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回報翻譯問題
^^Lazy Game Development^^
Also here's what I've said "the Developer could make Windows, Mac, and Linux versions of the game day one or when a stable version of the game is released however the developers don't want to do this. Again like I've said I'm going to wait for a sale."
^^How is this Begging?^^
percentage man, assuming Steam has 100 million users and 1% of it are Linux users, there is 1 million of them which is still a bit. I understand if devs don't think it's worth the hassle, but they have not said anything as far as I know
(also I hope you weren't serious when you've said we should use SteamOS)
I am also a gamer, maybe not the biggest one but still.
So I am reading this thread and like, guys chill out.
Ones who don't want a Linux port or care enough say Proton is good enough
and I mean... yeah, Valve has really done a good job at that and it will only improve
also in some cases games run on it better than the native ports (though these might've been bad ports)
still, having a good native version would be pretty cool, it does make a difference on the lower spec PC and shows support.
Porting is not that easy.
I mean, it isn't that hard too, you got the game engine, you can export to other platforms, you set up a Linux VM and do all the stuff they've written in the tutorial,
but the thing is - once they release the port, they will also need to test and release every update on Linux (it would be possible to have a bug just on one platform). they could not, but these guys don't seem like they would push a port unpolished.
considering there has been quite a lot of updates recently, if they have plans for porting it, they're probably not going to tell us right away, let alone do it that fast.
we wouldn't want a half-baked port, would we?
though yeah, there are some Windows specific api stuff in GMS which they might need to rewrite if they were using that.
no idea about the specifics, I don't use GameMaker, just know a bit about it, maybe controller support or file names would be broken
I don't care that much if this ever gets ported or stays like this forever, game is epic and I will buy this in any case (when it gets cheaper), heck I would install Windows on a VM if I had to, but I still kinda expect them to port it one day, if they port to consoles before that I will be mildly angry
...you REALLY need that native version, don't you?
alright, I will right now tell you how to make it yourself!
(note that it might not work)
- First you get some Linux game that's also made in similar version of GMS2
- then put Pizza Tower's data.win file in place of that game's game.unx file
and if there's other folders and files, copy them in similar places
- Then if everything worked, launch that Linux game and Pizza Tower native will start.
- If it actually turns out it works feel free to buy me Pizza Tower :) (lol, worth a try)
If the developer wants to compile the game for Linux I'll be incredibly happy. However I know how some developers can be even when using Game Engines like Game Maker and Godot which 9/10 times handle ports pretty well. Also one thing I'll point out is that Proton from my usage has been pretty sketchy at best. Game Maker games like Fight Knight suffered from graphical glitches and then crashed. Japanese Indie games like Pharaoh Rebirth+ had controller issues. Some other games I've tested run slower using Proton. I think where Photon excels is running games on Modern or more powerful hardware. However I shouldn't need to do this for games as low specced as Fight Knight or Pizza Tower.
IIRC GMS2 games you need to (buy and) download and setup the right publishing suite to push linux/mobile/etc. versions, so it's not something you'd do just as a matter of course without thinking about it but now that there are people asking for it I think it shouldn't be that hard.
So best case scenario, the developer might release a Linux version in the future after whatever DLC he decides to release afterwards. In the meantime, either wait or just use Proton, because that's Valve pretty much doing their own thing with WINE so they can get their Steam Decks popular enough to run literally everything Windows has. Also thankfully Apple is moving away from amd64 architecture, so we can probably see more ARM/RISC games being made down the line.