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I get the game launched in a very poor state so the negative reviews are to some extent justified but I also read a lot of BS regarding this game and how crap, laughable and awful it´s supposed to be.
don´t know how it was before the many patches but in its current state it surely is not, I´say it`s better than some other overhyped games, it has a lot to offer and it´s very enjoyable.
like you I stopped playing FarCry 4 after a couple of hours or so, it was just boring and felt like FarCry 3 but with less compelling story.
this game instead is just very addictive and immersive, at times it reminds me even of good old STALKER games.
I am glad I gave this a chance and I think I will even buy the expansion pass for extra SP content once I am fully done with the main campaign.
It also feels like Far Cry, but more like Far Cry 2 than the newer ones.
I strongly suggest you to at least try and play like I did with most HUD elements disabled:
-minimap
-health&ammo
-detection indicators
-hitmarkers
-no camera spotting
i even sometimes disabled the main objective marker because you can manually set your own markers on your map and have them visible in the game.
This turns into a different game when you don't have a piece of the screen telling you exactly where all enemies are. Firefights become much more intense, ambushes require more planning, flanking feels more rewarding and running away becomes a much more viable option.
I tried to play FC4 that way but it simply isn't designed to properly function without the HUD. Homefront on the other hand gives you a TON of visual and audio clues for being spotted, hitting an enemy (headshots have a separate sound effect), being tracked by a sniper, staying in cover, being hidden etc.
More games should have that.
and btw FarCry 2 is still the best FarCry game to date for me too.
FC3 was okay but at the same time I was disappointed because it didn´t had that serious, kinda realistic approach like FC2, it turned instead into that childish UBI formula of late..., FarCry3 screams "you are playing a video game" whereas FC2 tried to immerse you in that situation...the theme is also more mature and grim, you are right, HTR without hud is close to FC2, that’s one of the reasons why I like this game.
it has something "old school" for me and that is exactly why I dig it.
good game.
That and the coop got pretty much abandoned so there is only a few maps to play on, lots of room for improvement there or even better release tools for modders to expand on this.
Besides these I agree with OP 100%, I loved tearing the maps apart into civil chaos with repeated insurrection & down right dirty hit n runs.
EDIT: also very miner thing, but why did all the weapons look so beaten up lol. America is full of firearms, no need to make them look like they are made of junk parts;P modding could have helped here too.
This is the states we are talking about lol, There would be stockpiles of assault everything stashed all over the nation thanks to lax gun laws , the NRA and the many militias and survivalists not to mention TEXAS.
As I said is a very miner thing, I loved the gun modding and enjoyed the hell out this game.
I mean the setting itself with North Korea occupying the US is second in ridiculousness only to Splinter Cell where the land of freedom was invaded by Georgia of all places...
In this case having a few worn guns isn't much of a stretch in terms of believability)))
I'm guessing it wasn't a China based story for sales reasons.
I really don't think those were haters, it was just clear that the game was unfinished and, afaik, it launched in an EXTREMELY poor state. Add on top of that the fact that it was a sequel noone asked for to a game that noone asked for and that failed miserably.
It was just a great scapegoat for anyone willing to kick it for its shortcomings.
I feel that's unlikely. The Crysis series had technologically advanced North Korean antagonists. The game really has little to do with Homefront 1, which used Korea to avoid upsetting China.
The entire underpinning point of HFTR's story is that North Korea isn't communist. They're technocrats. They're paradoxically humanitarian and also amoral jerks who just want more resources to make cool tech even if it means killing people to do it. Their entire American invasion is about access to mineral resources.
A lot of people don't know this, but in the real world North Korea was once a much nicer place to live than South Korea. The communists didn't get control of NK until the 80s. In HFTR's timeline, the communists don't keep control. NK becomes a wonderful, albeit slightly dystopian place to live.
I think HFTR's biggest missed opportunity is it doesn't let us visit Korea. We don't get a sense of how the Koreans live, which is in a super clean utopia built on the backs of Chinese sweatshop labour.
https://www.youtube.com/watch?v=Fk10PzMRPmE
The ingame news broadcasts talk about John Tae-se. He's very rarely mentioned ingame, but he runs APEX, and he also runs Korea. And he's the grandson of an American GI. In the game's canon, Apex built their empire using mistreated Chinese workers. This is partially because Apex is a blatant Apple Corporation expy, and Apple worked with Foxconn, who have in the past been responsible for horrific human rights abuses.
The game is partially a critique of America. It's more than that -- it's British people making a game about America being invaded by a Korean version of Apple. The game is about an outside force coming into America and doing to Americans what Americans do to other countries. The Green Yellow and Red zones are based on a system the Americans set up in Iraq. The fact the guy running Korea obsesses over his American heritage is part of the picture.
There are quite a few journal entries you can read concerning KPA troops and how they feel about the situation. They're unhappy. They see themselves as the good guys. They see you as evil, inhumane terrorists. But we never see their lives up close. We never play as a KPA character. We're like random Arabs in some Iraq war game fighting American troops who are taking our oil and torturing our civilians. It's all very one sided and narratively fragmented.
If they ever make a sequel to Homefront: TR, it needs to be at least partially set in Korea. Where people enjoy a quality of life that comes at the expense of everyone else -- Chinese workers in particular -- which is again an intentional critique of America that HFTR keeps making. Everything Apex does has some kind of parallel to something America or one of America's allies has done in recent years or even in the distant past -- Crawford makes a vague reference to the displacement of the Native Americans. There's a blatant nod to the Gaza situation, where the KPA are prohibiting fertilizer because it can be used to make bombs, and this is causing potential crop failure.
The KPA aren't outright malicious. They just don't care. And they will kill anyone who gets in the way of them and the natural resources they feel entitled to. It's all very "Let's go to middle eastern counties and steal their ♥♥♥♥ because something, something, terrorism."
What's interesting is that Apex intentionally makes their troops faceless. The masks are intentional. The realtime translators they wear give them all the same voice, and this is, again, intentional. This issue is discussed on one of the rebel radio broadcasts. But that's not the reality. And HFTR is weakened narratively because we don't really get a chance to lift the mask and see the real Korea. We read journal entries. We hear news broadcasts. But we don't see the real Korea with our own eyes. We never, ever TALK to any Korean characters. Homefront: TR ended up being too America-focused, which is a problem because the underlying story isn't really about America. Just as Half-Life 2 wasn't about that city. It's about the Apex Corporation. Just as HL2 was about the Combine and the intergalactic forces at work.
Every major piece of technology in the game was created by APEX. Yet we never interact with APEX in any meaningful way. They're this distant antagonist.
That said I still don't believe they intended OR needed to feature Korea itself. It would simply take too much time and resources, and as we clearly see they barely managed to make the US part function.
The game being too America-focused is intentional as well I believe. It VERY clearly mocks patriotism and shows that nothing is black&white, mostly through Dana who seems like a person who can really be herself only in a situation like this which allows her to unleash her desire to cause others pain.
Next game I'd be glad to see a bit of Korea, IF there is a next game in the series, which I really hope there will be someday. And that's something I would have never said after Homefront 1.
I really don´t get that kind of critique, IMO it´s good enough to make the game world believable and on top of that it also offers quite a few incentives to think about as you can see in this thread.
and if you think about the current situation between North Korea and US... it suddenly becomes less and less unrealistic lol