate and you can look at things in different ways (such as what happened in the past events that led to the main story, you will know what I mean if you decide to play it and get there).
In my case, Morrowind was the only game of this series that really enthralled me, because the progression in the story was interesting and you learned a lot of lore on the way. In the end it left me eager to learn more about the TES universe, while Oblivion and Skyrim I played for the casual roleplaying, having fun aspect, and didn't really invest in the lore.
As for the DLCs: In my opinion the Tribunal DLC was boring, but it has an important part to the story, some key characters make an appearance and some of the best items you get there, so it is worth playing definitely. But otherwise, Bloodmoon I liked more, as it adds a whole new area (Solstheim) that is very different from Vvardenfell, with many new locations, NPCs and quests, and also a main storyline that involves a Daedric Prince.
The quild quests are good. Some of them are admittedly fetch quests, especially in the Temple, but most of the time it is a unique item you're getting and you get to keep it. Compared to the later TES, there isn't just *1* storyline for each guild, but many different quests from guild masters in the different cities.
There's a lot of variety between the factions, for example the great houses. Hlaalu quests would often include business, bribery or blackmail. In Telvanni, the house of crazy wizards, each master has different quirks and the quests can be very eccentric. Redoran, I honestly don't know, but I imagine it is more strict and generic than the other 2 more lively houses (there are more interesting NPCs in Hlaalu and Telvanni in my opinion). In general I definitely think the guild quests are very fun and one of my favourite part of the game.