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What I personally found is the difficulty of C&C games decreased with each successive title.
Sure most titles have their hard levels, some made harder by unintended/not thought about consequences from patches, but overall the earlier titles are hardest.
Tiberian Dawn has lots of difficult campaign levels in both campaigns, and the Covert Ops are another level entirely. These test you for knowledge of the game and usually require specific strategies.
Red Alert can be difficult in some missions due to a tight countdown time that allows for little errors and constant moving, and also some levels with scripted events that occur that if you're not ready for them, they can be end of you. Tank spam generally makes it a bit easier.
Tiberian sun then again has its share of hard levels that require specific strategies or play styles utilised.
RA2 is definitely easier, there a couple of harder levels like Red Revolution which i felt were a step up in pace compared to other levels.
Part of it is that it carries a lot of difficulty from C&C 1. Vehicles do not always hit on target, infantry move slow as all hell. Buildings resist most damage except artillery specific damage, super weapons are very restricted.
BUT, in that same vain you receive all of the aspects of Dune such as advanced defenses like walls and concrete, resources fields are dangerous to vehicles and infantry, wildlife is dangerous.
GDI has no unit till Firestorm that can realistically outrage an Obelisk of Light and Nod Artillery just guarantees whatever you have on ground is going to get battered. Playing Tib Sun on hard you basically have to rely on a lot of cheese strats with trial and error.
Tib Sun is harder, but it is also a lot more complex than RA2, I find. There are burrowing units, detection mechanics, hostile wildlife, modules for buildings ect.
There's a lot of content and concepts that got dropped in later games, and I think that was a pity.
I found Head Games to be a lot harder, but then again YR is just harder than base RA2 in general.
It's still free.
Agree with the obelisks, at least for the campaign. They're pretty easy to bypass and/or power down.
And in the Nod Sheep's Clothing mission too: https://www.dailymotion.com/video/x8mjyb8
I'd agree. I'll add that I think the AI in Tiberian Sun is more unpredictable than other C&C games.
Did I do anything wrong. Both games are easy overall , but if we take a look at missions like Red Revolution , the enemy attack. At least he try. But in Tiberium Sun Vanilla , the enemy does nothing. I often have 20 Tanks before small infantry assaults starting. I also play on hard.
Also, while the disc throwers are cool, they are so clunky and their attacks can completely bounce over the target.
One last annoyance worth mentioning is that I have encountered a few situations where some Orca Fighters would simply not leave the Helipad or they would stop attacking and simply hover over the target,
Is there a known sprite limit or something that causes this, like how some Starcraft units (Valkyries?) wouldn't fire if a certain sprite limit was reached?
Overall, the campaign missions are a good mix, especially with the fact that you can choose to do optional side-missions for extra benefits in the main missions.
I haven't seen that feature implemented in other RTS games, at least the main stream ones I have played.
Hopefully the NOD campaign doesn't have as many annoyances.