THE KING OF FIGHTERS XIII STEAM EDITION

THE KING OF FIGHTERS XIII STEAM EDITION

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Ikagura Jul 9, 2020 @ 10:38am
Was KoF XII
basically the beta of this one in a way?
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Showing 1-5 of 5 comments
djsiegfried Jul 21, 2020 @ 10:16am 
Same moves, sprites, stages, etc so... basically i think yes.
Ikagura Jul 21, 2020 @ 11:59am 
Originally posted by djsiegfried:
Same moves, sprites, stages, etc so... basically i think yes.
I wonder why SNK didn't just call XIII something like "The King of Fighters XII: Definitive Edition" or something like that...

Because this game broke the 3 part Saga + 1 Dream Match pattern.
Last edited by Ikagura; Jul 21, 2020 @ 11:59am
Grifon Eddie Jul 25, 2020 @ 6:07pm 
Yes and no, gameplay was quite different, very experimental on their part. It was good but very different from how KoF usually plays, the lack of moves for some characters and the small roster were a big detriment to that game.
They remade the stages from XII into XIII and kept the character sprites and moves (added a few more too) but gameplay was vastly different.
I'd say it was more of a beta for the new graphics since gameplay-wise KoF XIII's system is closer to 2k2 than XII.
Ikagura Jul 25, 2020 @ 6:09pm 
Originally posted by Grifon Eddie:
Yes and no, gameplay was quite different, very experimental on their part. It was good but very different from how KoF usually plays, the lack of moves for some characters and the small roster were a big detriment to that game.
They remade the stages from XII into XIII and kept the character sprites and moves (added a few more too) but gameplay was vastly different.
I'd say it was more of a beta for the new graphics since gameplay-wise KoF XIII's system is closer to 2k2 than XII.
I heard they rushed the game so they could make more sprites...
Grifon Eddie Jul 25, 2020 @ 6:26pm 
Originally posted by Ikagura:
Originally posted by Grifon Eddie:
Yes and no, gameplay was quite different, very experimental on their part. It was good but very different from how KoF usually plays, the lack of moves for some characters and the small roster were a big detriment to that game.
They remade the stages from XII into XIII and kept the character sprites and moves (added a few more too) but gameplay was vastly different.
I'd say it was more of a beta for the new graphics since gameplay-wise KoF XIII's system is closer to 2k2 than XII.
I heard they rushed the game so they could make more sprites...

Which is also believable. But like I said, gameplay-wise KoF 12 is really different, so there's an experimental aspect to that game that didn't carry over to 13.
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Date Posted: Jul 9, 2020 @ 10:38am
Posts: 5