Homefront: The Revolution

Homefront: The Revolution

Statistiche:
Some info about The Voice of Freedom
Found some images on a Japanese game site.

http://imgur.com/a/5lZuh

And a description of the DLC from the Xbox site.

You are Benjamin Walker, hero of the Resistance and the most wanted man in America. Now you are risking everything to infiltrate Philadelphia and ignite a revolution that will sweep the KPA out of America on a tide of bloody vengeance. If you fail all hope for freedom is surely lost...

https://www.microsoft.com/en-au/store/p/the-voice-of-freedom/bz803b7sd4hf
Ultima modifica da MTL5; 28 set 2016, ore 1:07
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Gameplay length/hours of DLC?
....also i didnt found a flaslight - was there any in the dlc ?
Messaggio originale di netnerd85:
Gameplay length/hours of DLC?

30 minutes max.
Seriously ... This is a Joke ... really !!!
If you just rush through it, sure, you'd be finished in about 30 minutes. But if you take your time, explore a bit and search for the secret areas, hidden weapons, journals, etc. you can easily spend 60 to 90 minutes on it. It's just a DLC and they said it would be short from the beginning so what did you expect?
In contrary to the main game it's very linear and focuses on stealth, but I don't think that's a bad thing. I actually like it better that way.

Messaggio originale di ramyland_maelstrom:
....also i didnt found a flaslight - was there any in the dlc ?

Nope, there's no flashlight. They removed it for the DLC for whatever reason.
Wow what did I say that made you so mad? I just said I liked the DLC. Am I not allowed to have a different opinion than you do or what? But hey, this is the internet and having a different opinion is enough to start offending other people, I guess.
Messaggio originale di Clinically InShane:
About the animations: lip sync is off, especially during the intro cutscene bit
I just played the first section, and the lipsync seemed fine. In fact, the animation in general seems higher quality than the main game. Especially the black guy who wants to be cast as Benjamin Walker in the hollywood adaptation of your life.

Aside from the fact it's short, I'm not seeing any huge issues yet. It definitely does feel like something put together by a B-team, but that's normal with DLC.

That animation where Walker turns off the radio dial is very interesting, because it was present in the 2014 demo footage. And the linear design of the mission makes me think that it's probably based on a mission from the "old" version of the game, before it was open world.
Ultima modifica da MTL5; 28 set 2016, ore 15:06
The ending cutscene of the DLC is not even the right one! In the main game Walker was to fight with the korean soldier and gets injured, in the DLC he just kills all and unties Brady. They did not even bother to make the right cutscene lol
Messaggio originale di Clinically InShane:
Messaggio originale di bloodylucy:
If you just rush through it, sure, you'd be finished in about 30 minutes. But if you take your time, explore a bit and search for the secret areas, hidden weapons, journals, etc. you can easily spend 60 to 90 minutes on it. It's just a DLC and they said it would be short from the beginning so what did you expect?
In contrary to the main game it's very linear and focuses on stealth, but I don't think that's a bad thing. I actually like it better that way.



Nope, there's no flashlight. They removed it for the DLC for whatever reason.

There are no secret areas or any real hidden anything. Stop defending ♥♥♥♥♥♥♥♥♥ god awful DLC you corperate cow.

Whoa now. Drop the insults.
Messaggio originale di MTL5:
Messaggio originale di Clinically InShane:
About the animations: lip sync is off, especially during the intro cutscene bit
I just played the first section, and the lipsync seemed fine. In fact, the animation in general seems higher quality than the main game. Especially the black guy who wants to be cast as Benjamin Walker in the hollywood adaptation of your life.

Aside from the fact it's short, I'm not seeing any huge issues yet. It definitely does feel like something put together by a B-team, but that's normal with DLC.

That animation where Walker turns off the radio dial is very interesting, because it was present in the 2014 demo footage. And the linear design of the mission makes me think that it's probably based on a mission from the "old" version of the game, before it was open world.

I thought this exact same thing about it being from the "old" version.
Ultima modifica da House Ca'esar; 28 set 2016, ore 18:59
Messaggio originale di Aitch:
The ending cutscene of the DLC is not even the right one! In the main game Walker was to fight with the korean soldier and gets injured, in the DLC he just kills all and unties Brady. They did not even bother to make the right cutscene lol
In the intro sequence, Walker shoots the interrogator, and then unties Brady's hands. He does the exact same thing in the DLC, but then the game cuts to black before the soldier comes and Walker fights him.

IMO, the DLC has probably been scaled back from its original concept. The sort of "infiltration montage" at the end seems to indicate them stitching together as best they could.

But in terms of being a single mission prologue, it's fairly decent. Call of Duty games have 15-20 minute long missions, for example. This is 30-45 minutes long, and has some decent atmosphere and storytelling. It's linear, so the traditional padding tricks that open world games use won't work here.

It remains to be seen how long "Aftermath" is. If that DLC is equally short, then I think people have a right to complain.
Ultima modifica da MTL5; 28 set 2016, ore 22:39
....it will be just as short my opinion Aftermath - if Beyond the Wall is not a big expansion then i will be dissapointed !
Messaggio originale di ramyland_maelstrom:
....it will be just as short my opinion Aftermath - if Beyond the Wall is not a big expansion then i will be dissapointed !
Maybe not. There's a fairly good chance that Aftermath will actually feature at least one new open world zone to explore. And a new zone means a fair bit of side content to do and discover.

The basic design problem with Voice of Freedom is that it is a linear mission with no padding. Now this isn't "bad" per se. It certainly gives it stronger storytelling. But a huge part of Homefront's length comes from exploration and general open world stuff.

I really hope that they actually give some solid details before release, though, instead of revealing the DLC on the day of release.
Ultima modifica da MTL5; 28 set 2016, ore 22:49
....yeah i dont like at all Dambuster PR - noo real news about the dlcs untill they are released - it is really WEIRD ! - i mean we have an article from May that wasnt real in the first place - telling that the first 2 dlc will be more zones to liberate !

having paid the expansion pass - i dont think im asking that much for some little INFO in advance !!!

i mean the second dlc could be even shorter then first DLC and not a new zone to liberate ( and im not complaining if i have some news ) - but as of now what do i know , - NOTHING !!!
Ultima modifica da ramyland_maelstrom; 28 set 2016, ore 23:18
I'm playing Voice of Freedom right now. And it's really quite interesting. Here's what strikes me.

Voiced protagonist is very atmospheric. Walker makes little comments when you pick things up and you feel like you're playing an actual person. I seriously hope he returns in future DLC. He seems like a good protagonist.

There is a bit of "off the track" exploration, which I appreciate. It's not 100% "walk down this corridor" stuff.

Rubber duck. What is with the rubber duck? IIRC, all the Crytek FPS games had rubber ducks in them, either ingame or hidden in the game files. I found that scene very amusing.

The atmosphere is great. It's different to the main game which was more about "emergent" atmosphere created by the open world and the weather system and the ambient world building. This is the sort of scripted atmosphere you see in other FPS titles, and it's really quite nice and well done.
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Data di pubblicazione: 27 set 2016, ore 23:39
Messaggi: 45