Command & Conquer™ Operation Tiberian Sun und Feuersturm

Command & Conquer™ Operation Tiberian Sun und Feuersturm

Tiberian Sun harder than RA2
Ever since I kid I have always found Tiberian Sun twice as difficult as Red Alert 2, from a playing campaigns on hard perspective. I blitzed through RA2/YR on hard very easily with not too much difficulty but holy hell in Tiberian Sun I am really struggling to get through some missions and this is me playing as an adult now with 20+ years of C&C experience on my back as well and some of the timed based missions are a hell of their own.

Would anyone else agree to this?
Zuletzt bearbeitet von OmEn; 22. Apr. 2024 um 12:57
< >
Beiträge 115 von 29
Overall i agree.

What I personally found is the difficulty of C&C games decreased with each successive title.
Sure most titles have their hard levels, some made harder by unintended/not thought about consequences from patches, but overall the earlier titles are hardest.

Tiberian Dawn has lots of difficult campaign levels in both campaigns, and the Covert Ops are another level entirely. These test you for knowledge of the game and usually require specific strategies.

Red Alert can be difficult in some missions due to a tight countdown time that allows for little errors and constant moving, and also some levels with scripted events that occur that if you're not ready for them, they can be end of you. Tank spam generally makes it a bit easier.

Tiberian sun then again has its share of hard levels that require specific strategies or play styles utilised.

RA2 is definitely easier, there a couple of harder levels like Red Revolution which i felt were a step up in pace compared to other levels.
Cat 22. Apr. 2024 um 22:38 
For me, Red Alert 2 and Generals has the easiest campaign.
Ursprünglich geschrieben von OmEn:
Ever since I kid I have always found Tiberian Sun twice as difficult as Red Alert 2, from a playing campaigns on hard perspective. I blitzed through RA2/YR on hard very easily with not too much difficulty but holy hell in Tiberian Sun I am really struggling to get through some missions and this is me playing as an adult now with 20+ years of C&C experience on my back as well and some of the timed based missions are a hell of their own.

Would anyone else agree to this?

Part of it is that it carries a lot of difficulty from C&C 1. Vehicles do not always hit on target, infantry move slow as all hell. Buildings resist most damage except artillery specific damage, super weapons are very restricted.

BUT, in that same vain you receive all of the aspects of Dune such as advanced defenses like walls and concrete, resources fields are dangerous to vehicles and infantry, wildlife is dangerous.
Tib Sun has a lot of "SCREW YOU" moments in the campaign, especially for GDI.
GDI has no unit till Firestorm that can realistically outrage an Obelisk of Light and Nod Artillery just guarantees whatever you have on ground is going to get battered. Playing Tib Sun on hard you basically have to rely on a lot of cheese strats with trial and error.
Nod arty in the base game was stupidly accurate, to the point they had to nerf it in Firestorm.
Tib Sun is harder, but it is also a lot more complex than RA2, I find. There are burrowing units, detection mechanics, hostile wildlife, modules for buildings ect.

There's a lot of content and concepts that got dropped in later games, and I think that was a pity.
Ursprünglich geschrieben von SWS Sterps:
RA2 is definitely easier, there a couple of harder levels like Red Revolution which i felt were a step up in pace compared to other levels.
Red revolution is daunting at first, but once you realize you just need to turtle and build nukes and AA it's actually pretty straightforward. You even get a pretty defensible starting location.

I found Head Games to be a lot harder, but then again YR is just harder than base RA2 in general.
Cat 30. Apr. 2024 um 20:58 
Ursprünglich geschrieben von Strayed:
Tib Sun has a lot of "SCREW YOU" moments in the campaign, especially for GDI.
GDI has no unit till Firestorm that can realistically outrage an Obelisk of Light and Nod Artillery just guarantees whatever you have on ground is going to get battered. Playing Tib Sun on hard you basically have to rely on a lot of cheese strats with trial and error.
Most of the obelisks in GDI campaign has an alternate route to destroy power to the obelisks.

