Caribbean Legend

Caribbean Legend

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Swato85 May 13 @ 12:29am
Impossible dificulty is crazy absurd
Almost every quest captain and duelists deal 130 dmg per hit from day one, with your HP max being 70, this is quite a hit.
= no armor and perks in game could you save you from insta death at that point, ever.

Any enemy with a pistol is almost 100% death.
- is there any safe way to dodge bulets? So fat it appears being completely RNG based. A lot of times I got killed through walls, or through other npcs (magic homing bulets).

Ocasionly game sets flash speed and the enemy dashes to player and puts out 2-3 hits in 0,5 second, causing it to be almost impossible to react in time.
Luckily in these cases the NPC rushes with fast attacks, so holding block while pressing time speed decrease is kinda how to assimilate.
- is there any fix or reason what causes it?

Boat selling example:
You sell undamaged boat for 400 pesos. Buying it from Shipbuilder back will cost you 148900 pesos.
- This is absurdly stupid. Like I expected prices to be worse in Impossible, but this is plain stupidly ridiculous.
- Will this ever improve or is there any ship worth selling?

Selling ships ignores items on Ship!
- This is a very dumb mechanic as the shipbuilder ignores even canons!
- dismounting canons and selling them to shipbuilder earns a lot more than selling thr ship itself (including the same canons).
- example:
a) selling a ship with cannons installed = 400 pesos
b) selling a ship without canons + canons sold separately = 400 pesos for ship + 4890 for canons
>>allways dismout canons and sell them separately, also sell everything else on board.
- in old sea dogs (dont remeber what version) canons and trade goods sellable in that colony were automaticaly accounted for during ship selling.

Quests:
This is kinda generic, not really related to impossible dificulty.
A lot of quest logs give you absolutely no hint what to do. So if game lags, stutters or you simply misclick during the quest dialogue you are basicaly completed f-up without any clue of what are you supposed to do. That can quite ruin a day. Even more so if you have many quests that share this defect and forgot either the agreed locations or what the task was about.

Crew shares are crazy:
I am tracikng my crew shares and its usualy around 1/8 of captains shares + officers salary, ship upkeep is 48k. Yet when the end of moth hit I was presented with a 250 000 pesos bill = WTF for?! Whos is tuneling me, this is ridiculous, what causes this?
- Is there anywhere a list or bill details with what I am billed for?
This was so ridiculous and infuriating that I eliminated every single one of the B* on the boat for such a rude request yet my oneman ship is still requesting 200k debt to be paid, wtf?
- Is there anywhere a receipt with explanation what these costs are?
Edit:
Second month in game. Now I have a lugger, a barque and managed to defeat and capture snow. Hell of a fight but well worth it. Insufficient nav to use it, but good enough for trading. Lost a lot if crew throughout the month, have a fleet of free shipy yet my expenses total at 78.000 for all of it, while when I had only a single ship I got hit with the 250.000 bill. So this makes me even more curious about what caused me that huge bill in the first month. Any ideas guys, I am really curious to know this!

If you find yourself with ship fleet with insuficient sailors count + in debt and the town does not have free walking sailors, your game has ended, you will never be able to enter world map and direct sailing will not allow you to enter new zone. Tavern will not give you any sailors = You can delete the gamethrough as you will never get sailors and you can not earn enough money on single Island in order to pay out your debt before new and even greater one hits you again. Hope devs adress this in any way.

Enemies are shooting their guns as soon as they touch their pistol, almost while still hostered. This makes it impossible to react in even slowest motion while player has ridiculously slow animation of pulling out the gun, can not shoot untill the arm is fully stretched, and then has a very slow animation of putting the gun away. As a bonus in many cases if you get hit during pulling out of the pistol = your gun will become unuseable = you can not fire! You must put it away before it can become useable again.
Player animation is so slow that the enemy is capable to close 2m distance, hit the player 1-2 times (instadeath if the enemy is duelist).
Even if the player manages to shoot the enemy. The stun of the enemy is so short that the enemy recovers, runs to the player and kills him while the player is still running the animation of putting the pistol away - This is one of the ultra ridiculous things that someone should definitely fix.

This is all for now, will add more once I feel like it.

If there are any fixes or ways how to adress the things above, let me know please. Thanks.


