安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
Dambuster Studios, the developer of HF:TR has inherited the development hell that is Dead Island 2, which makes a sequel to HF:TR by that studio impossible. There are other studios that can develop the prequel such as Yager Development and Sumo Digital.
Call of Duty: Advanced Warfare would like a word with you
I like the gameplay in here more then in most Farcry games, because its fast without to much crafting nonsense and travel. I liked to find the hidden stuff locked behind the mini puzzels. But what i really i loved was how the game used the gameworld itself to tell you mechanics and story. The ingame cutscenes were also not bad, some were even very good (first meeting with the knife lady was outstanding and sexy). The option to modfy weapons on the fly is nice to have, even when i didnt used it much. I also loved the enemys, how they come looking for dead mates and how they search the area on alarms (they even come pre firing around the corners sometimes). There are some other things i liked, the kill sound, the enemy radio chatter, the rc car, the airships and the alarm mechanic that comes with it. I could go on for a little longer nut you get the idea.
As for all game there are also things i didnt like or were simply missing. The blinding bloom effect or what ever it is, when you look from indoor outside is sa damn annoying and was one of the worst decisions i have ever seen in a game. The ability to claim some outposts in under 10 seconds by just activating the valve is a nogo. At last i was missing a nightvision very badly, the game is sometimes so damn dark and running around with a flashlight while you are chased by patrols simply feel damn wrong.
Overall i really had good 20 hours with a game, i had for years on my WL, avoiding it because of mixed reviews. I will look even more closly at some titles from now on.
farcry is about being dropped in an enviroment as a soldier and surviving against all odds. ofcourse it should have crafting. maybe stop mixing genres and throwing them all in the same bag. Homefront is a shooting game with a story.
I mix and compare what ever i want buddy, if you dont like that, its your problem not mine. I make sure i will never read that nonsense of yours again by blocking you and i suggest you do the same with me. Anyways i hope you get well soon ;-)
Okay glad I'm not the only one who thinks she's hot.
Yeah, not the typical super heronine in high heels, i like her and her rough tone a lot ;-)
you compared apples to oranges.
Hey Just wanted to say I enjoyed reading your comment, it was a great little read. I also agree with what you said.
I see the charm in a lot of what the game has to offer, trying to survive with your allies in post-fallout-like setting.
And Yes, taking over a base full of KPA by turning a valve automatically despawning all enemy NPCs and replacing them with friendlies really kills the immersion. Would have been an idea to make some sort of mechanic where you rally up a dozen friendlies and assign them all a position around the perimeter of the enemy base, one team blows up the vent and moves in, another team zip lines in, or whatever and you have to eliminate all enemy forces, maybe they'll call for backup.
A prequel to this game would be fantastic, even if Dambuster doesn't make it.