Homefront: The Revolution

Homefront: The Revolution

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Poppi !! Feb 16, 2021 @ 12:40pm
Insane bloom
Whenever I'm inside a structure and approach an exit I'm completely blinded until I get outside, then it slowly adjusts to normal. A real b**ch in combat when picking a fight.


Note: I'm playing it on Geforce Now - settings adjustments make no difference. Any thoughts ?
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Showing 1-4 of 4 comments
Bullett00th Feb 16, 2021 @ 3:38pm 
I believe it's a baked in solution to LODs. You're purposefully blinded to not watch objects pop into view.

It's quite a clever optimization solution, and one I've become comfortable with having accepted it for what it is, as well as a part of the game's general bright aesthetics.

It can be an issue in combat yes but if you're in a building just pop a mine and run out the other way, or throw a distraction into the blinding light for a few seconds of respite if you decide to charge.
Last edited by Bullett00th; Feb 16, 2021 @ 5:10pm
Poppi !! Feb 16, 2021 @ 4:21pm 
Thanks BullettOOth.
I've been adapting my tactics to compensate, but was curious. Your explanation does sound reasonable 👍🏻
Bullett00th Feb 16, 2021 @ 6:45pm 
glad to help!

if I may suggest another piece of advice, minimize the amount of hud elements, don't rely on camera for 3d spotting and try to only use the map for setting markers.

The game gives you plenty of audiovisual tools to read pretty much every marker on your map.
- KPA voice callouts, mechanized unit sounds, sirens and music indicate the alert levels and enemy awareness.
- visible blood spatter, punchy knockback and ragdolls all serve as hitmarkers.
- red screen edges indicate low health without obscuring vision.
- being in cover is displayed by your character's hand placed on the cover and the screen going slightly darker.
- passing outpost and strike point locations you get a radio call about what it is so you can just pay attention.
- radios can be heard.
- resistance stashes are smartly marked by the resistance on buildings.
- custom markers are still visible in the world should you need to place one.


Killing all HUD elements except mission markers, radio chatter and loot pickups changed not only how the game looks, but how it plays. You get to immerse yourself in the world instead of just reading the HUD all the time. Play true cat&mouse with the enemy. DISCOVER things instead of doing a checklist of actions to perform.

https://steamcommunity.com/sharedfiles/filedetails/?id=2398340521
https://steamcommunity.com/sharedfiles/filedetails/?id=2398340519
Last edited by Bullett00th; Feb 16, 2021 @ 6:53pm
Poppi !! Feb 16, 2021 @ 8:56pm 
Thank you again sir. I will certainly take your advisements into consideration 👍🏻

Now that I'm getting much more accustomed to some of the finer aspects of the game, I can focus on making it more enjoyable by implementing my own personal tactics and playstyle.
Last edited by Poppi !!; Feb 16, 2021 @ 8:57pm
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Date Posted: Feb 16, 2021 @ 12:40pm
Posts: 4