Edit:
Got attacked through walls in some houses and mainly the shacks on the plantage - this with melee. That was surprising. No idea how to tell what wall is safe to use as protection but the shacks on the cofee plantage are so far the worst.
Last edited by Swato85; May 15 @ 12:35am
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Showing 1-15 of 25 comments
GqM May 13 @ 7:50pm 
Originally posted by Swato85:
Almost every quest captain and duelists deal 130 dmg per hit from day one, with your HP max being 70, this is quite a hit.
= no armor and perks in game could you save you from insta death at that point, ever.

Any enemy with a pistol is almost 100% death.
- is there any safe way to dodge bulets? So fat it appears being completely RNG based. A lot of times I got killed through walls, or through other npcs (magic homing bulets).

Ocasionly game sets flash speed and the enemy dashes to player and puts out 2-3 hits in 0,5 second, causing it to be almost impossible to react in time.
Luckily in these cases the NPC rushes with fast attacks, so holding block while pressing time speed decrease is kinda how to assimilate.
- is there any fix or reason what causes it?

Boat selling example:
You sell undamaged boat for 400 pesos. Buying it from Shipbuilder back will cost you 148900 pesos.
- This is absurdly stupid. Like I expected prices to be worse in Impossible, but this is plain stupidly ridiculous.
- Will this ever improve or is there any ship worth selling?

Selling ships ignores items on Ship!
- This is a very dumb mechanic as the shipbuilder ignores even canons!
- dismounting canons and selling them to shipbuilder earns a lot more than selling thr ship itself (including the same canons).
- example:
a) selling a ship with cannons installed = 400 pesos
b) selling a ship without canons + canons sold separately = 400 pesos for ship + 4890 for canons
>>allways dismout canons and sell them separately, also sell everything else on board.
- in old sea dogs (dont remeber what version) canons and trade goods sellable in that colony were automaticaly accounted for during ship selling.

Quests:
This is kinda generic, not really related to impossible dificulty.
A lot of quest logs give you absolutely no hint what to do. So if game lags, stutters or you simply misclick during the quest dialogue you are basicaly completed f-up without any clue of what are you supposed to do. That can quite ruin a day. Even more so if you have many quests that share this defect and forgot either the agreed locations or what the task was about.

Crew shares are crazy:
I am tracikng my crew shares and its usualy around 1/8 of captains shares + officers salary, ship upkeep is 48k. Yet when the end of moth hit I was presented with a 250 000 pesos bill = WTF for?! Whos is tuneling me, this is ridiculous, what causes this?
- Is there anywhere a list or bill details with what I am billed for?
This was so ridiculous and infuriating that I eliminated every single one of the B* on the boat for such a rude request yet my oneman ship is still requesting 200k debt to be paid, wtf?
- Is there anywhere a receipt with explanation what these costs are?

If you find yourself with ship fleet with insuficient sailors count + in debt and the town does not have free walking sailors, your game has ended, you will never be able to enter world map and direct sailing will not allow you to enter new zone. Tavern will not give you any sailors = You can delete the gamethrough as you will never get sailors and you can not earn enough money on single Island in order to pay out your debt before new and even greater one hits you again. Hope devs adress this in any way.

Enemies are shooting their guns as soon as they touch their pistol, almost while still hostered. This makes it impossible to react in even slowest motion while player has ridiculously slow animation of pulling out the gun, can not shoot untill the arm is fully stretched, and then has a very slow animation of putting the gun away. As a bonus in many cases if you get hit during pulling out of the pistol = your gun will become unuseable = you can not fire! You must put it away before it can become useable again.
Player animation is so slow that the enemy is capable to close 2m distance, hit the player 1-2 times (instadeath if the enemy is duelist).
Even if the player manages to shoot the enemy. The stun of the enemy is so short that the enemy recovers, runs to the player and kills him while the player is still running the animation of putting the pistol away - This is one of the ultra ridiculous things that someone should definitely fix.

This is all for now, will add more once I feel like it.

If there are any fixes or ways how to adress the things above, let me know please. Thanks.

Really?

https://youtube.com/playlist?list=PLAhEROy00jKhDhppOMcm_FM4iOrzyJifK&si=SR2Sep-OL2gr1ryL

Okay, in all seriousness, it seems like you've decided to jump to impossible without the necessary skills and knowledge of the game, which isn't recommended as you have noticed.

Fights - The trick to winning fights is knowing how the game AI works. For example, whenever I face overpowered opponents, I usually run around the 'arena' to restore energy and shoot the ♥♥♥♥ out of them. You can see some examples in some of my videos.

