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forward -> down -> down-forward + punch
And the second move is:
down -> down-forward -> forward + kick
Notice how the end of the motions in the first move begin the motions of the second move? Those still count towards to the second move's motion; this is known as "staying in the buffer." The way you should actually perform this is perform the first move, and then just continue to the second move, something like this:
forward -> down -> down-forward + punch -> forward + kick
While it's technically possible to perform the entire second move during the cancellable portion of the rising uppercut, the timing's very strict. Too fast, and you'll drop necessary directions, and too slow, and the cancellable period will already be gone. Using the motion above should make it a snap, though.
Cheers!
A max cancel is just like a drive cancel except you have certain requirements where you cancel a super into a super super called a Neomax.
1). You have to be in HD mode.
2). You must have 2 bars at the time to do the neomax.
Just like a drive cancel, you just do the super and then the neomax while the super hits. Once you get the timing, it's easy.
But seriously, it's supposed to be a TUTORIAL... T_T
I can do the separate moves alright, but the timing to cancel one into the next is just... it's a bit difficult you know?
A real tutorial would have something like "right now, noob! DO IT NOW!" or something.
Right now I just don't know _what_ I'm doing wrong. Really annoying.
Oh well, button mashing it is, then :P
This is the sort of BS that makes people quit... Calling people "newbies"... I wish you "pros" would stop with that. Otherwise you'll be playing alone when none new wants to try this game.
Also, please understand that the cancel mechanics are really REALLY tough on a keyboard. And yeah, I'm not fond of them either, but I've already said that a million times.
Persevere. The nice thing about KOF's combo system is that while learning to do the moves is often a bit hard, comboing one move into another is surprisingly easy. Basically, you can press buttons => combo. Learn a tough special or super = get rewarded with pyrotechnics, that you can then pretty easily implement into a combo with normal moves.
KOF doesn't do that great a job at teaching admittedly, few fighting games do :/
But trust me, you don't need an ungodly amount of practice, and things start to feel easy pretty quickly.
But the trials are just the same madness. The timing is just insaaaaaane!
Still, as you say, it's super rewarding when you do get it. Practice makes perfect! :)
The Dream Cancel Wiki has a lot of useful information about how the game system works. Understanding the how and why of something is a big part of doing it successfully ^^
http://dreamcancel.com/wiki/index.php?title=The_King_of_Fighters_XIII