The Elder Scrolls III: Morrowind

The Elder Scrolls III: Morrowind

Locks
Is there a better lock pick than the master lock pick? On any locks that are about lock level 30 or higher it says lock too complex.
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Showing 1-15 of 35 comments
Omgwtfbbqkitten Jun 6, 2017 @ 1:45am 
Go to Thirsk Mead Hall in Solstheim and look for the hollow tree stump along the wall outside. There is a glove called Treachery inside that boosts security by 20, which should help open higher level locks. If not stack on more agility. If you are a low level player bring the boots of blinding speed to outrun enemies.

You can usually open level 100 locks at level 1 with security as a major + Treachery glove, a decent lockpick and a specific amount of agility depending on the lockpick.
Last edited by Omgwtfbbqkitten; Jun 6, 2017 @ 3:17pm
chaosbringer42 Jun 6, 2017 @ 2:49pm 
So each lockpick type gives you a bonus to lockpick (you still need to level your lockpick or you might not be able to open locked chests/doors). Master is the best, but you can get the skeleton key, which gives +70? to lockpick it makes it so lockpicks dont break. If you get the key you only ever need 1 lockpick for the rest of the game. However the best way to open locked stuff is to get an unlock spell (make your own unlock 100 spell).
Don't bother with security, it's worthless. Level alteration and get unlock spells.
Omgwtfbbqkitten Jun 8, 2017 @ 6:35am 
Originally posted by drops.tf Jedi(fla)master:
Don't bother with security, it's worthless. Level alteration and get unlock spells.

How is it worthless?

Can you open level 100 locks with Alteration at level 1 without grinding Alteration or buying training?

You can open level 100 locks at level 1 with Security as a Major + the Glove Treachery, a Master Lockpick, and around 40 Agility. Lesser lockpicks require much more Agility.

You can then obtain the Cuirass of the Saviors Hide to resist 60% of the blindness from the Boots of Blinding Speed and 100% resistance with a few other easy to get items. That is far from being worthless to me.
Last edited by Omgwtfbbqkitten; Jun 8, 2017 @ 6:48am
linkheroofthesky Jun 8, 2017 @ 6:51am 
How do i get to Solstheim? so i can get the Glove Treachery
Omgwtfbbqkitten Jun 8, 2017 @ 6:55am 
Originally posted by linkheroofthesky:
How do i get to Solstheim? so i can get the Glove Treachery

Go to Khuul and talk to the Khajiit named S'virr. He will take you to Fort Frostmoth. Then go to Thirsk Mead Hall, which is located on the right side of Solstheim a little above the middle of the map near Lake Fjalding.
Last edited by Omgwtfbbqkitten; Jun 8, 2017 @ 7:01am
Originally posted by Omgwtfbbqkitten:
Originally posted by drops.tf Jedi(fla)master:
Don't bother with security, it's worthless. Level alteration and get unlock spells.

How is it worthless?

Can you open level 100 locks with Alteration at level 1 without grinding Alteration or buying training?

You can open level 100 locks at level 1 with Security as a Major + the Glove Treachery, a Master Lockpick, and around 40 Agility. Lesser lockpicks require much more Agility.

You can then obtain the Cuirass of the Saviors Hide to resist 60% of the blindness from the Boots of Blinding Speed and 100% resistance with a few other easy to get items. That is far from being worthless to me.
You can do the same if you pick alteration as your major skill and do similar stat fortifying manouvers for willpower/intelligence. But that's not even what I meant.
Security ultimately becomes obsolete as the game progresses. It only does one thing and it's not even the best for doing that one thing. Any character can buy and use a 100 pts open on touch enchanted item. While, if you used alteration for it before you get to that point, you can still use the high skill level to cast a multitude of other spells with useful effects, like jump, levitate and water breathing. Security, on the other hand, offers nothing but opening locks and disabling traps, and I don't remember the last time I've been killed by a trap in morrowind, even on a low level character.
The only scenario in which i can imagine using security to be necessary is RP.
linkheroofthesky Jun 11, 2017 @ 9:42pm 
Is thirsk mead hall in Fort Frostmoth?
Valden21 Jun 12, 2017 @ 6:28pm 
Originally posted by linkheroofthesky:
Is thirsk mead hall in Fort Frostmoth?

No, it's not. It's to the north. From the fort, go N/NE until you reach a really long river. Follow that river north, until you get to Lake Fjalding. Thirsk is to the east of the lake.
linkheroofthesky Jun 12, 2017 @ 8:07pm 
Thanks.
linkheroofthesky Jun 14, 2017 @ 11:57pm 
where can i find a Skeleton Key?
Caethyril Jun 16, 2017 @ 6:53am 
Originally posted by linkheroofthesky:
where can i find a Skeleton Key?
You'll want the Thieves Guild for that. It's a valuable artefact, so you'll need to do a lot for them before they'll tell you anything. Unfortunately, in Morrowind it's actually not all that impressive or useful...it's just a high-quality lockpick with limited uses.
Killertruth186 Jun 26, 2017 @ 7:33pm 
Originally posted by Caethyril:
Originally posted by linkheroofthesky:
where can i find a Skeleton Key?
You'll want the Thieves Guild for that. It's a valuable artefact, so you'll need to do a lot for them before they'll tell you anything. Unfortunately, in Morrowind it's actually not all that impressive or useful...it's just a high-quality lockpick with limited uses.

True, but you would've been better off using console commands. But it wouldn't be that immersive.
Caethyril Jun 27, 2017 @ 12:35am 
Originally posted by CovertBrony:
True, but you would've been better off using console commands.
I tend to avoid console commands unless necessary (or directly requested). Though in this case you may have a point. Boy, was I disappointed when I first got the Key. All that hype for just another piece of bent metal. x)
linkheroofthesky Jun 27, 2017 @ 12:44am 
what console cammands opens lock?
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Date Posted: Jun 5, 2017 @ 8:55pm
Posts: 35