Enemy shooting - Dodging shots involves getting out of range of the opponent. Think of it like a triangle, so you need to get out of that zone to not get shot. Another method is to wait till he locks on, then dodge to the side. However this method is risky as it requires precise timing, perhaps it can be done on x0.5 speed but I play on x1 and I don't find success doing that consistently.

Enemy fast af - Do not always rely on your reflexes. Learn the rhythm of fencing and get used to it. Eventually it'll become second nature to you.

Selling ships - Throughout my 1.4k hours on impossible, I can say that your 400 pesos ship is definitely damaged beyond recognition if it can be bought for 148900 pesos afterwards. Also quest ships sell for less because apparently you get them with less effort compared to regularly spawned ships.

Selling ships w/o considering cannons - I believe there's a workshop mod that fixes this, but download it at your own discretion.

Vague quest log - I agree for some parts. The game requires you to read both the dialogues and the quest log, which can cause issues with some players.

Crew shares - They're fine. You're playing on impossible that's why. If you know what you're doing, you won't even have to worry about crew salaries at all :rofl_pirate:

Enemy pistol animation - I'm pretty sure the player pulls his pistol out quicker for quick shots, but slower for more precise shots (which are dealt by holding Q). Anyway the player is way too overpowered so I like it when opponents are buffed.
GqM May 13 @ 7:53pm 
Also just to note, try not to chug potions like they are water. They will hurt your vitality much quicker on impossible difficulty. So keep learning how to parry effectively.
Swato85 May 14 @ 12:34am 
Originally posted by GqM:
Originally posted by Swato85:
Almost every quest captain and duelists deal 130 dmg per hit from day one, with your HP max being 70, this is quite a hit.
= no armor and perks in game could you save you from insta death at that point, ever.

Any enemy with a pistol is almost 100% death.
- is there any safe way to dodge bulets? So fat it appears being completely RNG based. A lot of times I got killed through walls, or through other npcs (magic homing bulets).

Ocasionly game sets flash speed and the enemy dashes to player and puts out 2-3 hits in 0,5 second, causing it to be almost impossible to react in time.
Luckily in these cases the NPC rushes with fast attacks, so holding block while pressing time speed decrease is kinda how to assimilate.
- is there any fix or reason what causes it?

Boat selling example:
You sell undamaged boat for 400 pesos. Buying it from Shipbuilder back will cost you 148900 pesos.
- This is absurdly stupid. Like I expected prices to be worse in Impossible, but this is plain stupidly ridiculous.
- Will this ever improve or is there any ship worth selling?

Selling ships ignores items on Ship!
- This is a very dumb mechanic as the shipbuilder ignores even canons!
- dismounting canons and selling them to shipbuilder earns a lot more than selling thr ship itself (including the same canons).
- example:
a) selling a ship with cannons installed = 400 pesos
b) selling a ship without canons + canons sold separately = 400 pesos for ship + 4890 for canons
>>allways dismout canons and sell them separately, also sell everything else on board.
- in old sea dogs (dont remeber what version) canons and trade goods sellable in that colony were automaticaly accounted for during ship selling.

Quests:
This is kinda generic, not really related to impossible dificulty.
A lot of quest logs give you absolutely no hint what to do. So if game lags, stutters or you simply misclick during the quest dialogue you are basicaly completed f-up without any clue of what are you supposed to do. That can quite ruin a day. Even more so if you have many quests that share this defect and forgot either the agreed locations or what the task was about.

Crew shares are crazy:
I am tracikng my crew shares and its usualy around 1/8 of captains shares + officers salary, ship upkeep is 48k. Yet when the end of moth hit I was presented with a 250 000 pesos bill = WTF for?! Whos is tuneling me, this is ridiculous, what causes this?
- Is there anywhere a list or bill details with what I am billed for?
This was so ridiculous and infuriating that I eliminated every single one of the B* on the boat for such a rude request yet my oneman ship is still requesting 200k debt to be paid, wtf?
- Is there anywhere a receipt with explanation what these costs are?

If you find yourself with ship fleet with insuficient sailors count + in debt and the town does not have free walking sailors, your game has ended, you will never be able to enter world map and direct sailing will not allow you to enter new zone. Tavern will not give you any sailors = You can delete the gamethrough as you will never get sailors and you can not earn enough money on single Island in order to pay out your debt before new and even greater one hits you again. Hope devs adress this in any way.

