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I love the main game, but being open world imposed certain design compromises that these Crysis 2/3-style DLCs aren't affected by.
It took around 2.5 hours to complete with all 8 of the new achievements and I was very upset when I realised that the HUB mentioned in a couple of the achievements was just the starting base as I was hoping it was a central hub that you launched missions from and that it would have side missions as well and last like 10-15 hours.
Anyway as the Freedom Fighter Bundle is currently on sale I would highly encourage everybody to get this game and enjoy it for what it is and not for what it could have been, which to be honest is what I think a lot of people need to start doing with games.
1: Benjamin Walker seems to completely disappear from the storyline. Very strange. The DLC's story feels a bit jarring. There's a huge time jump between Aftermath and Beyond the Walls, and it's handled a bit clumsily.
2: The final battle is kinda too easy to cheat at by just refilling your rocket launcher over and over from the conveniently placed crate. The battle in the village is much better designed, and in fact is probably the best battle in the entire game.
3: The truck you escape on is a bit buggy. It sometimes won't detect that you've climbed aboard.
4: The ending is very bittersweet. And I did find Ethan's bravery a bit moving. Plus the game didn't sugarcoat that being killed by a freaking rocket isn't pleasant. I think perhaps the message is that individual people aren't important in the grand scheme of things. I guess it doesn't matter than Ben Walker has disappeared from the story. He probably died. That's my guess.
Was it blatantly obvious Ethan was probably going to die? Yes. But I do think they could have made it a wee bit less telegraphed.
5: Also, yea, I do wish there'd been some kind of actual hub where you could make travel to different areas to do a few missions but I guess that was made impossible by their budget/dev team cuts.
Regardless, I think I genuinely liked the DLC more than the main game. It feels like the main game's design ideas condensed into a tight 2 hours campaign. I'm happy I played it and if Dambuster can make a DLC this good, I have high hopes for their next game.
I honestly think Beyond the Walls borders on photorealism in places:
https://steamcommunity.com/sharedfiles/filedetails/?id=879920929
It's especially crazy considering Homefront: TR is using an outdated version of CryEngine with an outdated global illumination solution, yet this DLC looks on par with other 2017 games.
The DLC wasn't free, it cost 13 dollars on PSN.
Well clearly that wasn't the case, but I wasn't disappointed in it at all. I took my time with it just like I did with the main game, and spent a little over four hours completing Beyond the Wall. It was a lot of fun, and IMO, a good way to end the Philadelphia chapter of the North Korean invasion of the USA.
So now we know where we are in the story; NATO has come to our rescue and things are looking up. I'm really hoping for Homefront 3 within the context of this new development; our rag-tag group of resistance fighters has made a difference, and now with the rest of the free world finally on our side, it's time to take it to the next level...