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Sandbox seems to be a no limits extended demo, so no main story quests, therefore no colony quest I assume.
I have ZERO issues with specific "angles" being unique to a story... that's what a story is, but to bind features to non-sandbox elements... I hope that is corrected.
To illustrate with an imperfect example, in another popular sword-swinging sandbox - Mount & Blade Bannerlord, you can do the story, and experience all the lore, quests and unique flavor that is only in the story and get a kingdom in a simpler way, thanks to the assistance of story-scripts, OR you can push ahead and do your own sandbox, and miss "some" flair, but none of the "features".
I started over after playing sandbox a bit, to get the full experience. I didn't even know there were extra features like building your own colony.
Don't misunderstand me. I expect many awesome things to be available in story-mode and only store mode. Want romance? You need a story. Want betrayal and revenge? You need a story. Want to make friends with NPC's; you probably need a story. Want to stage an elaborate mutiny or revolution? You need a story.
This game however heavily totes that you can live the life your way, as you want, doing the things, and being the things, and accomplishing the things you want, your way - and to lock major game mechanics behind the story - betrays the angle and expectations the game totes.
Beyond the colony building - this is possibly the ONLY pirate game that restricts the mechanic of "privateer" to story-line.
Take Mount & Blade series for example, all the FEATURES are in the sandbox, just as this game totes, but if you want the epic story, with extra meaning, extra fun, less grind, more meaning... play the story.
The questing is a mess. Story mode turn this pirate game into a "save-scum-simulator". The story is meh, I can be stuck in quest for some minor details, where I have to search for anwser on internet because I'm not sure if the game is bug or I miss something. Hidden timer where you have to fully commited to the quest until fully finish (that make sense sometime, but always have speed run quest just in case is time related). There is so much weird thing in story mode.
I played early title of this game like 20 years ago, and even then I never bother with the story after trying it a couple of time. The story dont add anyhing to the immersion, even break immersion most of the time.
All I said is my opinion and feel free to scream at me, I need attention anyways.
I've rarely seen a wind feature so messed up. This defies any logic. Every game needs a certain flow otherwise only stubborn and blind fanbois will like it. Anyone who has played the game for more than a few hours and isn't a completely fanatical fanboi knows what I mean.
A good flow of the game rarely occurs here and that is not because this game is so realistic, but because it was simply poorly implemented.
In this game it would be best if the wind didn't play a role in sea battles but only the skillful maneuvering and tackling of the ships.
It would certainly be nice if the wind also played a role in order to offer a certain advantage to those who use it well.
But the wind shouldn't dominate the entire sea battle so much that it slows down the entire sea battle so much that at 6x speed you do nothing other than spend forever and three days trying to reach your opponent and position yourself sensibly.
A sea battle should be dynamic and fast and the wind should be an element that rounds off the whole package a little but doesn't slow it down.
Of course, you can also place yourself on the world map before the fight for your own advantage, but that doesn't make it much better.
The land combat is a bit better, but also very cumbersome and viscous. Some pistols are bugged like the Quad Pistol which does less damage than the Double Pistol or even the Duel Pistol.
The quests are so buggy that you should save often to be able to start over again.
Often you are punished ridiculously harshly and given ridiculous rewards as “compensation”. Losing the entire ship, officers, money etc because of a script that just decides is a bad joke.
I don't care how the developers justify it or the stubborn fans. But if you've put dozens of hours into hijacking and upgrading a ship and may still have a lot of stuff in your box on board, it's a no-go to take that away from a player as a result of a quest and not a mistake on the part of the player.
There is shockingly little that can be done. Heaps of quests that want you to get something from a to b and then there are the espionage missions.
The interesting part, conquering colonies, is not yet possible, if ever. Of course you can become governor in the story version. I have the story version but the missions are a nightmare. You can see that in the rewards.
In terms of level, the rewards are intended for the early game, like class 4 special ships. However, the requirements for the player character are endgame. Which just shows again how broken the whole thing is. In much later quests you get better things it seems (at least that's what the guide says) but that's not good balancing.
The quest rewards from RNG quests are often not worth mentioning either. It's much more worthwhile to earn money in your own way.
Add to that the bad camera and questionable handling everywhere. Well, why am I actually playing this??? LOL, there aren't enough pirate games and I'm still hoping that mods/cheats or maybe even a patch will turn the tide and I like the nostalgia of it all (graphics, sailing ships, big Caribbean game world). Everything in a terrible packaging, but what can you do?^^
you could just play this game https://store.steampowered.com/app/413710/Blood_and_Gold_Caribbean/