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翻訳の問題を報告
Well, the M-27 is just an HK-416 with a heavier barrel and a bipod and whatnot, but is not a variant of the heavier HK-417, which would still fill the role of a marksman's rifle, almost identical to the M-14.
The SCAR, though, would only fit roles we already have on the field. The only different one MIGHT be a SCAR-H short barreled version, but what would be the point of that when there isn't a proper ballistic engine and therefore no real way to convey the long range disadvantage of a short barreled SCAR-H? It would just be another M-14.
The only really viable option of the above would be the M-27 IAR, but it would be a bit of an odd man out, honestly.
If they made it so the M14 is semi only then the SCAR-H could work as the counterpart to the FN-FAL, as a lighter automatic rifle than the M14. Then Insurgents could get an SVD/clone or a G3 to go with security's M14.
However, the Mk-14 EBR isn't semi-automatic only.
Anyway, it still stands that the SCAR-H isn't used by the US Army or Marines (examples of special forces use do not count, SOCOM arsenals are their own), so it is a longer shot to justify its inclusion in the game.
Again, it would be similar if a game included the Russian army or VDV and used the AEK-971 in place of or along with the AK-74M. It doesn't belong.
Honestly there needs to be some sort of theatre.
Start simple, US marines and US army. Have them fight with two different scenarios, the Marines with their older weapons against an assymetrical insurgent force, where the army is against a more militarized force. This could really relate to how both were really used. Yes they do blurr a lot, but for a good part of Iraq it was the marines doing the door kicking and town clearing.
This could help with the "We don't need more guns" stupid people argument.
US Army
M4a1
SR25
M24
m249 SAW (This is an automatic rifle)
m240 (We seriously need an actual machinegun in the game)
those shot guns
those pistols
SCAR-H (alternate weapon for rifleman, and/or DMR)
US Marines
m16a4
M4a1 for squad leader
m39
saw
240
shot guns
Mk18 (The Marines actually use that)
Insurgents
Your old AKM and the crap
Militia
Your more streamlined weapons.
Combined operations
BluFor vs Opfor
combined.
Make them a special divsion of the Marines and Army. The Rangers are regular army but use SOCOM stuff. Let the marines be some sort of JSOC so they can actually have those weapons
More immersion and it ensures the maps are played differently.
The EBR is definitely semi-automatic only. As long as the MP5 and UMP are usable by the security forces, then the SCAR or M27 are definitely within the realm of possibilty for weapons used by security. Unlike the original mod where they were Marines 100%, they are not defined as Marines or Army, they just represent a US fighting force making pretty much any weapon fielded by the US fair game. When you consider that the game takes place in areas ranging from Somalia to Afghanistan, the presence of special forces or light infantry is just as likely if not moreso.
Additionally you said that the MP5k, UMP-45, and Mk 18 are reasonable additions for the sake of variety, why not something like the SCAR-H or M27? If anything those are more reasonable additions than the MP5K which sees even less use than the MP5N if at all, or the UMP45 which isn't fielded at all.
Secondly, it isn't difficult to see that we are pretty much Marines again. I don't know where I recently outlined it (might have been here) but all the proof is there overwhelmingly supporting the notion that we are front line Marine troops. We have some submachine guns? Oh well.
The important thing is not variety in the weapons. It is that the appropriate functional roles are filled. Having just double checked, I can confirm that the Mk-14 is, after all, a selective fire battle rifle. That being the case, we don't need a SCAR-H to fill a niche role.
Remember, this isn't Call of Duty, where it is expected to have loads of extraneous weapons for the lulz. The fact is, between the HK-416/417 and SCAR suggestions, only the M-27 IAR would add anything to the game potentially, but it really isn't necessary by any stretch.
What we definitely do NOT need is the addition of larger caliber GPMGs, particularly the PKM or M-240. They have no place in the tactical realm of our gameplay.
Consider that from a gameplay perspective, the M-240 would have only a round per round firepower advantage over the M-249, but in every other relevant respect, would be an inferior weapon. The case is the same for the PKM versus the RPK, only the PKM has the addition of an ammunition belt.
Otherwise, the weapons would simply be heavier and much, much harder to bring to bear practically in combat.
In the real world, the -240 and PKM are largely used because of their ability to hit harder at a distance, which is irrelevant in this game because we are well within 150m in our engagements, and the hitscan engine clearly doesn't take range into account.
I don't see how more variety doesn't add anything to the game. The M4/Mk 18/M16A4 and AKS-74u/AK-74/AKM shows that the dev's don't seem to mind having weapons that offer only slight differences in handling. Why only have variety with one style of weapon and not the others?
Additionally the Marines may act as a partial model for security, but how the game presents them in terms of loadout and setting make other branches or special forces just as likely. Even if they are Marines, who's to say they arent MARSOC, Force Recon, or MEU? Their loadout certainly indicates that's a possibility.
Those weapons you listed function fundamentally differently. The M-4A1 was replaced by the Mk-18, and by popular demand, I suspect, the M-4A1 has returned. The M-4 NAd Mk-18 are the only functionally identical, but the M-16 is not. The AKMS, AKS-74U, and the AK-74 all function differently as well, so those really don't count at all. The AKS-74U and the AK-74, maybe, but the AK-74 should have more firepower.
In any case, the argument is really to the fact that we aren't PMCs, people need to stop indulging the game in pretending that we are. Even if we are special forces, there is no reason to add extraneous weaponry. There's no point. Get the current weapons and roles straightened out. Get all the right animations, sounds, whatever. We don't need more for the sake of more.
On the M-4 vs Mk-18 front, I would like to see the Mk-18 removed in favor of the M-4, and the AC-556 removed as well for being completely redundant as well but that is neither here nor there.
In the mod days it was USMC vs Insurgents and thus i always thought of it this way. The uniforms for security are marpat desert. The name is for political reasons. In 2010 EA published the Medal of Honour reboot. In that there were 2 sides on multiplayer. Taliban and Nato (which were all american SF) english politicians aswell as a bunch of other people kicked up a fuss about it saying "a game where players can kill proud serving members as the taliban" EA responded by changing the taliban name to OPFOR and the game continued to sell globally.
For the same reason the dev team has called the 'marines' security which could mean anyone really. It could mean contractors or it could mean government units who are there to provide security/stability to conflict zones.
Vehicles like the amtrac and abrams arent common for security contractors
The point is that they function similarly, not identically. The SCAR, M27, and GPMGs are all different enough compared to weapons already in the game that they would offer a decent amount more variety in gameplay while still being fitting. I don't see anything wrong with the game having a realistic spread of weapons that could potentially be avaiable for soldiers in the settings presented. I also don't understand how you can say that you're okay with having the MP5K and UMP45 for the sake of variety but not other weapons.
Additionally what's wrong with the existing weapons? They all have perfectly fine animations, sounds, and offer enough distinction between each other to justify having them.
On topic though, the M4 should cost 1 supply as it's the standard rifle which most of the Army uses and the M16A4 should cost 2 or 3 supply as it's more accurate at range. We don't need a SCAR of any variety and the devs need to stop misleading people into thinking a PMC would actually do any of this sht that gets done in this game with the possible exception being Ambush and VIP escort.
Would be quite happy for them to replace the m16 with the m4 as the standard rifle, and ditch some of the weird and wonderful insurgent selections
It looks like Mod 0 might be select fire while the Mod 1 and any of the RIs are semi-only.
I don't think the devs intended Security to be PMCs, they seem like they're just supposed to be generic stand-ins for US soldiers.