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If you haven't been holding attack down, I'd give that a try. I don't know if it was intended to just be able to hold X but I do appreciate it, as it makes things a lot more manageable for me. Then again, I have (fortunately) been 1 shotting bosses so I can't say anything about doing multiple attempts. I know when I played the demo and had to fight the harder version of the boss in there, I had to amp myself up because the first time was a long fight, so I sort of understand how doing it time after time would be annoying.
Personally would much rather they just gate difficulty by spamming me with hard patterns while the boss is invuln, then let me do their whole health bar while the boss is recharging. (as opposed to mid tier patterns repeated, while I break the X button on my pad)
Also from what i remember you just have to press and hold x for a full combo being made.
Also if the combat goes into as much depth as Rabi-Ribi you could string together huge combos with Amulet + boost resets in an opening and that made it possible to skip a lot of attacks in most non-post game fights.
Although yeah, I'm just on Hard and I can already feel the Bosses drag on, maybe because the close quarters combat is REALLY stale until now (Chapter 2 lmao)
Atleast with RR I had more fun because by now I'd have the Bnuuy Strike, the Air Whirl and the Air Drill, so I can atleast pretend I'm being combo silly and can also MOVE during my actions
Here I'm still stuck with just a rolling slash, a backflip and an uppercut
I really hope the backflip isn't the only combo attack that allows you to move... that would be REALLY lame, coming off of RR where you could do all sorts of nutty stuff using momentum, even the footstool distance is normalized in this game man...
And also because of the Break mechanic, that means the bosses barely react to your attacks besides getting delayed
i have no issues either with the game, i played for 4 hours straight yesteday and and fell´d fine.
tho i agree with the waffle easter egg (aka asakura xD iunno if he/she gets it x3), the cutscenes are VERY long. the one with the grease robot was so far the most annoying one and was (in my opinion) really not needed. but atleast theres voice acting =3.
The suggestion someone made of holding X to break up the mashing of X has certainly made the boss fights less fatiguing, but i still feel they drag on a bit.
Ideally, i could have the difficult enemies on the overworld still without being forced to master the combat system for the bosses, i just don't feel there is a sweet spot difficulty-wise for me.
If i drop the difficulty too much, the monsters on the overworld are harmless. If I raise it too much, i might have to repeat the boss fights over and over, and they kind of drag for me. I won't pretend to be great with the mechanics of the combat system, but I certainly wouldnt want to master the bosses on a hard difficulty just to make the overworld threatening, that wouldn't be fun to me.
I just wish i could have increased threat in the overworld without the added side-effect of bosses taking up 95% of my playtime. Feels like there is no optimal difficulty setting.