THE KING OF FIGHTERS XIII STEAM EDITION

THE KING OF FIGHTERS XIII STEAM EDITION

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Katch Feb 14, 2014 @ 2:34am
Can't Get Combo Timing, Some Help?
I'm new to KoF but not new to fighters. I'm trying to do the trials, but even the easier ones I cannot get the super move to come out at the end of the combo fast enough. I've tried the button hold deal, but it hasn't helped me yet. Does anyone have advice on the timing? I've had the same problem with DCs. I go into training look at my inputs and it's all there, perfect, but the second move (even though it's marked as being cancelable-into) doesn't come out.
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uncleaner Feb 14, 2014 @ 3:03am 
This game is mostly based on cancels and has a huge input buffer, so you're probably just doing the inputs too late if you're used to something like Street Fighter. Generally as soon as you see the animation for a special start up it's safe to input the next one, although there's exceptions, like if your feet are off the ground for some characters.

Also don't worry too much about the trials, they're mostly for show.
Katch Feb 14, 2014 @ 5:03am 
Yeah, and I believed that for maybe the first hour. But I'm not THAT incredibly slow that I'm not getting it in fast enough. Even as the first hit lands I have the next super entered, and it doesn't seem to go off. All you have to do to drive cancel is do one super and then another right? I mean I might not have the fastest hands in the world, but they certainly aren't remarkably slow either.
Katch Feb 14, 2014 @ 5:07am 
I managed to mash one thru on a pad. Still can't do it on a stick. Framerate and such wouldn't affect this at all would it? I mean I'm more used to SF, MK, and more recently Skullgirls, but still......seems remarkably more difficult than it should be.
Last edited by Katch; Feb 14, 2014 @ 5:08am
Coffeeling Feb 14, 2014 @ 3:17pm 
Hard to tell what's going on without video.
Drive cancels go: Special=>Special/Super, Super=>Neomax. And yeah, just input whatever you want to cancel into while the move you want to cancel from is executing.
There are windows for that, though, some are wide as a barn door, some less so. Some early, some really late, like King's Trap Shot => Tornado Kick has to be done near the end of the move, and so on. Though the button hold trick grants a lot of leniency, it's still only 7-8 frames or so.

Also, after a couple the trials just become masochistic bs that's there to display the character's capabilities and just test your execution - the combos are typically both inconvenient and use meter inefficiently.

The Quick Combo Reference cards on Dream Cancel Wiki ( http://dreamcancel.com/wiki/index.php?title=The_King_of_Fighters_XIII#Characters ) are the kind of stuff that should be practiced - they're actually useful in a real match.
Last edited by Coffeeling; Feb 14, 2014 @ 3:19pm
uncleaner Feb 14, 2014 @ 6:12pm 
If you're using a character with trickier frames try pausing and doing demo playback to see how the ai times things. Vesper Arcade also has a really good series on trials:

http://www.youtube.com/playlist?list=PLA4685202900CD371

If you're having trouble chaining things fast enough you can also combine inputs, for example qcb+k, hcb+f+p for Daimon can just get shortened into hcb+k, f+p which is way easier.
gbert Feb 23, 2014 @ 3:38am 
I have been having the same problem with the timings of some comboes. quick question... are you using a fightstick or a remote?
Katch Feb 23, 2014 @ 6:37am 
fightstick
Jacowboy Feb 24, 2014 @ 12:54pm 
well yeah the problem is that there are TWO related achievements... which I think I'll never get, cause I'm on a keyboard, so I can forget about doing anyhting after level 4 in the trials xD
priv_bryan Feb 27, 2014 @ 10:37pm 
I'm confused about the inputs as well. I can't even cancel out of the Super into a NEO super. ♥♥♥♥ is ridiculous.
I'm a super avid SF player, and was hoping to get into this, too, but ♥♥♥♥♥♥♥♥♥ I really suck.
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Date Posted: Feb 14, 2014 @ 2:34am
Posts: 7