The Elder Scrolls III: Morrowind

The Elder Scrolls III: Morrowind

my page Jun 6, 2017 @ 10:09am
Infinite Running/Stamina (Glitch?)
Even when I run out of Stamina, I can still keep running, swinging my weapon, jumping etc, and I'm fairly sure it isn't supposed to work like this. The only mod I have is the Morrowind Overhaul, which is supposed to be a purely graphical improvement so It shouldn't affect this. I looked through my load order and couldn't find anything that might have affected stamina, sprint, or even gameplay in general. Any help would be appreciated.
Last edited by my page; Jun 6, 2017 @ 10:56am
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Showing 1-12 of 12 comments
Chrono Jun 6, 2017 @ 10:37am 
this is not skyrim running costs no stamina the only thing stamina effects is your chance to hit things with your sword and your chance to casts spells successfully
my page Jun 6, 2017 @ 10:45am 
Running clearly costs stamina, the bar goes down as I hold shift. The problem is that once the bar hits zero, nothing happens.
my page Jun 6, 2017 @ 11:19am 
Or is it that low stamina only effects your stats, not anything you can actually see?
Medican Jun 6, 2017 @ 11:48am 
No, fatigue in Morrowind (and all Elder Scrolls Games) doesn't affect your capacity to run or swim (linked with athletics basically), but only your fighting, magic or other activities effectivity. In vanilla Morrowind and specially at low levels, having 0 Fatigue doesn't prevent you for running or "visually use your weapons", but you won't hit anything, you will have serious problems casting spells, your jumping skills will be reduced (your jumps will be shorter) and even your mercantile will be affected, and when you run, your regeneration rate decrease. Fatigue is very important in Morrowind in several activities, but simply not for running.

Fatigue in Morrowind works as "mental" fatigue or sleepiness in real life. When you are "mentally" exhausted you become clumsy, your skills are reduced... but you can run or jump far better than for example read, make some calculations or do a precision activity.

I think the point of doing this is to make the free exploration more enjoyable. In all Elder Scrolls (Open World games with strong bases in exploring) the regular run isn't affected by fatigue/stamina level. In Skyrim (as before and at less extent in Oblivion), developers not only allow the player to go everywhere always running, but they even cut the stamina relevance for combat/magic efectivity, running/walking don't affects stamina regeneration, and jumping, run or normal attacks don't drain stamina at all.

Some people, specially new players, dislike strongly the Morrowind "slow" run in Athletics/Speed low levels, so you can imagine if the game would force you to walk slowly most time (because fatigue) in a game thinked to real travelling not fast travel. Even in Oblivion/Skyrim with fast travel probably players would hate the must of simply walking when you are exhausted...

But if you really like to be forced to walk... I think there is some mod for this.
Last edited by Medican; Jun 6, 2017 @ 12:20pm
my page Jun 6, 2017 @ 11:55am 
Alright, thanks for the real reply, and not "this isn't skyrim you stupid casual". I just wanted to make sure I was playing the game right, and now that you've explained it, the system actually makes alot of sense. I guess I was assuming it would be like skyrim/oblivion's limited sprint bar, or there would be some visual indication I wasn't able to attack.
Medican Jun 6, 2017 @ 12:00pm 
Originally posted by Wendy:
this is not skyrim running costs no stamina the only thing stamina effects is your chance to hit things with your sword and your chance to casts spells successfully

But it's just the opposite! Running (and jumping or attack) in Morrowind cost you stamina/fatigue and in Skyrim not. And fatigue in Morrowind is very relevant for fighting skills, mercantile, speechcraft or magic. For near everything. Meanwhile in Skyrim "stamina" don't affects nothing more than minoritary and near cosmetic "power attack/sprinting" and you can hit an enemy or cast a spell perfectly with 0 stamina. Also, in Skyrim run, jump and standard atacks don't drain your stamina nor your fatigue regeneration.

Last edited by Medican; Jun 6, 2017 @ 12:18pm
Medican Jun 6, 2017 @ 12:15pm 
Originally posted by Primm Slim:
Alright, thanks for the real reply, and not "this isn't skyrim you stupid casual". I just wanted to make sure I was playing the game right, and now that you've explained it, the system actually makes alot of sense. I guess I was assuming it would be like skyrim/oblivion's limited sprint bar, or there would be some visual indication I wasn't able to attack.

No, isn't a question of "casualization" (and I prefer to explain and discuss rationally anyway). Indeed as I said is a general Elder Scrolls thing. In Skyrim the developers introduce the power attacks & sprinting, but they are only minoritary mechanics than players use far, far, far less than normal running or normal attacks. And most importantly, these are NEW actions.

The Morrowind running is not the Skyrim "sprinting" that was a new thing. Morrowind running = Skyrim normal running in both cases, stamina don't affect your cappacity to run, probably to encourage people to explore. Can you imagine walking slowly for Skyrim Tundra or Oblivion cities without possibility of "normal" running because stamina?
Last edited by Medican; Jun 6, 2017 @ 12:21pm
my page Jun 6, 2017 @ 12:43pm 
Originally posted by Andalucía Tribu Creativa:
Can you imagine walking slowly for Skyrim Tundra or Oblivion cities without possibility of "normal" running because stamina?
No, that'd be awful! I guess I just saw a bunch of people complaining about morrowind's walking speed and assumed something was wrong with my game, because it's not really a problem at all.
Chrono Jun 7, 2017 @ 12:48pm 
Originally posted by Primm Slim:
Alright, thanks for the real reply, and not "this isn't skyrim you stupid casual". I just wanted to make sure I was playing the game right, and now that you've explained it, the system actually makes alot of sense. I guess I was assuming it would be like skyrim/oblivion's limited sprint bar, or there would be some visual indication I wasn't able to attack.
i never actually said anything as harsh as that i only said that this is not skyrim so you could sprint as long as you wanted and i see some people have corrected my mistake i meant to say they costed stamina but could be used as long as you wanted but with side effects such as missing more or failing to cast spells
my page Jun 7, 2017 @ 3:12pm 
Originally posted by Wendy:
i never actually said anything as harsh as that i only said that this is not skyrim

Sorry, the rest just seemed implied I guess, as saying something to the effect of "This isn't skyrim", or "Go back to skyrim" is often an insult from Morrowind fans, if they percieve the person they're talking with to be a "casual" (as if being a casual gamer is a bad thing).
Medican Jun 8, 2017 @ 2:08am 
Hi, calm guys I think was a misunderstood... I think Wendy intention wasn't of insult "Skyrim casuals" because I think Wendy is a Skyrim FAN!! and not "exactly" a Morrowind one. Isn't it Wendy?

Enjoy both games if you can ;)
Archibold Wessex Jun 8, 2017 @ 2:46am 
I've wondered about this so I'm glad the OP brought this up. I've been alternating between walking and running in case I developed a delayed penalty. :D
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Date Posted: Jun 6, 2017 @ 10:09am
Posts: 12