:summercat2023:
Yeah, I remember playing Tib Sun when it was still free on CnC.net (is it still free? Or did they pull that link after UTC dropped?) and I didn't have much trouble with Obelisks. The real problem were artillery with their super accurate shots.
Zuletzt bearbeitet von CthuluIsSpy; 1. Mai 2024 um 4:13
Ursprünglich geschrieben von CthuluIsSpy:
Yeah, I remember playing Tib Sun when it was still free on CnC.net (is it still free? Or did they pull that link after UTC dropped?) and I didn't have much trouble with Obelisks. The real problem were artillery with their super accurate shots.

It's still free.

Agree with the obelisks, at least for the campaign. They're pretty easy to bypass and/or power down.
Ursprünglich geschrieben von Cat:
Most of the obelisks in GDI campaign has an alternate route to destroy power to the obelisks.

And in the Nod Sheep's Clothing mission too: https://www.dailymotion.com/video/x8mjyb8
Ursprünglich geschrieben von OmEn:
Ever since I kid I have always found Tiberian Sun twice as difficult as Red Alert 2, from a playing campaigns on hard perspective. I blitzed through RA2/YR on hard very easily with not too much difficulty but holy hell in Tiberian Sun I am really struggling to get through some missions and this is me playing as an adult now with 20+ years of C&C experience on my back as well and some of the timed based missions are a hell of their own.

Would anyone else agree to this?

I'd agree. I'll add that I think the AI in Tiberian Sun is more unpredictable than other C&C games.
I am a bit suprised about the answers. I think this game is very easy and bad balanced. I play with Nod on hard difficulty , and there was only 2 hard missions . Blackout there the Enemy often Attack and Salvage Operation ( hardest mission in the game in my opinnion) . The other missions were extremly easy. The enemy didnt attack . I just build units and kill them. Its even more easy then RA2.
Ursprünglich geschrieben von OmEn:
Ever since I kid I have always found Tiberian Sun twice as difficult as Red Alert 2, from a playing campaigns on hard perspective. I blitzed through RA2/YR on hard very easily with not too much difficulty but holy hell in Tiberian Sun I am really struggling to get through some missions and this is me playing as an adult now with 20+ years of C&C experience on my back as well and some of the timed based missions are a hell of their own.

Would anyone else agree to this?


Did I do anything wrong. Both games are easy overall , but if we take a look at missions like Red Revolution , the enemy attack. At least he try. But in Tiberium Sun Vanilla , the enemy does nothing. I often have 20 Tanks before small infantry assaults starting. I also play on hard.
Ultimately I think the difficulty comes more so from the somewhat outdated controls for the older C&C games. I don't think it was until RA2 you even had an attack move command and it was literally hidden from the player never at any point is it explained in game nor is it even rebindable I don't think and many units don't fire on the move when they arguably should be able to. Add that to the very short sight range and black shroud on campaign maps makes first runs especially hard as you kind of have to trial and error your way across the map. while other games like starcraft maintained the black shroud their units had much more reasonable sight ranges so you wouldn't need to blindly sacrifice units for no reason. Modern strategy games tend to ditch the black shroud entirely usually unless the map is randomly generated like with Age of Empires or Civilization. including the command and conquer games so you always had full initial map knowledge (they did of course add the fog of war mechanic to the 3d C&C games) Some of the mission designs are also not the best if I'm being perfectly honest. All the no build missions aren't that much fun as the classic C&C didn't offer to much in skill expression in just unit micro. the RA2 no builds were much easier but still not super exciting but atleast not very frustrating to do for the most part.
I am playing through the GDI campaign and the missions where you have the Ghost Stalker are so annoying, because you have to always ensure there is no friendly unit in it's line of fire. :steamsad:

Also, while the disc throwers are cool, they are so clunky and their attacks can completely bounce over the target. :steamfacepalm:

One last annoyance worth mentioning is that I have encountered a few situations where some Orca Fighters would simply not leave the Helipad or they would stop attacking and simply hover over the target,
Is there a known sprite limit or something that causes this, like how some Starcraft units (Valkyries?) wouldn't fire if a certain sprite limit was reached?

Overall, the campaign missions are a good mix, especially with the fact that you can choose to do optional side-missions for extra benefits in the main missions.
I haven't seen that feature implemented in other RTS games, at least the main stream ones I have played.

Hopefully the NOD campaign doesn't have as many annoyances.
< >
Beiträge 115 von 29
Pro Seite: 1530 50