Pizza Tower

Pizza Tower

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who's better Peppino or the Noise?
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Showing 16-30 of 49 comments
kirbo2317 Mar 27, 2024 @ 12:51pm 
Originally posted by LazyKirby:
Noise completely trivializes the bosses, and once you get the hang of his moves, hes really fun to use, so he wins for me.
yep you can kill vigilante easy
kirbo2317 Mar 27, 2024 @ 12:52pm 
Originally posted by andrew.heiniluoma:
Peppino, Noise is still EXTREMELY fun but Peppino has a more solid wallclimb
noise can fly FOREVER
kirbo2317 Mar 27, 2024 @ 12:53pm 
Originally posted by Bonk Man:
Noise is better than Peppino in basically every way. His moveset is far more powerful, especially his tornado attack (which is a straight upgrade to Peppino's shoddy dive bomb, seeing how it works instantly, does not require an uncomfortable button combo, can move anywhere and is almost invincible, and builds up Mach 3 instantly), his faux-double-jump "uppercut", his piledrive (which downright allows Noise to fly indefinitely), and his ability to superjump freely, which trivializes a lot of parts of the game.
All his transformations are superior to Peppino's as long as you use them correctly (for instance, Knight/Paladin Noise instantly bouncing makes him far better to keep the pace up compared to Knight Peppino; or Tiny Noise, who has free movement range compared to Pizza Box Peppino, which already was one of Peppino's best transformations).
Noise also cheeses all of the bosses: Pepperman is far more controllable because of the high uppercut and the Noise Bombs allow for his mini form to be beaten without a struggle; Vigilante is easily combo-ed and you only really need to pay attention to the Ghost Farmers, plus Noise cheats at the showdown; Doise is a free P, and even in his actual boss fight he is worse than the original Noise fight because his rocks pose no threat compared to the Noise Bombs, which were one of the biggest threats in the original fight; Fake Peppino struggles with long-range attacks and his escape sequence is again cheatable; and Pizzaface lacks Doise in his fight whilst also having Super Noise, who is obviously superior to slightly more powerful Peppino.
And should we even get into how many levels are completely cheated on by Noise? The Noise Goblins in Gnome Forest being peaceful, Gustavo not existing (which means that players do not have to deal with Gustavo's sidegrade moveset, since Noise just combines the best of each world, which allows for easy cheesing), most timer-based challenges being removed (Horseys, Gnome Pizza deliveries to Gustavo's familiars...), RRF giving you the Devil's Pizza power from the start PERMANENTLY (even in Lap 2) while also upgrading it to be a screen-clearer if you actually bother to go to the Devil's Pizza room instead of just sequence skipping to John, Peppibot Factory having the water bucket which disables outlet tiles, War & Don't Make A Sound having the overpowered Minigun...

