Insurgency

Insurgency

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Nikosawa Dec 14, 2014 @ 2:21am
thats how you change your ads fov in Insurgency.
hi, nobody told me how this works (noob here) so i figured it out my self. i found no video about it so i made one for you to explain how it works. have fun :platinum:

https://www.youtube.com/watch?v=E3sI2F1ujqY&feature=youtu.be
Last edited by Nikosawa; Dec 14, 2014 @ 2:24am
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Showing 1-14 of 14 comments
Arc Dec 14, 2014 @ 2:30am 
:insfist:

CVAR = Console Variable, so you need to bring up console. Then if you type CVAR without additional string it will print hint from cvarlist. Hint mostly contains info about how to change the cvar (what kind of numbers you can put there).

] cl_ads_fov_scale
"cl_ads_fov_scale" = "0.5" ( def. "1.0" ) min. 0.000000 max. 1.000000 client archive - Zoom factor when looking down sights.

applies on other cvars as well, so if you do not know how to change that, just type the cvar without string and see :)
Nikosawa Dec 14, 2014 @ 2:33am 
+1 thanks
BurntCornFlakes Dec 14, 2014 @ 6:38am 
Nice video! I'm gonna play around with this.
LDClaudius Dec 14, 2014 @ 7:06am 
Thanks , going to try this out on the command consle.
Lyngton Dec 14, 2014 @ 7:22am 
I don't know if it's the new update or the fact that i changed this setting, but now I can't play for more than a few minutes before the game crashes to desktop. Anyone else get this after changing this setting?
Nikosawa Dec 14, 2014 @ 7:29am 
no sorry, i have no clue what makes your pc crash.
LDClaudius Dec 14, 2014 @ 8:16am 
Keep in mind it only works for any default or a regular reflexes sights, dosn't work for scopes like the sniper scope.
Nikosawa Dec 14, 2014 @ 8:21am 
Originally posted by LDClaudius:
Keep in mind it only works for any default or a regular reflexes sights, dosn't work for scopes like the sniper scope.

+1
Kosm1cznY Dec 14, 2014 @ 9:00am 
Awesome but it should be as default because it is more believable. Human eves have no FOV change ability or zoom lenses.
Galileus Dec 14, 2014 @ 10:25am 
Originally posted by CoSm1c gAm3r:
because it is more believable

AAaaaaaaargthasftfkjasfnvrnasfiehtrtblaksfhp3ewETHV;P...

<foam at the mouth >
BurntCornFlakes Dec 14, 2014 @ 10:38am 
Originally posted by ShRv Galileus:
Originally posted by CoSm1c gAm3r:
because it is more believable

AAaaaaaaargthasftfkjasfnvrnasfiehtrtblaksfhp3ewETHV;P...

<foam at the mouth >

+1 Currently pulling hair out.
Павел Dec 14, 2014 @ 10:38am 
i not understand why this command change viewmodel fov
I'm trying to disable all focus transition for scopes is it possible ?

i want the player to never have additional surrounding magnification when pressing mouse 2 or shift key, and the fact to press mouse 2 would directly and permanently put the scope close to the eye (without the need to maintain "shift"

this way the surrounding would always be x0 magnification, and the scope would be 4x magnification directly closened to the eye (withtout the need to maintain "shift"). that would create a true 4x magnification feeling.

is it possible to get this setting ?
Last edited by [FfF] KALASH NICOLE; Jul 6, 2016 @ 1:49am
Arc Jul 6, 2016 @ 1:51am 
If you do not mean "cl_ads_weapon_fov_scale" then only via Theaters. Also this thread is not about theaters and is more than year old. Locked due to necro.
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Date Posted: Dec 14, 2014 @ 2:21am
Posts: 14