Enemies are shooting their guns as soon as they touch their pistol, almost while still hostered. This makes it impossible to react in even slowest motion while player has ridiculously slow animation of pulling out the gun, can not shoot untill the arm is fully stretched, and then has a very slow animation of putting the gun away. As a bonus in many cases if you get hit during pulling out of the pistol = your gun will become unuseable = you can not fire! You must put it away before it can become useable again.
Player animation is so slow that the enemy is capable to close 2m distance, hit the player 1-2 times (instadeath if the enemy is duelist).
Even if the player manages to shoot the enemy. The stun of the enemy is so short that the enemy recovers, runs to the player and kills him while the player is still running the animation of putting the pistol away - This is one of the ultra ridiculous things that someone should definitely fix.

This is all for now, will add more once I feel like it.

If there are any fixes or ways how to adress the things above, let me know please. Thanks.

Really?

https://youtube.com/playlist?list=PLAhEROy00jKhDhppOMcm_FM4iOrzyJifK&si=SR2Sep-OL2gr1ryL

Okay, in all seriousness, it seems like you've decided to jump to impossible without the necessary skills and knowledge of the game, which isn't recommended as you have noticed.

Fights - The trick to winning fights is knowing how the game AI works. For example, whenever I face overpowered opponents, I usually run around the 'arena' to restore energy and shoot the ♥♥♥♥ out of them. You can see some examples in some of my videos.

Enemy shooting - Dodging shots involves getting out of range of the opponent. Think of it like a triangle, so you need to get out of that zone to not get shot. Another method is to wait till he locks on, then dodge to the side. However this method is risky as it requires precise timing, perhaps it can be done on x0.5 speed but I play on x1 and I don't find success doing that consistently.

Enemy fast af - Do not always rely on your reflexes. Learn the rhythm of fencing and get used to it. Eventually it'll become second nature to you.

Selling ships - Throughout my 1.4k hours on impossible, I can say that your 400 pesos ship is definitely damaged beyond recognition if it can be bought for 148900 pesos afterwards. Also quest ships sell for less because apparently you get them with less effort compared to regularly spawned ships.

Selling ships w/o considering cannons - I believe there's a workshop mod that fixes this, but download it at your own discretion.

Vague quest log - I agree for some parts. The game requires you to read both the dialogues and the quest log, which can cause issues with some players.

Crew shares - They're fine. You're playing on impossible that's why. If you know what you're doing, you won't even have to worry about crew salaries at all :rofl_pirate:

Enemy pistol animation - I'm pretty sure the player pulls his pistol out quicker for quick shots, but slower for more precise shots (which are dealt by holding Q). Anyway the player is way too overpowered so I like it when opponents are buffed.


You need to try impossible so that you will know what I am talking about here bro. I played sea dogs for hell too long for those modes to be interesting 😜.

Battling foes on open grounds is a nobrainer even for beginners. The problem here is narrow corridors and house rooms without any space for dodging. Situations ussualy created by video sequence.
You simply suddenly end up surounded and have no space to move.
When the game gives you enemies that hit for 110 hp, well tough luck with your 70 hp 😁. Every hit is lethal and you are getting constantly 2-3 attacks on you, while you do to them 4-16 hp damage while they have 380hp pool. Yeah thats the chalenge we are talking about.

Pistol fights are thr same and even worse as you have lizeraly no space to move and cant block it in any way. Its simoly only a narrow corriodr, path or room and the enemy is pulling gun. Nowhere to move, and just waiting for the impact that is 99% of time lethal. Now imagine being in the room with more enemies and 2 or even three of them are reaching for guns. That is the situation that needs to be adressed in regards to what are the options?

Too fast enemies does not relate to enemy AI or reflexes, but to the game time speed which suddenly jumps to max at the start of the fight so when after loading you enter a fight the enemy lands 2-3 hits on you in under half a second. This is something that I asked whether I need to change something in options or such in order to stop this from happening. This can get ultra stupid when fighting cabin captains as instead of you closing the distance the captain sees you as standing dummy and goes for guns, which means that you will get shot and killed very promptly after loading into the cabin.

Story ship prizes I know are low, yet the fights are realy tough with them on impossible so their cheap prize does not fit in this scenario, especialy when you just start the game and dont have officers in taverns yet. But back to issue, the problem are roaming pirate ships which for the moment all class 5 ones sell for max 400 pesos even when undamaged. This basicaly meaning that sea batlles are worthless as all it takes are few losses in sailors and even the catched ship will not cover the loss. That is what I find dumb.

Ever since that 200k debt fiasco I am checking my fleet and debt regularly, everytging increases slowly as it should so I am still pissed about how could a captain using a lugger be hit with over 200k of debt. I really need ro know what game mechanic I missed here.

