Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
i5-4690k
24GB RAM
MSI GTX 908ti
(and a sale wouldnt be bad either! xD)
Same here, I was going to buy just after release but didn't due to the feedback, Now I think that I've waited this long so I may as well wait for a sale discount.
Its also a bloody good game imho...i much prefer it to Farcry 4...so does my teenage son :).
It is currently our 'go-to' FPS game at the moment...I just wish we could have a seperate save for each of us 'old-skool' type...console generation have a lot to answer for lol.
Regards
I caved and bought it today, I've booted up the opening chapter to check performance which isn't great, I'm running a Fury and with everything maxed it barely manages 30 fps which is terrible, A bit of tweaking improves things but it shouldn't be that low regardless. For example Dying light all maxed runs in the 70's & 80's, ROTTR run's in the 60's or better and there both modern good looking open world games. Cut scenes look jittery too and that's not a surprise as there running in the mid 20's. I should of waited longer really.
What settings are you running at? Supersampling destroys performance, for example.
They're not CryEngine games, though. CryEngine is especially demanding. Everyone Goes to the Rapture runs at 30fps on a GTX Titan, for example.
I've no doubt patches will improve performance, but if you're expecting to be able to max the game out, you're going to be disappointed. Crytek games have always been about compromising on visuals for acceptable performance. You don't max out CryEngine games on current generation hardware. (That was always the POINT of Crytek's games. That they were "future proof". That said, Homefront has some issues that need resolving with unexpected performance dips in low intensity areas and stuff like that. But the game running badly on maximum settings doesn't really mean much other than that it has some ridiculously expensive settings that get turned on at those levels.)
Regards
When Techland patched Dying Light to "improve" its performance, they actually tampered with the LOD slider so that the new "medium" setting was closer to the old version's "low" under the hood.
That's the sort of "optimisation" I don't want to see in Homefront. I want to see them make stuff faster by writing better code. I don't want to see the developers resort to downgrading the graphics so people's egos don't get bruised when they can't run at maximum settings.
It's become a real problem with PC gaming, where people can't tolerate running at anything below maximum, despite the fact the maximum settings are usually diminishing returns. For example, tessellated god rays. The difference between "low" and "high" god rays in games like Fallout 4 and Black Ops 3 is very subtle, but the resources required to improve accuracy are insane. Black Ops 3 isn't necessarily "poorly optimised" just because it offers settings that are stupidly resource demanding.