Command & Conquer™ Tiberian Sun™ and Firestorm™

Command & Conquer™ Tiberian Sun™ and Firestorm™

Firestorm Nod last mission is the perfect example of stupid
Start in a corner of the map where you are standed and get perma bombarbed by missiles.
It doesnt matter if you build cloaks, the AI can see through invis and will keep destroying everything you build.
I love Command and Conquer but cranking difficulty with cheats is indeed very cheap.
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It’s normal for AI, they do this even in skirmish. Stealth generator is more useful via human opponents only.

The mission is still fine I guess, you just have to build a lot of duplicate factories and refineries to get over that.
Nyerguds Apr 10 @ 5:08am 
So go out and capture their missile silos? Then you got these missiles.
To go out and capture silo, you need to be able to build something,
Like, I tried it again from scratch, and after a few minutes, AI send a missile directly on my construction yard and destroys it one shot.
This is very sloppy design, it's not fun to get bullied in an unfair way like that.

I hate when it's too simple, but come on, destroying the construction yard?
Game is over.
Ok beat the mission, takes forever, you have to be extremely aggressive early game building as many refineries and collectors as possible, and build a wall in front of your base. For some reason AI won't attack you by land if you build a wall that blocks the only path.
But the AI will still harass you with missiles and airships.
Cat Apr 13 @ 4:35am 
The missiles are annoying but that didn't stop me from massing tick tanks and stomped cabal and his cyborg army. The earlier parts are 2 steps forward 1 step back, taking losses while slowly build up an army strong enough to take on the entire map.
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