Caribbean Legend

Caribbean Legend

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Rdubs Mar 13, 2024 @ 6:45pm
FTJR: Nemesis final part is just stupid.
I don't mind having to fight everyone you did business with and the whole suffer for your sins thing, but the final part with the boiling water, it's just ridiculous and the frustration factor far exceeds the fun factor. So much wrong with this. Yes I get it's designed to be challenging, but there are different ways of being challenging, some work to make a great game, some don't. I brought a ton of healing things with me before I started but only have a few ginger's left now to make it through the boiling water.

This quest could greatly be improved while still keeping the spirit of it by either having a chest full of elixirs in the room before the boiling water and making you choose how many to take with you (the more you take, the fewer nuggets you can carry), or have a little safe spot / platform at the end of each segment of the boiling water screens to regenerate your health before the next screen, or just turn off the boiling water entirely. As it is now I'm faced with reloading a save from hours and hours ago to try and get even more elixirs (which are impossible to find), and re-doing the entire thing.

I've never used a cheat on this game but if anyone knows a way to make it through the boiling water screens with only a few healing items please share.
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Showing 1-15 of 26 comments
StormRangerX Mar 13, 2024 @ 6:46pm 
Yeah it's really meant to just absolutely suck. It's kinda brilliant if you ask me.
Mantu Mar 14, 2024 @ 3:22am 
they could have made a quest, and make you hunt down and rid the world of those that put you through all that, if you opted for the path of evil
Iskar Mar 14, 2024 @ 3:55am 
Originally posted by StormRangerX:
Yeah it's really meant to just absolutely suck. It's kinda brilliant if you ask me.
It is only brilliant if being super annoying is a valid objective. From a game design perspective it is abysmal.
Queek Mar 14, 2024 @ 7:40am 
I'm not gonna lie, last time I did it it was really hard for me (in the original game, on impossible difficulty). Granted that time I was around level 10-12. I went in at lvl 20 this time and it was a joke. I was prepared mentally for a looong fight, like last time. Just spent 1,5 hours to do it. The last part I did without even quick saving once. Just popped up a excellent wine, sped up time 2x and did it in one go. Didn't even lose half HP. For me personally the first time I've done it it was ♥♥♥♥♥♥♥ awesome, super hard fights, not enough potions so i had to salvage entire dungeon for some to get past the hot water. And in the end it actually meant something to me, that redemption etc. Now it was meh.
Last edited by Queek; Mar 14, 2024 @ 7:41am
Iskar Mar 14, 2024 @ 7:54am 
Originally posted by Queek:
I'm not gonna lie, last time I did it it was really hard for me (in the original game, on impossible difficulty). Granted that time I was around level 10-12. I went in at lvl 20 this time and it was a joke. I was prepared mentally for a looong fight, like last time. Just spent 1,5 hours to do it. The last part I did without even quick saving once. Just popped up a excellent wine, sped up time 2x and did it in one go. Didn't even lose half HP. For me personally the first time I've done it it was ♥♥♥♥♥♥♥ awesome, super hard fights, not enough potions so i had to salvage entire dungeon for some to get past the hot water. And in the end it actually meant something to me, that redemption etc. Now it was meh.
Did you do it with a melee character?
StormRangerX Mar 14, 2024 @ 7:54am 
Originally posted by Iskar:
Originally posted by StormRangerX:
Yeah it's really meant to just absolutely suck. It's kinda brilliant if you ask me.
It is only brilliant if being super annoying is a valid objective. From a game design perspective it is abysmal.
Charles is going through hell and so is the player.
Iskar Mar 14, 2024 @ 7:55am 
Originally posted by StormRangerX:
Originally posted by Iskar:
It is only brilliant if being super annoying is a valid objective. From a game design perspective it is abysmal.
Charles is going through hell and so is the player.
Going through hell is one thing. Locking non-melee focused characters in unwinnable fights is another. Also, Charles' and the player's experiences don't have to be congruent. Charles may have been enjoying himself during all the raiding and pillaging in the FtJR questline, while I felt miserable having to do that (I really only wanted the island locked behind the questline and did the rest for completeness' sake.)
Last edited by Iskar; Mar 14, 2024 @ 7:58am
Rdubs Mar 14, 2024 @ 8:53am 
Originally posted by Iskar:
Originally posted by StormRangerX:
Charles is going through hell and so is the player.
Going through hell is one thing. Locking non-melee focused characters in unwinnable fights is another. Also, Charles' and the player's experiences don't have to be congruent. Charles may have been enjoying himself during all the raiding and pillaging in the FtJR questline, while I felt miserable having to do that (I really only wanted the island locked behind the questline and did the rest for completeness' sake.)

