Установить Steam
войти
|
язык
简体中文 (упрощенный китайский)
繁體中文 (традиционный китайский)
日本語 (японский)
한국어 (корейский)
ไทย (тайский)
Български (болгарский)
Čeština (чешский)
Dansk (датский)
Deutsch (немецкий)
English (английский)
Español - España (испанский)
Español - Latinoamérica (латиноам. испанский)
Ελληνικά (греческий)
Français (французский)
Italiano (итальянский)
Bahasa Indonesia (индонезийский)
Magyar (венгерский)
Nederlands (нидерландский)
Norsk (норвежский)
Polski (польский)
Português (португальский)
Português-Brasil (бразильский португальский)
Română (румынский)
Suomi (финский)
Svenska (шведский)
Türkçe (турецкий)
Tiếng Việt (вьетнамский)
Українська (украинский)
Сообщить о проблеме с переводом
If someone is willing to commit to whatever vision of their product is at the cost, or risk, of some sales, then I fully support their right to do so even if that means that I won't partake of, much less purchase, their product. No problems there at all.
What I do have an issue with though is when a simple request is made of the developer to consider altering their product so that others would be more willing to purchase and play it, then suddenly other people flood the thread in various efforts to speak for and gatekeep the developer while deriding the request and those who made or otherwise support it. These people will claim to support and/or love the product, but will try to transform any request for a change, no matter how small or unaffected they would be by it, into a political mudbath where they, covered in the muck they hurl at the slightest provocation, imagine themselves rich in pearls and beset by Philistines.
FNaF is a horror game that makes no bones about trying to scare you. I don't own any of those titles nor have any interest to do so because I understand that the scares are a fundamental part of the game. Asking the devs of FNaF for a jumpscare toggle is unreasonable since it significantly alters both the game and the experience for the player.
When I first looked at the store page for Pizza Tower, I was quite interested to purchase it, but when I read in one of the player reviews about the game containing jumpscares, that interest faded. I decided to look at the game's discussion board to see what, if anything, other players had to say about them and found this very topic. From what I was able to gather, Pizza Tower isn't a horror game, nor are the jumpscares integral to the gameplay or overall player experience. The request for such a toggle seemed quite reasonable then, and still does, especially when you consider one of the main points the detractors, yourself included, make is "the jumpscares aren't a big deal at all".
So, what's the big deal then with asking for an option for jumpscares to be disabled if a player, for whatever reason, doesn't want to experience them? Why is it so important to detractors that others must deal with their inclusion in the game if they aren't a big deal and don't shape the fundamental state of the game?
Plus, the gag jumpscares are funnier than any real horror gsme stuff. I was only nervous until I saw one. For example, Disney's "A Christmas Carol" has tension/jumpscare moments that are some 12 times more intense than this, and I think with low volume, the scare impact on these are practically nothing. Plus, there are built in countermeasures to avoid the scares: Players can (A) avoid the level or (B) give it a quick run through without caring about secrets, if they play carefully and focus on moving quickly.
If this was, like, an Animal Crossing game or something, I would say it's an off-brand one-off gimmick, but not in Pizza Tower, which thrives off of doing something zany and different in almost every level. And considering the escape at the end of each level, panic is very much an intended part of the game, so the spoopy jumpscares fit right in with the rest of the game.
I think a setting would take some of the fun out of it for some other players, as people will often check settings immediately on launching the game, and a setting would ruin the game's ability to surprise players with this mechanic.
Don't put words in my mouth. I didn't say anything like that. The jump scares feel to me like a necessary part of the reference to FNaF, and important to the tone of the level.
What I'm very clearly saying in the post you quoted is that I don't understand how anyone could be scared by the jump scares in this level, given how extremely tame and restrained they are. Veteran 7 year olds, hardened by Piggy and FNaF, would scoff at the """scares""" in Don't Make a Sound.
Me not understanding why you'd be scared doesn't mean I think it's okay for that content to be changed, removed, or even toggleable, and I don't understand how you made such a leap in logic.
That said, I don't care very much whether there is a toggle or not. If you want to ruin a level for yourself because you can't handle a low volume cartoonish scream over a goofy still image of a mushroom with grabby mickey mouse gloves stretched toward you, then like, you do you I guess. I will laugh at you, though.
The disconnect here is that you're wrapped up in the FNaF reference, and I'm focused on the overall gameplay with regard for the need of any jumpscares, relative tameness notwithstanding. Let me ask you a question: if that level were completely removed and replaced with something else, would the overall game be affected?
Finally, I really couldn't care less about whether I'm being laughed at, particularly by a complete stranger on the internet who doesn't care about the topic of discussion, so, like, you do you I guess. I will continue not to care whether you're laughing at me, though I suppose it might affect how seriously I take you in future discourse if you're more interested in amusing yourself than understanding; if you consider that a win, then congratulations.
The only reasonable complaint I've seen about adding a toggle. Do it like Cookie Clicker and add a toggle that says something vague like "Scary Stuff". No spoilers, no need to explain exactly what it does to a T, just a basic accessibility toggle. You know, like as I said literally Cookie Clicker has.
It seems like a total non sequitur to me and I don't know how to make that any clearer.
...Is this a trick question or something?
Yes, if the game were different, then the game would be different.
I'm genuinely not sure what you're getting at.
Where did you get that I don't care about the topic? I'm obviously here. I'm obviously saying things about it. I obviously just said I consider the jump scares important to the tone of the level and the parody of FNaF.
Not caring whether a toggle is added or not is not even remotely the same thing. I'd slightly prefer their isn't a toggle, but if one were added, that, to me, means the developer considers it best for their vision of their game, something I'm usually happy to defer to whether I agree with the decision or not (self-censorship aside).
So, I don't care whether there is a toggle or not, in the same way you don't care whether there is a toggle or not here.
Like I’m sorry but the fast paced platforming is more intense and likely to give someone a heart attack then the goofy “jumpscare” is.
THIS IS WHAT IS SCARING YOU LOSERS!?