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Completely agree on the drain health spell. It's actually very mana-efficient, and with a good shield spell, you can suck out enemies faster than they can kill you.
How do you get this spell to work?
I tried Telekinesis and can use it with a lockpick with it, but not the open spell.
Adding all the effects into one spell also seems to make it really expensive.
Levitate 1 point was pretty awesome. It didn't make them snail speed (might be some mod I use), but it did slow down some hlaalu guards quite a bit. Probably works differently on enemies with less speed attribute.
Also remembered the 'cliff-racer killer' because of it. "1pt 1sec 50feet on target Levitate". Cliff-racers affected lose their natural ability to "fly" (which is actually a levitate that is overriden) and fall to the ground unable to move. If the distance they fall is enough to provide damage, they also die.
Figured the drain effect is much more effective with some weakness to magicka.
Similarly, a weakness to magicka 1 sec, followed by a weakness to e.g. fire/frost/shock for 1 sec will magifiy the effect of that weakness. Then you can add a fire/frost/shock duration spell, and since it was applied when the weakness was applied, it will affect the whole spell.
Just like if you cast resist magicka before equipping boots of blindness.
E.g.
Weakness to magicka 100% 1 second
Weakness to frost 100% 1 second (magnified by the weakness to magicka)
Frost damage X amount over 3 seconds. (only maginified by weakness to frost, but that was magnified by weakness to magicka).
Or just
Weakness to magicka 1 second
Drain health 1 second
Constant effect drain health? That sounds like it would be pretty fun to see! Even if it is kinda useless with how broken taunt is.
But with the same mindset we could constant effect drain mercantile for better prices.
Or we could Fortify:Skill (Whatever we want to train) with a merchant that is also a trainer. The NPC would wear the fortified effects, changing the npc's 3 highest skills (with enough fortify) and possibly make the npc a master in said skill and allowing access to unlimited training, and PC-leveling. E.g. Sirollus Saccus (with LeFemm), Ababael Timsar-dadisun of the Zainab Camp, or just Wayn from the Balmora fighter guild.
Training would also put the trained gold into the barter inventory, allowing to easily sell Daedric-quality weapons for training...
... Which could all probably be done anyways with a Fortify:Skill on touch for 1 second... Still a fun use of the mechanic. Anyways... the MCP option would have to be disabled, or one would have to play vanilla.
Add in some remove disease (Brown Rot) and you're ready to go explore those tombs!