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Again like Ontario said, these are two people, who are still ironing out bugs and working on other stuff they promised (like playable noise), they probably don't have much experience with Linux (if at all, like myself), so stuff that you think its really easy, well it aint to other people.
Give it some time, im sure it will come out sooner or later, for now Proton does a good job.
You're not helping yourself with that attitude.
Ubuntu is just ONE distro, out of a long list of distros that use the Linux kernel. Having an Ubuntu solution might not work on other distros that use Fedora, Gentoo, or Arch; Hell, the exported game might not even work on other Debian based distros because of how their compiled. Now, McPig & Sertif have to Q&A Test, and Bug fix on said distros, and that takes a lot of time, and adds a lot of work on a game that already went through 5 years of development hell.
Undertale, another Game Maker game was ported onto Linux MONTHS after the initial release on Windows & Mac OS X. Deltarune uses Game Maker Studio 2, and it has no Linux port. He only has a 4 person team working on a large project.
Stop trying to insinuate that it's as easy as pie. It's not. It's not just clicking build and it works. Ubuntu is not Linux entirely. It is a single distro that uses the kernel.
I want a Linux port; but I know that it's going to take time because it's fragmented. Just be patient.
It's worth noting that while Toby still hasn't put out an official Deltarune build, someone did manage to put together an unofficial port that injects it into Game Maker Studio's Linux runtime.
Fragmentation can never be solved. It is inherently what Linux was originally made for. You have the kernel, and it's libraries; you're free to make your own distro based off your own needs. It's up to you if you want your distro to be LSB compliant.
Containerisation is a stepping stone for easy portability, but it has it's own set of issues, and requires a considerate amount of time, porting for it. You also now have to deal with issues within the container, and patching bugs on your game that's specific to the container.
Steam's own Runtimes have issues that's game & platform specific, and developers who plan on porting onto the Runtime need to accomodate for changes in Sniper, Soldier or in your example, Scout-On-Soldier. There's a dedicated community who are working on it. It's not perfect.
https://github.com/ValveSoftware/steam-runtime/issues
Which is exactly what my point is. It is not easy. It takes time. It's not simply point and click. There is no "one size fits all" solution with Linux. Fragmentation still plays a role, but in your example, you pass it off the issues from the Game to the Container.
works on deck and that's good enough for me. if you have issues move to steamos and use proton.
idfk what the issue is.
How did you even come to that conclusion when Pizza Tower plays so differently and fluently that it's almost as if it runs on an engine built for 2D games that isn't restricted to RPGs?