I aint changing the dificulty because this is the most fun to play but I would like to go all out hardcore ironman what is however impossible at the moment per issues as described above. Game will simply throw you into situations that you cant do anything about. This is the mod where the devs hint about saving regularly and a lot realy gets a new level of meaning.

I simply dont like luck based games, prefer when I am fully in control and when actions/reactions have logic.
Swato85 May 14 @ 12:38am 
Originally posted by GqM:
Also just to note, try not to chug potions like they are water. They will hurt your vitality much quicker on impossible difficulty. So keep learning how to parry effectively.

I dont think that I ever used block, too unreliable and the risk of piercing strike is way too high, parry and feint all the way 😎. I never had health issues but saw that there is an achievement for this so what I need to start doing wrong/f-up in order to get that health issues? Thanks.
GqM May 14 @ 12:56am 
Originally posted by Swato85:
Originally posted by GqM:
Also just to note, try not to chug potions like they are water. They will hurt your vitality much quicker on impossible difficulty. So keep learning how to parry effectively.

I dont think that I ever used block, too unreliable and the risk of piercing strike is way too high, parry and feint all the way 😎. I never had health issues but saw that there is an achievement for this so what I need to start doing wrong/f-up in order to get that health issues? Thanks.

Nah, just do Nemesis which is a quest in the midpoint of the story. That will automatically bring your vitality down to the lowest value.
GqM May 14 @ 12:59am 
Originally posted by Swato85:
You need to try impossible so that you will know what I am talking about here bro. I played sea dogs for hell too long for those modes to be interesting 😜.

I have 1.4k hours on impossible difficulty in this game alone.
Swato85 May 14 @ 1:25am 
Originally posted by GqM:
Originally posted by Swato85:
You need to try impossible so that you will know what I am talking about here bro. I played sea dogs for hell too long for those modes to be interesting 😜.

I have 1.4k hours on impossible difficulty in this game alone.

ok 🙂. So have you managed to develope any trick to safely avoid pistol shot in tight space?
GqM May 14 @ 1:36am 
Originally posted by Swato85:
Originally posted by GqM:

I have 1.4k hours on impossible difficulty in this game alone.

ok 🙂. So have you managed to develope any trick to safely avoid pistol shot in tight space?

In tight spaces, unfortunately you have to take it. This is where having armour is important.
Joruba  [developer] May 14 @ 1:43am 
Originally posted by Swato85:
Originally posted by GqM:

I have 1.4k hours on impossible difficulty in this game alone.

ok 🙂. So have you managed to develope any trick to safely avoid pistol shot in tight space?

Armor, amulets, Iron Will perk.
Swato85 May 14 @ 2:07am 
Originally posted by Joruba:
Originally posted by Swato85:

ok 🙂. So have you managed to develope any trick to safely avoid pistol shot in tight space?

Armor, amulets, Iron Will perk.

None of that is available for quite a long time when starting a game on impossible dificulty. Perks are also quite hard to come by, especialy when with low talent lvl.

Iron will I have in my focus, but I think it gets obsolete very fast if you get shot by two dudes or a dude with double barel and crit damage of 230.
Amulets are on percentage based I believe so they help, but cant be relied on.

edit:
GqM also mentioned that Trombone gun is capable to kinda go around the iron will perk and thus spoilining the day we may say 🙂
Last edited by Swato85; May 15 @ 3:28am
GqM May 14 @ 2:46am 
Originally posted by Swato85:
Originally posted by Joruba:

Armor, amulets, Iron Will perk.

None of that is available for quite a long time when starting a game on impossible dificulty. Perks are also quite hard to come by, especialy when with low talent lvl.

Iron will I have in my focus, but I think it gets obsolete very fast if you get shot by two dudes or a dude with double barel and crit damage of 230.
Amulets are on percentage based I believe so they help, but cant be relied on.

Honestly I never had trouble with getting shot through my time in this game... until the new grapeshot mechanic was introduced. It even bypasses the Iron Will perk and one-shots you at point blank, forcing me to reload just to try again, when I know I could've easily destroyed my opponent if it wasn't for his ridiculously overpowered trombone.

Joruba perhaps y'all could fix this issue/bug with grapeshots bypassing the Iron Will perk?
Swato85 May 14 @ 3:47am 
Originally posted by GqM:
Originally posted by Swato85:

None of that is available for quite a long time when starting a game on impossible dificulty. Perks are also quite hard to come by, especialy when with low talent lvl.

