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However, consider that the world of morrowind was designed with the limited draw distance of the original game in mind. It makes the world feel a LOT larger because of clever design, similar to GTA San Andreas.
You should seriously consider not using any distant land and extended view distance mods, it will change the feel of the world a lot.
I am not afraid of loosing this feel of large world because... Well, I played vanilla Morrowind for thousands of hours over last 10 years. )
Anyway thanks for confirmation. It clearly says it needs max draw distance to work properly, but I was wondering if there are some workarounds.
Even if you have a mammoth GPU setup, even something like a modern I5 will crumble at this game if you don't run a crazy overclock with MGE, because MGE is just extending the existing graphics options and still has to operate on the same pipeline as the original game. This is especially true because, like all old games,Morrowind is single-core only. So even if you have a brand-new Ryzen 1800x (Fabulous CPU btw) all those juicy cores won't match an I5 6600k because of the IPC/Speed advantage.
Fog mode under graphics tab must be set to Depth pixel (Fast). This setting boosts fps in Seyda Neen (when you first exit from ship and watch on town) from 40-42 fps to 60+. You can use exponential fog with this setting.
Only these settings affect performance:
Fog mode (Graphics tab) - Huge preformance difference between settings.
Exponential fog (Distant land tab) - Slight performance difference.
High quality colouring (Distant land tab) - Slight performance difference.
Draw distance (Distant land tab) - Doesn't affect performance until cells are set to 20 for me. I guess that this and all other settings rely on GPU, so all other settings must be set according to your GPU power.
Hope that helps!
I am confirming in 2020 on a 2080 ti and 17 9700k that setting fog mode to depth pixel gives a massive performance boost. any area that struggled no longer struggles. Fantastic advice.