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Really?
https://youtube.com/playlist?list=PLAhEROy00jKhDhppOMcm_FM4iOrzyJifK&si=SR2Sep-OL2gr1ryL
Okay, in all seriousness, it seems like you've decided to jump to impossible without the necessary skills and knowledge of the game, which isn't recommended as you have noticed.
Fights - The trick to winning fights is knowing how the game AI works. For example, whenever I face overpowered opponents, I usually run around the 'arena' to restore energy and shoot the ♥♥♥♥ out of them. You can see some examples in some of my videos.
Enemy shooting - Dodging shots involves getting out of range of the opponent. Think of it like a triangle, so you need to get out of that zone to not get shot. Another method is to wait till he locks on, then dodge to the side. However this method is risky as it requires precise timing, perhaps it can be done on x0.5 speed but I play on x1 and I don't find success doing that consistently.
Enemy fast af - Do not always rely on your reflexes. Learn the rhythm of fencing and get used to it. Eventually it'll become second nature to you.
Selling ships - Throughout my 1.4k hours on impossible, I can say that your 400 pesos ship is definitely damaged beyond recognition if it can be bought for 148900 pesos afterwards. Also quest ships sell for less because apparently you get them with less effort compared to regularly spawned ships.
Selling ships w/o considering cannons - I believe there's a workshop mod that fixes this, but download it at your own discretion.
Vague quest log - I agree for some parts. The game requires you to read both the dialogues and the quest log, which can cause issues with some players.
Crew shares - They're fine. You're playing on impossible that's why. If you know what you're doing, you won't even have to worry about crew salaries at all
Enemy pistol animation - I'm pretty sure the player pulls his pistol out quicker for quick shots, but slower for more precise shots (which are dealt by holding Q). Anyway the player is way too overpowered so I like it when opponents are buffed.
You need to try impossible so that you will know what I am talking about here bro. I played sea dogs for hell too long for those modes to be interesting 😜.
Battling foes on open grounds is a nobrainer even for beginners. The problem here is narrow corridors and house rooms without any space for dodging. Situations ussualy created by video sequence.
You simply suddenly end up surounded and have no space to move.
When the game gives you enemies that hit for 110 hp, well tough luck with your 70 hp 😁. Every hit is lethal and you are getting constantly 2-3 attacks on you, while you do to them 4-16 hp damage while they have 380hp pool. Yeah thats the chalenge we are talking about.
Pistol fights are thr same and even worse as you have lizeraly no space to move and cant block it in any way. Its simoly only a narrow corriodr, path or room and the enemy is pulling gun. Nowhere to move, and just waiting for the impact that is 99% of time lethal. Now imagine being in the room with more enemies and 2 or even three of them are reaching for guns. That is the situation that needs to be adressed in regards to what are the options?
Too fast enemies does not relate to enemy AI or reflexes, but to the game time speed which suddenly jumps to max at the start of the fight so when after loading you enter a fight the enemy lands 2-3 hits on you in under half a second. This is something that I asked whether I need to change something in options or such in order to stop this from happening. This can get ultra stupid when fighting cabin captains as instead of you closing the distance the captain sees you as standing dummy and goes for guns, which means that you will get shot and killed very promptly after loading into the cabin.
Story ship prizes I know are low, yet the fights are realy tough with them on impossible so their cheap prize does not fit in this scenario, especialy when you just start the game and dont have officers in taverns yet. But back to issue, the problem are roaming pirate ships which for the moment all class 5 ones sell for max 400 pesos even when undamaged. This basicaly meaning that sea batlles are worthless as all it takes are few losses in sailors and even the catched ship will not cover the loss. That is what I find dumb.
Ever since that 200k debt fiasco I am checking my fleet and debt regularly, everytging increases slowly as it should so I am still pissed about how could a captain using a lugger be hit with over 200k of debt. I really need ro know what game mechanic I missed here.
I aint changing the dificulty because this is the most fun to play but I would like to go all out hardcore ironman what is however impossible at the moment per issues as described above. Game will simply throw you into situations that you cant do anything about. This is the mod where the devs hint about saving regularly and a lot realy gets a new level of meaning.
I simply dont like luck based games, prefer when I am fully in control and when actions/reactions have logic.
I dont think that I ever used block, too unreliable and the risk of piercing strike is way too high, parry and feint all the way 😎. I never had health issues but saw that there is an achievement for this so what I need to start doing wrong/f-up in order to get that health issues? Thanks.
Nah, just do Nemesis which is a quest in the midpoint of the story. That will automatically bring your vitality down to the lowest value.
I have 1.4k hours on impossible difficulty in this game alone.
ok 🙂. So have you managed to develope any trick to safely avoid pistol shot in tight space?
In tight spaces, unfortunately you have to take it. This is where having armour is important.
Armor, amulets, Iron Will perk.
None of that is available for quite a long time when starting a game on impossible dificulty. Perks are also quite hard to come by, especialy when with low talent lvl.
Iron will I have in my focus, but I think it gets obsolete very fast if you get shot by two dudes or a dude with double barel and crit damage of 230.
Amulets are on percentage based I believe so they help, but cant be relied on.
edit:
GqM also mentioned that Trombone gun is capable to kinda go around the iron will perk and thus spoilining the day we may say 🙂
Honestly I never had trouble with getting shot through my time in this game... until the new grapeshot mechanic was introduced. It even bypasses the Iron Will perk and one-shots you at point blank, forcing me to reload just to try again, when I know I could've easily destroyed my opponent if it wasn't for his ridiculously overpowered trombone.
Joruba perhaps y'all could fix this issue/bug with grapeshots bypassing the Iron Will perk?
That is kinda strange to be honest, that you play on impossible and did not experience this because it is common occurence. Pistol shot on impossible has headshot possibility and I already caught hits of 200+ dmg. Making me think that there is nothing in the game to save you if you get this unlucky headshot crit, even if fully geared. Encountering pistol wielders on lvl 1 where you have like 70 hp and getting these crits is a demotivating experience. Since there is no evasive maneuver for bulet shots in tight spaces, other than the oponent simply missing - devs could had at least implemented some criteria like to not draw guns if the player is in melee range or up to 2m even, and that shooting pistol will require stamina to be available, or that shooting can be interupzed with melee just like the NPC can=that your gun will become unable to fire untill you holster and pick up again.
I played most of it before the aiming update anyway. Still, barely encountered insta-death shots from single-target pistols in my current playthrough that was started not long ago, after the 1.4 update. I've heard that enemies do not fire point-blank shots on at most Hard difficulty. Not sure about Very Hard because I jumped straight to impossible on my very first playthrough.
Lol I'm already Lvl 21 on this playthrough. Only time I got rekt was by a freaking trombone point-blank.
I am thinking if stepping back would minimise the impact but there might not be enough time to reach a far enough distance to not get one hit KO'd.
I almost got destroyed by a shotgun revolver point-blank just now but my armour was too strong for that to happen.
Also I don't remember having several NPCs fire at me once apart from the Isla de Vieques sequence. Even then, they were using single-target muskets. Furthermore I have my own route in that sequence which guarantees survival without even triggering Iron Will.
I linked my impossible difficulty story quest videos earlier but it seems you missed it.
Perhaps I'm just too experienced to allow such things to happen to me often