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Bir çeviri sorunu bildirin
> I absolutely feel with you on this one.
Small story: i remember the first few words between a mate and me when he started INSmod, it kinda went like this:
"where's the quad?" - "no quad lol, get b" - "kk"
....after that useful stuff like "2+ right" came from him, maybe some ♥♥♥♥ talk, but especially no dumb questions.
But here's the deal: he's a highly experienced FPS players, and many INS players aren't even that. Most INSmod veterans i see even have a hard time aiming properly, or as you stated playing for the round win - but that's a completely different story.
NWI stated that they work on some ranking / level system, which i actually welcome in this regard, cause it would mean we could actually create - "puppy protection servers" - which would solve this issue quite a lot. Maybe include general hints like "capture this, press x to do y". A new player can ofc always skip this if wanted.
They would get "owned" way less and might continue playing (important part!), and we wouldn't be so damn annoyed by people constantly asking dumb questions, and could actually focus on playing together. The latter ofc we can ignore, the first part not.
+1, i think this is needed (in todays times) for the final version of the game.
But honestly, the best way to learn is to play against good players. You will die ALOT, but you will adapt and learn to improve alot better this way.
Also, without a ranking system what will stop a good player from entering and killing everyone?
What would be a good idea is a tutorial mode, which shows you how to perform basic tasks and gives you a run down of different game modes.
For games like this its hard to make everyone happy, and to be newbie, or rookie friendly because they just arent "friendly" games. And if you want to have training wheels you are in the wrong place. But at the same time you want the game to grow and gain popularity so you can play it for years to come...Im not sure how you do that, or how you balace the two things. For me the appeal of this game is that it is hard, and that its not "friendly", as far as the gameplay in concerned. The people I've run into so far in game have been nothing but friendly, or at least tolerant of my waywardness at times.
So I say as a rookie...this game is hard, get better by taking a pounding and learning the maps and following what other people do. And if all you care about is the best K/D ratio go somewhere else. Thanks for reading.
The original post was born of a specific incident. I won't name names, but a veteran player entered a game, played all of two rounds, and then loudly declared his entire team to be incompetent idiots and a waste of time, and left without so much as a word of advice. Behavior like that, while understandable, helps no one.
I feel like a jackass suggesting this but it'd be nice if there was a game mode that let players get a better understanding of how to shoot mans without pressure. Basically I'm asking for TDM. IS1 had tdm didn't it? Or, having more maps laid out for skirmish would help
Also: Limit 4x optics, especially on urban maps. Players feel they need the 4x and the game should tell them no, no you don't. You'll almost never see anyone with the 4x do anything other than flail and die in CQC, which is 99% of the game