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Fatigue in Morrowind works as "mental" fatigue or sleepiness in real life. When you are "mentally" exhausted you become clumsy, your skills are reduced... but you can run or jump far better than for example read, make some calculations or do a precision activity.
I think the point of doing this is to make the free exploration more enjoyable. In all Elder Scrolls (Open World games with strong bases in exploring) the regular run isn't affected by fatigue/stamina level. In Skyrim (as before and at less extent in Oblivion), developers not only allow the player to go everywhere always running, but they even cut the stamina relevance for combat/magic efectivity, running/walking don't affects stamina regeneration, and jumping, run or normal attacks don't drain stamina at all.
Some people, specially new players, dislike strongly the Morrowind "slow" run in Athletics/Speed low levels, so you can imagine if the game would force you to walk slowly most time (because fatigue) in a game thinked to real travelling not fast travel. Even in Oblivion/Skyrim with fast travel probably players would hate the must of simply walking when you are exhausted...
But if you really like to be forced to walk... I think there is some mod for this.
But it's just the opposite! Running (and jumping or attack) in Morrowind cost you stamina/fatigue and in Skyrim not. And fatigue in Morrowind is very relevant for fighting skills, mercantile, speechcraft or magic. For near everything. Meanwhile in Skyrim "stamina" don't affects nothing more than minoritary and near cosmetic "power attack/sprinting" and you can hit an enemy or cast a spell perfectly with 0 stamina. Also, in Skyrim run, jump and standard atacks don't drain your stamina nor your fatigue regeneration.
No, isn't a question of "casualization" (and I prefer to explain and discuss rationally anyway). Indeed as I said is a general Elder Scrolls thing. In Skyrim the developers introduce the power attacks & sprinting, but they are only minoritary mechanics than players use far, far, far less than normal running or normal attacks. And most importantly, these are NEW actions.
The Morrowind running is not the Skyrim "sprinting" that was a new thing. Morrowind running = Skyrim normal running in both cases, stamina don't affect your cappacity to run, probably to encourage people to explore. Can you imagine walking slowly for Skyrim Tundra or Oblivion cities without possibility of "normal" running because stamina?
Sorry, the rest just seemed implied I guess, as saying something to the effect of "This isn't skyrim", or "Go back to skyrim" is often an insult from Morrowind fans, if they percieve the person they're talking with to be a "casual" (as if being a casual gamer is a bad thing).
Enjoy both games if you can ;)