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If you installed the stand-alone pack for 1.06, though, it has separate download packs for the videos, for the simple reason that the videos are available in four different languages.
Resolution switching isn't an option in the original game at all, and was an upgrade that took quite a bit of work to get implemented in the patch. So, unless people start building new upgraded versions built on the new released source code, the 1.06 patch is the only way to do it.
Other higher resolutions seem to have the in game gameplay way smaller and half the screen is black, any way to make it work on higher than 1080?
Additionally, the game maps themselves are only maximum ♥♥♥♥x♥♥♥♥ pixels, and very often a lot less than that, and making your game resolution larger than the accessible game map always causes refresh issues in the game. Because of this, the maximum resolution supported by the 1.06 patch is only 1024 pixels of width.
The config tool does have tools to upscale lower resolutions to your full screen, to avoid the screen's own upscaling from blurring it too much.
See also,
https://forums.cncnz.com/topic/22107-vertical-line-and-weird-rendering-zone-in-1280x720
As the thread says, the trick to getting clear resolutions is to set a smaller game resolution and then let the settings (specifically, the CnC-DDraw system) scale it to your native resolution. I usually play on 856x400 stretched to 1920x1080, using nearest neighbour scaling.
Note that my play resolution actually takes the "tall pixels" stretch into account. C&C was originally a DOS game with a resolution of 320x200 that was seen as a 4:3 resolution. See this article for more info on that:
https://www.gamedeveloper.com/business/no-ms-dos-games-weren-t-widescreen-tips-on-correcting-aspect-ratio
In practice, this means that your pixels are supposed to be 6/5th higher than they are wide, so your actual resolution needs to have its height reduced by 5/6, and then be stretched out to the full height again.
As I said, the largest supported in-game width without getting issues with refresh errors is 1024 pixels, so for native 16:9 resolutions, the highest resolution you can get is 1024x576, stretched to your native res. With the original "tall pixels" stretch adjustment, that's 1024x480 (576 * 5/6 = 480).