This is exactly my perspective as well. I didn't care much for the rewards of the FTJR, but I really wanted that island. I was also kind of forced (I think) to start because after you pay off your brother's million to free him, then he tells you to go see the pirate king guy.
Rdubs Mar 14, 2024 @ 9:24am 
The old TEHO guide says that after you deal with Cutlass and meet the bald guy, you can go back to the ship to restock. But when I try that, I walk up the little steps on the first level of the mines and the brief loading screen happens but it just teleports me back to the same area, it doesn't let me go up to get back to the ship. Did this change? Is there any way to get more cartridges and healing things after you deal with Cutlass?
StormRangerX Mar 14, 2024 @ 9:47am 
You can just skip ftjr if you dont want to do it
Queek Mar 14, 2024 @ 10:01am 
Originally posted by Iskar:
Originally posted by Queek:
I'm not gonna lie, last time I did it it was really hard for me (in the original game, on impossible difficulty). Granted that time I was around level 10-12. I went in at lvl 20 this time and it was a joke. I was prepared mentally for a looong fight, like last time. Just spent 1,5 hours to do it. The last part I did without even quick saving once. Just popped up a excellent wine, sped up time 2x and did it in one go. Didn't even lose half HP. For me personally the first time I've done it it was ♥♥♥♥♥♥♥ awesome, super hard fights, not enough potions so i had to salvage entire dungeon for some to get past the hot water. And in the end it actually meant something to me, that redemption etc. Now it was meh.
Did you do it with a melee character?
yup, the athlete archetype, the only decent one imo
Iskar Mar 14, 2024 @ 10:15am 
Originally posted by Queek:
Originally posted by Iskar:
Did you do it with a melee character?
yup, the athlete archetype, the only decent one imo
Yeah, many quest fights seem to be geared towards this type of character alone. There's just so many instances where you are rushed upon by several melee enemies in a confined space which is always the death for a sharpshooter that needs to keep his distance. After so many tries for each of these fights I've come to use cheats to get beyond these soft-lock in the story and don't feel bad about it (as I usually would for using cheats).
It's just such a shame that these parts of the game are so badly designed.
Queek Mar 14, 2024 @ 10:33am 
Originally posted by Iskar:
Originally posted by Queek:
yup, the athlete archetype, the only decent one imo
Yeah, many quest fights seem to be geared towards this type of character alone. There's just so many instances where you are rushed upon by several melee enemies in a confined space which is always the death for a sharpshooter that needs to keep his distance. After so many tries for each of these fights I've come to use cheats to get beyond these soft-lock in the story and don't feel bad about it (as I usually would for using cheats).
It's just such a shame that these parts of the game are so badly designed.
Well a workaround such situations is running around, shoot, run around again till weapon reloads. I did the same thing with merryman, cause that guy alone would be tougher than entire nemesis.
XŦĦ§¥ Mar 14, 2024 @ 10:36am 
Sharpshooter's perks/stats applies to small firearms as well, focusing on muskets in situations where a melee character would do much better is just asking for trouble or a needless handicap IMO.

You could swap to melee combined with a Duelling or Four-Barrelled pistol in order to benefit from the "dodge"/"Feint" ability, while keeping a quite decent amount of firepower.
Iskar Mar 14, 2024 @ 11:12am 
Originally posted by Queek:
Originally posted by Iskar:
Yeah, many quest fights seem to be geared towards this type of character alone. There's just so many instances where you are rushed upon by several melee enemies in a confined space which is always the death for a sharpshooter that needs to keep his distance. After so many tries for each of these fights I've come to use cheats to get beyond these soft-lock in the story and don't feel bad about it (as I usually would for using cheats).
It's just such a shame that these parts of the game are so badly designed.
Well a workaround such situations is running around, shoot, run around again till weapon reloads. I did the same thing with merryman, cause that guy alone would be tougher than entire nemesis.
Originally posted by La Hire:
Sharpshooter's perks/stats applies to small firearms as well, focusing on muskets in situations where a melee character would do much better is just asking for trouble or a needless handicap IMO.

You could swap to melee combined with a Duelling or Four-Barrelled pistol in order to benefit from the "dodge"/"Feint" ability, while keeping a quite decent amount of firepower.
Running around only works so long when enemies take more than 6 musket shots to die and there is half a dozen of them spamming pistol shots at you.
Given that I skilled for a sharpshooter my character has only 180 hp and 80 energy at level 24. Maybe it should say "don't actually play as a sharpshooter, but as a melee guy with guns" when you select the sharpshooter archetype.
In fact, I wouldn't mind playing such a fragile character if point blanking people with a frickin' 17th century musket would actually one-shot kill them as it realisitically should. That would make the sharpshooter build viable, as you couldn't survive long fights but had the means to end them quickly in turn. For balancing the accuracy of the muskets should be reduced so you only get safe kills at point blank range.
Last edited by Iskar; Mar 14, 2024 @ 11:13am
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Date Posted: Mar 13, 2024 @ 6:45pm
Posts: 26