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This is exactly my perspective as well. I didn't care much for the rewards of the FTJR, but I really wanted that island. I was also kind of forced (I think) to start because after you pay off your brother's million to free him, then he tells you to go see the pirate king guy.
It's just such a shame that these parts of the game are so badly designed.
You could swap to melee combined with a Duelling or Four-Barrelled pistol in order to benefit from the "dodge"/"Feint" ability, while keeping a quite decent amount of firepower.
Given that I skilled for a sharpshooter my character has only 180 hp and 80 energy at level 24. Maybe it should say "don't actually play as a sharpshooter, but as a melee guy with guns" when you select the sharpshooter archetype.
In fact, I wouldn't mind playing such a fragile character if point blanking people with a frickin' 17th century musket would actually one-shot kill them as it realisitically should. That would make the sharpshooter build viable, as you couldn't survive long fights but had the means to end them quickly in turn. For balancing the accuracy of the muskets should be reduced so you only get safe kills at point blank range.