Pizza Tower

Pizza Tower

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1.2M | Missingno. 2022 年 12 月 3 日 上午 4:51
Any chance for Linux support?
:lev:
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目前顯示第 61-75 則留言,共 78
PrideGames 2023 年 2 月 24 日 上午 11:33 
引用自 PrideGames
Binding of Issac is not made in Game Maker Studio though. Also Proton isn't a one shoe fit all solution. Compiling a Linux version in GameMaker means the game would easily be able to run on Ubuntu, Debian, Manjaro, and Fedora.
i don't care how what game is made or not. i just said not every dev is interested in making a linux version for less than 5% of the market share that linux possesses.

not to mention that percentage is even more fragmented by people who actually wanna buy your game on linux.

^^Lazy Game Development^^

Also here's what I've said "the Developer could make Windows, Mac, and Linux versions of the game day one or when a stable version of the game is released however the developers don't want to do this. Again like I've said I'm going to wait for a sale."

^^How is this Begging?^^
fried 2023 年 2 月 27 日 上午 4:00 
引用自 PrideGames
Binding of Issac is not made in Game Maker Studio though. Also Proton isn't a one shoe fit all solution. Compiling a Linux version in GameMaker means the game would easily be able to run on Ubuntu, Debian, Manjaro, and Fedora.
i don't care how what game is made or not. i just said not every dev is interested in making a linux version for less than 5% of the market share that linux possesses.

not to mention that percentage is even more fragmented by people who actually wanna buy your game on linux.

percentage man, assuming Steam has 100 million users and 1% of it are Linux users, there is 1 million of them which is still a bit. I understand if devs don't think it's worth the hassle, but they have not said anything as far as I know

(also I hope you weren't serious when you've said we should use SteamOS)
最後修改者:fried; 2023 年 2 月 27 日 上午 4:01
fried 2023 年 2 月 27 日 上午 4:43 
I am a Linux user, I have used many distros, many desktop environments, tiling managers heck yeah. I have compiled things and know how to exit vim. I do love open source and my beloved penguin OS. I don't use Proton or Wine when I dine.
I am also a gamer, maybe not the biggest one but still.
So I am reading this thread and like, guys chill out.

Ones who don't want a Linux port or care enough say Proton is good enough
and I mean... yeah, Valve has really done a good job at that and it will only improve
also in some cases games run on it better than the native ports (though these might've been bad ports)
still, having a good native version would be pretty cool, it does make a difference on the lower spec PC and shows support.

Porting is not that easy.
I mean, it isn't that hard too, you got the game engine, you can export to other platforms, you set up a Linux VM and do all the stuff they've written in the tutorial,
but the thing is - once they release the port, they will also need to test and release every update on Linux (it would be possible to have a bug just on one platform). they could not, but these guys don't seem like they would push a port unpolished.
considering there has been quite a lot of updates recently, if they have plans for porting it, they're probably not going to tell us right away, let alone do it that fast.
we wouldn't want a half-baked port, would we?
though yeah, there are some Windows specific api stuff in GMS which they might need to rewrite if they were using that.
no idea about the specifics, I don't use GameMaker, just know a bit about it, maybe controller support or file names would be broken

I don't care that much if this ever gets ported or stays like this forever, game is epic and I will buy this in any case (when it gets cheaper), heck I would install Windows on a VM if I had to, but I still kinda expect them to port it one day, if they port to consoles before that I will be mildly angry

...you REALLY need that native version, don't you?
alright, I will right now tell you how to make it yourself!
(note that it might not work)
- First you get some Linux game that's also made in similar version of GMS2
- then put Pizza Tower's data.win file in place of that game's game.unx file
and if there's other folders and files, copy them in similar places
- Then if everything worked, launch that Linux game and Pizza Tower native will start.
- If it actually turns out it works feel free to buy me Pizza Tower :) (lol, worth a try)
PrideGames 2023 年 2 月 28 日 上午 12:21 
引用自 fried
I am a Linux user, I have used many distros, many desktop environments, tiling managers heck yeah. I have compiled things and know how to exit vim. I do love open source and my beloved penguin OS. I don't use Proton or Wine when I dine.
I am also a gamer, maybe not the biggest one but still.
So I am reading this thread and like, guys chill out.

Ones who don't want a Linux port or care enough say Proton is good enough
and I mean... yeah, Valve has really done a good job at that and it will only improve
also in some cases games run on it better than the native ports (though these might've been bad ports)
still, having a good native version would be pretty cool, it does make a difference on the lower spec PC and shows support.

Porting is not that easy.
I mean, it isn't that hard too, you got the game engine, you can export to other platforms, you set up a Linux VM and do all the stuff they've written in the tutorial,
but the thing is - once they release the port, they will also need to test and release every update on Linux (it would be possible to have a bug just on one platform). they could not, but these guys don't seem like they would push a port unpolished.
considering there has been quite a lot of updates recently, if they have plans for porting it, they're probably not going to tell us right away, let alone do it that fast.
we wouldn't want a half-baked port, would we?
though yeah, there are some Windows specific api stuff in GMS which they might need to rewrite if they were using that.
no idea about the specifics, I don't use GameMaker, just know a bit about it, maybe controller support or file names would be broken

I don't care that much if this ever gets ported or stays like this forever, game is epic and I will buy this in any case (when it gets cheaper), heck I would install Windows on a VM if I had to, but I still kinda expect them to port it one day, if they port to consoles before that I will be mildly angry

