The Elder Scrolls III: Morrowind

The Elder Scrolls III: Morrowind

Bloodmoon chest problem (Morrowind Overhaul)
Hi there!

So, here is my problem: i decided to pay morrowind once again: clean new installation (golden version with Bloodmoon and Tribunal) + Morrowind Overhaul - I installed this and I played 22 days until I decidet to play Bloodmoon.

And today i had this issue - when I opened chests, some of them was empty. So I ask google - It was problem with MW Containers animated.esp mod - some ppl said that i must download update for this mod so i did. And... its worked. I saw more of loot in some chests.

BUT.

Other chests when i click them... well, i had game crash.

So... i decided to deactivate mod. And some chest was able to open.

BUT

Some of them dont open at all. I cliking it ant nothing happens.

What should I do now?
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Medican Jun 8, 2017 @ 2:13pm 
From the newer containers animated version info:

Originally posted by qqqbb:
For the mod to work properly you need to download Morrowind Code Patch and enable "animated containers crash fix" and "mod removal fixes" in bug fixes section. If you are using Graphics and Sound Overhaul you should copy morrowind.exe and "Morrowind Code Patch.exe" to another folder before you use Code patch...

This mod modifies kollops so it will conflict with herbalism mods. And it definitely will conflict with lock bash mods. If you wanna use this mod with a lock bash mod download Linora's Locking Bashing Mod.
...

And:

Originally posted by qqqbbb:
Updating the mod:

1. Backup your savegames in case something goes wrong.
2. Copy latest version of the mod to your Morrowind/data files folder overwriting old files.
3. Download Morrowind Code Patch and enable "animated containers crash fix" and "mod removal fixes" in bug fixes section.
4. Ignore error messages when loading your savegame.


Uninstalling the mod:

If you have the latest version of the mod installed, just remove it using your mod manager or run "uninstall MW Containers Animated.bat" that comes with the mod. If you have an older version, install the latest version of the mod ( don't forget MCP settings ) and save your game with it before removing the mod.

So, do you enable the fixes in new MCP version? And if continue the problems, you tried to uninstall the mod instead to simply disable?
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Date Posted: Jun 1, 2017 @ 5:02pm
Posts: 1