TEVI
onyxgayan Dec 4, 2023 @ 8:58am
4
I will not buy your game until you fix this
Good day.

In metroidvania map must show the possible exists from the room by the absence of the fragment of the outline. In this game the map doesnt show this. As example- this screenshot. I stay near the exit to another room, but the map shows a solid outline like there is no exit. VEry bad design, no money from me until you fix this.
https://cdn.discordapp.com/attachments/472751460132716568/1181275918027735080/image.png?ex=658077ed&is=656e02ed&hm=994777ddf641a63ec25c26952906e3e3d91859dd4dbb0be988783bda2bec6110&

Thank you.
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Showing 1-15 of 35 comments
New Breakfast Dec 4, 2023 @ 9:32am 
it really does bother me too. luckily i'm not the type to go out of my way to find collectibles.
BNUYY Dec 4, 2023 @ 11:11am 
You unlock that feature and all exploration related features when you clear the story the first time. Have a good day.
onyxgayan Dec 4, 2023 @ 11:17am 
Nah, it is the basic map function of any metroidvania.
phenir Dec 4, 2023 @ 11:20am 
kind of weird that this is what breaks the deal for you but ok
Meng Dec 4, 2023 @ 11:23am 
Hate to say it but it's probably just lazy coding, my guess is that they didn't have a way to do it without also revealing hidden entrances/exits and so fell back to only revealing when you traverse through
Lightbearer Dec 4, 2023 @ 12:05pm 
I completely agree that it should be more clear and easy to see. I was surprised by the number of side rooms I missed once I started 100%-ing each map.

Here's the thing -- if you zoom way, way in -- the thick black line is missing for connecting rooms you haven't explored. It's easier to see with map colors that aren't brown like in your screenshot. I didn't realize this until I was like 90% done with the game.
PewPew Dec 4, 2023 @ 12:40pm 
I hate this thing too, but they probably will never add it. They seem to hate QOL fixes to the map more than anything.
phenir Dec 4, 2023 @ 12:50pm 
Originally posted by Lightbearer:
I completely agree that it should be more clear and easy to see. I was surprised by the number of side rooms I missed once I started 100%-ing each map.

Here's the thing -- if you zoom way, way in -- the thick black line is missing for connecting rooms you haven't explored. It's easier to see with map colors that aren't brown like in your screenshot. I didn't realize this until I was like 90% done with the game.
The game does not indicate doors you haven't been through at all, even if you loop around to the other side of the door, it'll be a solid black line. You can see in the image the op posted. The door above him isn't indicated on the map. To his left and right, the map is missing lines because that room is a long one, which the game does indicate if you haven't fully explored rooms that are larger than one tile.
Lightbearer Dec 4, 2023 @ 1:07pm 
Ah, I see what you mean. I imagine we'll have full maps here soon thankfully. I've got screenshots of a good number of regions I might post a link to if I have time to create a Google Drive.
Darkshadovv Dec 4, 2023 @ 1:08pm 
Just use your map markers. I don't like it either but I think its a bit petty of a complaint.
Riut Dec 4, 2023 @ 3:48pm 
Yeah the map system in this game is one of the worst of the recent lot of metroidvanias.

Just have to remember where you've been and where you haven't. The icons telling you what was in that tile block you from placing your own markers down and don't disappear or fade out when you find the item there, so you basically have no clue hours in if you grabbed the item there or not and have to find an adjacent tile to place down your own marker to help you figure it out.

Worst part is if you rebind some of the controller inputs you can't use the pad to manipulate the icon selector during tactical pause. So you have to press C on the keyboard to select markers to place down and for whatever reason the game just won't accept my keyboard input unless I pause and unpause a few times first. so every time I want to place a marker I have to go through this VERY tedious process all because they bizarrely made things work the way they currently do.
phenir Dec 4, 2023 @ 4:09pm 
Originally posted by Riut:
The icons telling you what was in that tile block you from placing your own markers down and don't disappear or fade out when you find the item there, so you basically have no clue hours in if you grabbed the item there or not and have to find an adjacent tile to place down your own marker to help you figure it out.
The game only marks items you found and there's only one item per tile. There is never an item on the same tile as non item markers, like saves or teleports, either so there's never a point you can't mark an item yourself you can't reach at the time. Also your marks look significantly different form the ones the game automatically places, and the ones the game places overwrite your marks so you definitely got the item if the game marked it.
Lightbearer Dec 4, 2023 @ 4:18pm 
Yeah, I'm not understanding this critique. I put yellow question marks all over the place on tiles where I knew or suspected an item might be. I like the fact that the game will automatically overwrite the marker when I find the item. It also makes item hunting easier late game since I know there is only one item per tile.

For areas I couldn't reach I had separate icons for 1) sliding (->) and 2) double-jump/wall climb (^) that I used consistently so I knew where I had to backtrack once I got the upgrade. In the rare case there was an item and an inaccessible area on the same tile I'd just lay something down on a nearby tile because I'd remember once I was back in the area.

My main issue is the same as what the OP laid out. I think that's truly bad design and inconsistent with the standard that almost all MVs universally follow.
Last edited by Lightbearer; Dec 4, 2023 @ 4:23pm
WDCrashMan Dec 5, 2023 @ 8:07am 
As a Steam Deck Player PLEASE make this game not crash every 10 min
Xersin Dec 5, 2023 @ 9:03am 
Originally posted by Not A Brand:
As a Steam Deck Player PLEASE make this game not crash every 10 min
Not just a steam deck thing... I keep crashing too. For some reason, the game really doesn't like cutscenes. And since there's a bajillion of them...
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