...you REALLY need that native version, don't you?
alright, I will right now tell you how to make it yourself!
(note that it might not work)
- First you get some Linux game that's also made in similar version of GMS2
- then put Pizza Tower's data.win file in place of that game's game.unx file
and if there's other folders and files, copy them in similar places
- Then if everything worked, launch that Linux game and Pizza Tower native will start.
- If it actually turns out it works feel free to buy me Pizza Tower :) (lol, worth a try)
That's interesting information thank you. Like I said before I'll wait for the game to go on sale.
If the developer wants to compile the game for Linux I'll be incredibly happy. However I know how some developers can be even when using Game Engines like Game Maker and Godot which 9/10 times handle ports pretty well. Also one thing I'll point out is that Proton from my usage has been pretty sketchy at best. Game Maker games like Fight Knight suffered from graphical glitches and then crashed. Japanese Indie games like Pharaoh Rebirth+ had controller issues. Some other games I've tested run slower using Proton. I think where Photon excels is running games on Modern or more powerful hardware. However I shouldn't need to do this for games as low specced as Fight Knight or Pizza Tower.
Juan Wick 2023 年 2 月 28 日 下午 4:14 
Pretty lame they won't just compile the linux build, make it a beta if you're scared of complaints.
shny_scott 2023 年 2 月 28 日 下午 10:06 
but obviously some distros are designed with specific tasks in mind and if you want to game on your linux os well you should install steamos then.
I don't want my computer to be a somewhat limited gaming box - I want it to be an all-purpose computer. I shouldn't need to install Gaming Linux for Gamers just because I want to use my computer to play games on in addition to what I already use it for.
1.2M | Missingno. 2023 年 2 月 28 日 下午 10:31 
I don't think they understand how distros actually work, or what SteamOS really is, there's a lot of misconceptions that get thrown around by people who have never tried Linux. Honestly tiring that these threads constantly get derailed by people who know nothing about Linux yet have very strong opinions on why we shouldn't ask for ports.
stun 2023 年 3 月 1 日 上午 12:33 
The WINE dev theory/practice with regards to no stable versions and constantly breaking everything forever means that effective this game (and all others) do NOT work on WINE/proton. They work on some sane build of wine from 2010 which you need to get a downgraded winetricks to support, and there's no guarantee that that build will exist in the future.

IIRC GMS2 games you need to (buy and) download and setup the right publishing suite to push linux/mobile/etc. versions, so it's not something you'd do just as a matter of course without thinking about it but now that there are people asking for it I think it shouldn't be that hard.
PrideGames 2023 年 3 月 1 日 上午 2:59 
引用自 Juan Wick
Pretty lame they won't just compile the linux build, make it a beta if you're scared of complaints.
Basically, Compiling Linux builds in Game Maker Studio 2 is relatively easy. Once you get a stable Windows build, a stable Mac and Linux build is relatively easy. If these developers want $20 - $25+ dollars out of me their going to have to work for it.
最後修改者:PrideGames; 2023 年 3 月 1 日 上午 3:09
PrideGames 2023 年 3 月 1 日 上午 3:07 
引用自 Missingno.
I don't think they understand how distros actually work, or what SteamOS really is, there's a lot of misconceptions that get thrown around by people who have never tried Linux. Honestly tiring that these threads constantly get derailed by people who know nothing about Linux yet have very strong opinions on why we shouldn't ask for ports.
This is exactly my point, that's why you saw me arguing with these people in the thread. I guess these people love the NSA constantly monitoring them on their Computers everyday. 😕
PrideGames 2023 年 3 月 1 日 上午 3:15 
引用自 stun
The WINE dev theory/practice with regards to no stable versions and constantly breaking everything forever means that effective this game (and all others) do NOT work on WINE/proton. They work on some sane build of wine from 2010 which you need to get a downgraded winetricks to support, and there's no guarantee that that build will exist in the future.

IIRC GMS2 games you need to (buy and) download and setup the right publishing suite to push linux/mobile/etc. versions, so it's not something you'd do just as a matter of course without thinking about it but now that there are people asking for it I think it shouldn't be that hard.
According to the Website Linux comes with the most basic subscription.
PrideGames 2023 年 3 月 1 日 上午 3:17 
引用自 SCOTT0852
but obviously some distros are designed with specific tasks in mind and if you want to game on your linux os well you should install steamos then.
I don't want my computer to be a somewhat limited gaming box - I want it to be an all-purpose computer. I shouldn't need to install Gaming Linux for Gamers just because I want to use my computer to play games on in addition to what I already use it for.
^^THIS^^
sordado 2023 年 3 月 24 日 下午 8:21 
I have a problem, i have d3d Problem, i did the d3d command, but the.fps niw is a lot bad, like, too fast, and that why i want a linux port too
1.2M | Missingno. 2023 年 3 月 25 日 上午 2:16 
I don't think you understood my sarcasm there.
NoFreeMarket 2023 年 4 月 6 日 下午 8:17 
Maybe if you Linux spergs didn't purity spiral over Canonical/Ubuntu doing their own thing, maybe the Linux desktop could've reached 5% of the desktop market share instead of the 2% market share currently held today. The fact that Windows 11 is such a disaster of an OS while majority of normal people use it because they don't know any better is disheartening. Valve tried their damnedest with their Steam Machines but that flopped hard even with the support of the minority Linux community as a whole.

So best case scenario, the developer might release a Linux version in the future after whatever DLC he decides to release afterwards. In the meantime, either wait or just use Proton, because that's Valve pretty much doing their own thing with WINE so they can get their Steam Decks popular enough to run literally everything Windows has. Also thankfully Apple is moving away from amd64 architecture, so we can probably see more ARM/RISC games being made down the line.
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