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It seems you didn't really read and try to understand my point before becoming defensive. Or maybe you thought you were being informative? Not sure. :)
Fair enough!
I leave the game to both uninspired devs... and players! I guess?
As for me... I've uninstalled this game and and have gone back to the good old days! The original Sea Dogs is available on GOG for short money folks!
Ah... those were the days, eh? Sure not much on the land front, but the locations of officers is fixed and they never leave!
AND!!!!!! When you find a good trade route... IT STAYS THAT WAY!!!! Imagine that!!!!!
Stunning ideas... i know!!
Ultimately I will probably end up with COAS. I agree with whoever said that was the one with the best balance. That means potentially two failures in a row by these devs. At least in my old mind anyway.
I don't belong here. I thought my post would be met with agreement that this response was not only juvenile and petty, but illogical
Think about it... if there were a problem with coffee trading and the decision was in your hands... wouldn't you simply adjust pricing? This decision means they are afraid we might find another one.
I usually don't review, but this deserves perhaps a not bad review, but at least one that gives warnings about expectations.
Out of curiosity, since i'm not that far yet, how much doubloons do they ask per month ?
Ever since I started CL, I've been banking as much doubloons(& pesos) as possible and currently siting on an interest amount of 400~, the banking system is the biggest financial ally there is, until you get raided, Basse-terre & Capsterville have been rock solid for 9 months now.
Also, in the defense of the devs., the patchnotes have been pretty self-explanatory, they did fix a serious bunch of actual issues and seem to be listening, maybe not all of them, but at least they didn't go radio-silent post-launch like many other gaming studio.
Just my 2 cents, not to say I disagree with you.
Microprose (if you can believe that) has Rise of Piracy coming, but I mostly agree. But that doesn't mean that THIS is good, my friend. That 'this is all way have' is not exactly great testimony. Right? :) That said I do think his game has a special charm, which us why it is also so disappointing on many fronts.
But, in a sense this is what I am saying! Imaging this template in the hand of devs with imagination instead if the same old thing!
108 to buy... regular wages thereafter. Again the question you must ask yourselves and yet is continually avoided is WHY DON'T ALL OFFICERS OF THIS RANK NOW COST DOUBLOONS? No offense, but this is like what... the third time I am asking? Some of you folks are apparently a bit obtuse, frankly and sorry to say it! lol
Still, I get Stormy's point. I have almost 900 doubloons in the bank. I can easily afford this. What you guys apparently don't get is MY point. This is another ham-fisted correction AND THAT'S ALL WE"LL GET FROM NOW ON. :)
You can be happy with that. I will play COAS and Sea Dogs until these guys actually bring something to the table.
Sure. Patches galore! Lets have a mug and celebrate! Hopefully they'll actually wake up and perhaps fix key issues instead of barfing all over things. Thee guys are the classic 'bulls in a china shop.' Or was that the Keystone cops?
I know. Thanks for putting up with my rants. :)
Nonetheless, despite my bad assumption, this is clearly a step in the wrong direction in my humble opinion. This is not opening the game to new players. This is not a new and fresh ideas. My opinons and observations remain unchanged despite this new information. This game is for min-maxers.
But, I'm sure that I've disturbed all of the fanbois quite enough and so this will be my last post and I'm off to better games in the series for now.
This is the review of the game I left in parting. Cheers and nice meeting you all!
124 hours played - Not recommended:
I've been playing Sea Dogs games for over 20 years now. This game has gone through about 5 iterations that I can think of.
This one is simply more of the same. Difficulty raises by iteration number. Players complain about game systems only to see ham-fisted fixes implemented. Instead of fixing pirates to act historically, for example, they simply nerf the number of spawns. All well and good, but the spawns that do happen still act in a quite a-historical fashion zooming in on the player ship as if guided by radar and satellites from space.
If you're a fan of the series so far and tend toward min-maxing... you will like this game. Apparently the devs now and historically support only that style of play in my opinion. Role players, adventure gamers and historians should give this one a pass. A shame really. This template in imaginative hands could be quite an experience.
The game does have a special charm to it that can't be denied, but it is also a very flawed product that will never be fixed by devs who can't admit their own shortcomings.
The game has a long and a very exciting road ahead
It's sad that you feel this way.
The game has a long and a very exciting road ahead, hope to see you back with us on version 1.5-2,0.