Insurgency

Insurgency

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Ginro Jan 24, 2015 @ 4:31pm
Ideal tactical unit size (fireteam)
What would you say is the ideal size of a fireteam unit, traditionally fireteams are 4 man units in normal infantry. What would you suggest the size should be for Insurgency, an explaination would be great.

With a fireteam you need to weigh up firepower vs maneuverability: a 6 man fireteam will have more firepower but can't move very stealthy if you push towards alpha they will know it.

Personally im thinking 3 man, but im unsure.

Note: I use the term fireteam to denote smallest operational unit size for tactical goals.
Last edited by Ginro; Jan 24, 2015 @ 4:33pm
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Showing 1-7 of 7 comments
BurntCornFlakes Jan 24, 2015 @ 4:37pm 
1 man army. :B1:
Lord Bailey Jan 24, 2015 @ 7:16pm 
I think you are missing some key points here.

Insurgency is a video game with small/large maps played on a kind of team death match way which when your talking about things like fireteams I just don't see the point or a real way they could be used effectively. But if I had to make a guess at it I'd say a two man team would work best. One point, One rear moving like a snake.
Lannik Jan 24, 2015 @ 8:43pm 
Team/squad play is limited in this game. Most have a CoD/CS:GO mentality to run around like mad. In ambush where it is required to protect the VIP it tends to be a random conglomerate of 1-12 people in escort
FieserMoep Jan 24, 2015 @ 9:05pm 
Originally posted by Lannik:
Team/squad play is limited in this game. Most have a CoD/CS:GO mentality to run around like mad.

That is not a CoD/CS:GO but a gamer mentality. If it works it will be done. As long as you can pull it off and get the job done there is no need to work with your team. And rushing in to kill some guys work quite good. Not always ofc but this is a video game. It is not like real life where you cant respawn.
Arafura Jan 25, 2015 @ 2:11am 
I would like smaller sgauds not fireteams ,because two big sgauds is most of the time not as effect as 3 medieum sized sgauds I find.
Technopath Jan 25, 2015 @ 2:36am 
I don't see the point of fireteams/squads in this game. It just hinders communication and causes TK. The regular servers are just pubs and people just work together by common sense - if anything. They don't use any advanced tactics/strats.

5v5 for competitive since it's universally used and works well.
Ginro Jan 25, 2015 @ 1:31pm 
An organised unit counters those lonewolf players who like to run and flank. I myself have often played that no armour rush with a supressor and wipe out 60% of the enemy (it is fun). As soon as you add coordination to the unit the efffectivness of the lonewolf drops. Primary reason you know someone is watching the rear. While in normal pub play everyone is moving forward and ignoring their rear.

Try playing on servers without the spoonfeeding team indicators.

I feel that the community as much as they like the insult of "CoD player" seem to retain the same mentality that they acuse other of. All i can say is try playing more 16 slot servers instead of the run and gun modes in 32 slot. ( i suggest going to the STRIKE ONLY server on sundays, you will see people actually showing tactical play rather than the run and gun )


Originally posted by Friendly Ebola :D:
I would like smaller sgauds not fireteams ,because two big sgauds is most of the time not as effect as 3 medieum sized sgauds I find.

This doesnt make sense.. since a squad is made up of 2-3 fireteams. You make the fireteams smaller the squads normally get smaller.

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If you want a thought experiment say you're playing Ambush, how many people would be ideal to stay with the VIP and how many would be ideal to move forward and clear? Keep in mind firepower vs maneuverability.

In strike, should every man be taking explosives? How many should be, and how do you ensure those without can pick up the explosives when someone dies?
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Date Posted: Jan 24, 2015 @ 4:31pm
Posts: 7