Note that I do not hate the Noise for this, in fact he's much more fun to play than Peppino and he does struggle more specifically in Bloodsauce Dungeon when going for a P (though the swap mode invalidates this). It's clear that Noise mode is just easy power-fantasy mode for players wanting a broken experience after finishing the base game, and boy does it deliver. I genuinely do not see myself going back to Peppino (even in swap mode) unless I want an actual challenge.
you know i'm not gonna read all (reads all of this)
Country Square Mar 27, 2024 @ 12:54pm 
The levels are clearly designed with peppino in mind so I find he has an easier time of things but the noise is really powerful, I mean he can literally just FLY
Da darkbear Mar 28, 2024 @ 7:06am 
noise because his moveset is very op for the bosses
yosoycheez Mar 28, 2024 @ 1:44pm 
noise, cause hes faster and, (i think that is a glitch) you can fly witch him if you spam the crusher and attack/run button
MateoStickman Mar 28, 2024 @ 4:46pm 
noig
thespybuster2007 Mar 28, 2024 @ 7:24pm 
Noise's minigun ground pound is most of the time annoying than useful.
bucket
moai Mar 29, 2024 @ 5:58pm 
Originally posted by rianpontescavalcante:
noise, cause hes faster and, (i think that is a glitch) you can fly witch him if you spam the crusher and attack/run button
It's not a glitch you get the blue noise costume for doing that.
chckn nggt Mar 29, 2024 @ 9:04pm 
NOISEA
devious chef Mar 29, 2024 @ 11:44pm 
in my opinion it depends on how you play the game
Retro John Mar 30, 2024 @ 4:46am 
There are arguments both ways here. Peppino, being the default, is what you would learn to begin with, and having a solid wallclimb that doesn't deteriorate is much better than Noise's decaying walljump, but on the other hand, Noise is even more of a speed demon than Peppino could ever be, achieving high speeds much more easily.
Willy Mar 30, 2024 @ 6:53am 
Originally posted by Bonk Man:
Noise is better than Peppino in basically every way. His moveset is far more powerful, especially his tornado attack (which is a straight upgrade to Peppino's shoddy dive bomb, seeing how it works instantly, does not require an uncomfortable button combo, can move anywhere and is almost invincible, and builds up Mach 3 instantly), his faux-double-jump "uppercut", his piledrive (which downright allows Noise to fly indefinitely), and his ability to superjump freely, which trivializes a lot of parts of the game.
All his transformations are superior to Peppino's as long as you use them correctly (for instance, Knight/Paladin Noise instantly bouncing makes him far better to keep the pace up compared to Knight Peppino; or Tiny Noise, who has free movement range compared to Pizza Box Peppino, which already was one of Peppino's best transformations).
Noise also cheeses all of the bosses: Pepperman is far more controllable because of the high uppercut and the Noise Bombs allow for his mini form to be beaten without a struggle; Vigilante is easily combo-ed and you only really need to pay attention to the Ghost Farmers, plus Noise cheats at the showdown; Doise is a free P, and even in his actual boss fight he is worse than the original Noise fight because his rocks pose no threat compared to the Noise Bombs, which were one of the biggest threats in the original fight; Fake Peppino struggles with long-range attacks and his escape sequence is again cheatable; and Pizzaface lacks Doise in his fight whilst also having Super Noise, who is obviously superior to slightly more powerful Peppino.
And should we even get into how many levels are completely cheated on by Noise? The Noise Goblins in Gnome Forest being peaceful, Gustavo not existing (which means that players do not have to deal with Gustavo's sidegrade moveset, since Noise just combines the best of each world, which allows for easy cheesing), most timer-based challenges being removed (Horseys, Gnome Pizza deliveries to Gustavo's familiars...), RRF giving you the Devil's Pizza power from the start PERMANENTLY (even in Lap 2) while also upgrading it to be a screen-clearer if you actually bother to go to the Devil's Pizza room instead of just sequence skipping to John, Peppibot Factory having the water bucket which disables outlet tiles, War & Don't Make A Sound having the overpowered Minigun...

Note that I do not hate the Noise for this, in fact he's much more fun to play than Peppino and he does struggle more specifically in Bloodsauce Dungeon when going for a P (though the swap mode invalidates this). It's clear that Noise mode is just easy power-fantasy mode for players wanting a broken experience after finishing the base game, and boy does it deliver. I genuinely do not see myself going back to Peppino (even in swap mode) unless I want an actual challenge.

The water bucket is only used once in Peppibot factory. Its only there so that the noise can't get hurt in that one part near the mushroom toppin. The minigun in War and DMAS is just a worse shotgun really. It slows you down more and the ground pound sucks. The shotgun clears more enemies in one shot while the minigun makes you hold the attack key. The Doise's rocks are harder to deal with than the Noise's bombs because you can't just parry the rocks to make them explode, making the arena covered with rocks. Pizzahead's phase 2 is a nightmare. Fake peppino's chase is already easy with peppino because of how slow he his. Who fails at vigilante's quickdraw? Pepperman is not more controllable. Infact, I think it's the same with peppino. The noise goblins being peaceful is a neat detail but it really doesn't make the level easier.
LazyKirby Mar 30, 2024 @ 6:58am 
Noises bombs destroys the cogs pizza face spits out, how is it harder? It made it much easier for me.
Last edited by LazyKirby; Mar 30, 2024 @ 6:58am
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