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Are you using GOG version? Because Gog version includes Bethesda plugins and Steam version don't.
MGSO modifies many vanilla Morrowind features as meshes, textures, sounds, scripts or even the exe (with MGEXE) so changes everything, but don't uses official plugins and less "include" them.
Tamriel Rebuilt don't uses any other plugin. They are building the continental part of Morrowind, using only vanilla ".esm" and their own creations.
Morrowind Rebirth, I'm less sure, because I never use (I only checked it), but I strongly doubt it.
Except for the Master Index, nothing from that plugin seems to exist.
I think what has happened is one of these mods modifies the files that should have already existed if i had installed them first, but seeing as there was no file to overwrite with a better one, they were just placed there but not active in the game.
I wonder if i could just copy the .esp's and use them as they are?
Edit: I redownloaded them from the wiki and dropped them in anyway but chose to keep the existing files and all seems to be well so far...
If the overhaul that changes official plugins is MGSO is a bit less problematic because you always could re-run the program from your Morrowind folder. And for example, Siege at Firemoth after TR and without re-run distant lands can coause weird problems.
So check to re-run your MGSO after official plugins.
Morrowind Rebirth seems to have its own problems with Bethesda plugins, but I don't know enough about this mod.
I racommend you also to use some plugin manager, and specially "bad GMSTs" cleaner.
And I find this patch for official plugins:
http://www.nexusmods.com/morrowind/mods/43931/?