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Yeah the map is pretty goofy, I think it adds a little charm that the game has a pseudo-Caribbean with some islands out of place and some islands just completely made up. It's not meant to be an accurate simulation of the Caribbean like a game like sid meiers pirates.
Money in this game is certainly odd. When you don't know what you're doing you'll easily bankrupt yourself, yet as soon as you do you'll be making millions of pesos per year. Quest rewards and trade values are very disproportionate and the economy has never really made much sense. A single sword sells to a vendor for more than a pack of 10 ship weapons, huh? I would love to see an economy overhaul but it might be something too big for this game, which is held back in many ways by limitations of the preexisting engine and work done on it.
Wages & many other articles would have to be lowered, if you can't make as much money trading/selling/questing.
I left way before that time so i'm curious.
How did it work out ? Was there a notification of some sort when switching Seas ? What if a pirate ambush was waiting, it would simply trigger out of the blue ? Since you, as a player, don't exactly know how close you are the border.
It was seamless. You could depart from Martinique, sail north, perhaps encounter some random vessels along the way, and approach Guadeloupe, head towards the Basse-Terre port, and dock. All without ever having to leave to the world map.
This was in the final update for TEHO, 1.7.3: "Direct Sail mode - an experimental feature that allows you to roam around the world without using the global map at all, disabled by default;
(To enable the feature, open PROGRAM\_settings_.h file with notepad and change the DIRECTSAIL define value from 0 to 1)"
It was beautiful, and I hope to see it again soon.
i think these mods are better when you interested in freeplay. Caribean Legend is more Story focused and thats the reason why i play it. For me its one of the best written storys in this setting in a Video Game. I only do the minimum in freeplay and then start the next quest.
The way it is now could only happen with radar and satellites from space. Instead things would be far more realistic doing things like they were in Sea Dogs or even Silent Hunter 3.
I agree that the economy could use an overhaul as well. Things are easily exploited because the economy is static and unchanging. In a game that strives to be challenging, this is actually hard to explain. A living, breathing economy would make trading A LOT more difficult to make a big score (but only moderately difficult to simply 'make a living' as it were).
Visit the website. There you find all the informations. https://www.piratehorizons.com/new-horizons/
That are standalone mods and have nothing to do with Caribbean legend. New horizon is based on sea dogs 2 in terms of story content but engine is the open source storm engine x or the Malstrom engine which is self developed by modding community and cost 12 $. You can also visit the discord for help and informations about the projects. The CSP mod you will find also on this website. CSP is based on another Seadogs game there you have different story than in new horizons, but it is standalone, too