Command & Conquer: Red Alert™ 2 and Yuri’s Revenge™

Command & Conquer: Red Alert™ 2 and Yuri’s Revenge™

Ivan204 Oct 28, 2024 @ 12:06am
What the Strat, build orders and meta of this game?
I play this start and stop for like almost 15 years and i dont know ♥♥♥♥. tell me the stratsss
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Showing 1-5 of 5 comments
Nyerguds Oct 28, 2024 @ 1:59am 
Look up some cncnet gameplay videos on youtube I guess?
Cid Silverwing Dec 8, 2024 @ 9:21pm 
Assuming you're playing Skirmish maps:

1. Deploy your MCV somewhere.
2. Power Plant, Refinery, Barracks.
3. Walls around your Construction Yard (delay attacks and block engineers).
4. Radar, War Factory OR Naval Shipyard depending on the map type.
5. Power Plant, Battle Lab.

Maintain multiple Refineries and/or Miners. More Barracks, War Factories and Shipyards means faster unit build speed.
Dutchgamer1982 Dec 9, 2024 @ 6:10am 
gitgut.

but I give you 6 pointers

Pointer 1

build a barracks first, than a dog, run it to your oponents barracks.. park it straight in front..
as a standing dog will kill ANY infantry (and dog) that comes out the barracks.. this means they cannot build any infantry unit and thus are basicly defenceless until they get tanks.
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this often is enough to kill them off with a few soldiers.. in like the first minute of a pvp

Pointer 2 : eco..
**get the gems first, give a bit manual command to your ore trucks early game
**place your refineries close to the ore every second wasted driving to it means your loosing..
**build 2 trucks per refinery
**early game build a second tiberian refinery than sell it -> this will cost less than build an oretruck (2000-1400 refunded is just 600.. and you get a few soldiers as free bonus.

pointer 3 : mid tear tanks... a lot of people make the mistake going for late game tech.. but the humble basic tank is the most bang for buck.. and if you waste time and credits on a techbuilding you already have 8 of them in your base blowing everything up.

pointer 4 : wall in your HQ.. -> oh how often the enemy just rides a vehicle with some engineers in it in your base.,. captures your hq.. and sells it.. wall it in to deny that

pointer 5 : mobile air defence, not static.. static air defence is way to expensive and will often be avoided by attacks.. instead have a group of air defence vehicles you drive where they are needed..

pointer 6 ALWYS have dogs in your base.. if the enemy has not.. spies are great!
(ofcourse a proper player will not be as easely fooled if a soldier of his colour walks the wrong way.. but stealing halve his funds or turning of power is a mistake he only does once..
Last edited by Dutchgamer1982; Dec 9, 2024 @ 6:11am
Cat Dec 9, 2024 @ 8:38am 
Against real people? If the map has oil derricks then go for them early. These are huge game changers.
Dutchgamer1982 Dec 9, 2024 @ 12:50pm 
Originally posted by Cat:
Against real people? If the map has oil derricks then go for them early. These are huge game changers.

any proper p2p blows them up quickly...
but still worth it due the bonus you get for 1st capture is higher than the cost of the engineer..
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