Iron will I have in my focus, but I think it gets obsolete very fast if you get shot by two dudes or a dude with double barel and crit damage of 230.
Amulets are on percentage based I believe so they help, but cant be relied on.

Honestly I never had trouble with getting shot through my time in this game... until the new grapeshot mechanic was introduced. It even bypasses the Iron Will perk and one-shots you at point blank, forcing me to reload just to try again, when I know I could've easily destroyed my opponent if it wasn't for his ridiculously overpowered trombone.

Joruba perhaps y'all could fix this issue/bug with grapeshots bypassing the Iron Will perk?

That is kinda strange to be honest, that you play on impossible and did not experience this because it is common occurence. Pistol shot on impossible has headshot possibility and I already caught hits of 200+ dmg. Making me think that there is nothing in the game to save you if you get this unlucky headshot crit, even if fully geared. Encountering pistol wielders on lvl 1 where you have like 70 hp and getting these crits is a demotivating experience. Since there is no evasive maneuver for bulet shots in tight spaces, other than the oponent simply missing - devs could had at least implemented some criteria like to not draw guns if the player is in melee range or up to 2m even, and that shooting pistol will require stamina to be available, or that shooting can be interupzed with melee just like the NPC can=that your gun will become unable to fire untill you holster and pick up again.
GqM May 14 @ 4:31am 
Originally posted by Swato85:
Originally posted by GqM:

Honestly I never had trouble with getting shot through my time in this game... until the new grapeshot mechanic was introduced. It even bypasses the Iron Will perk and one-shots you at point blank, forcing me to reload just to try again, when I know I could've easily destroyed my opponent if it wasn't for his ridiculously overpowered trombone.

Joruba perhaps y'all could fix this issue/bug with grapeshots bypassing the Iron Will perk?

That is kinda strange to be honest, that you play on impossible and did not experience this because it is common occurence. Pistol shot on impossible has headshot possibility and I already caught hits of 200+ dmg. Making me think that there is nothing in the game to save you if you get this unlucky headshot crit, even if fully geared. Encountering pistol wielders on lvl 1 where you have like 70 hp and getting these crits is a demotivating experience. Since there is no evasive maneuver for bulet shots in tight spaces, other than the oponent simply missing - devs could had at least implemented some criteria like to not draw guns if the player is in melee range or up to 2m even, and that shooting pistol will require stamina to be available, or that shooting can be interupzed with melee just like the NPC can=that your gun will become unable to fire untill you holster and pick up again.

I played most of it before the aiming update anyway. Still, barely encountered insta-death shots from single-target pistols in my current playthrough that was started not long ago, after the 1.4 update. I've heard that enemies do not fire point-blank shots on at most Hard difficulty. Not sure about Very Hard because I jumped straight to impossible on my very first playthrough.
Swato85 May 14 @ 5:04am 
Then you will meet them eventualy, best is when several of NPCs fire their guns, basicaly an execution by fireing squad. Most point blanks will be cause by the npc trying to do a backslide/step but there will be a wall. In reality they did not move away from you necause of hitting the wall, but in their perspective they jumped away and pulled out a gun immediately what kinda gives the impression that this is not based on distance but on sequence like jump back and shoot, irelevant of distance you really are from player.
GqM May 14 @ 5:11am 
Originally posted by Swato85:
Then you will meet them eventualy, best is when several of NPCs fire their guns, basicaly an execution by fireing squad. Most point blanks will be cause by the npc trying to do a backslide/step but there will be a wall. In reality they did not move away from you necause of hitting the wall, but in their perspective they jumped away and pulled out a gun immediately what kinda gives the impression that this is not based on distance but on sequence like jump back and shoot, irelevant of distance you really are from player.

Lol I'm already Lvl 21 on this playthrough. Only time I got rekt was by a freaking trombone point-blank.

I am thinking if stepping back would minimise the impact but there might not be enough time to reach a far enough distance to not get one hit KO'd.
I almost got destroyed by a shotgun revolver point-blank just now but my armour was too strong for that to happen.

Also I don't remember having several NPCs fire at me once apart from the Isla de Vieques sequence. Even then, they were using single-target muskets. Furthermore I have my own route in that sequence which guarantees survival without even triggering Iron Will.

I linked my impossible difficulty story quest videos earlier but it seems you missed it.

Perhaps I'm just too experienced to allow such things to happen to me often
Last edited by GqM; May 14 @ 5:12am
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