Insurgency

Insurgency

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Spool Jun 12, 2015 @ 2:02pm
Should ADS *FOV CHANGE* be removed?
More specifically the zoom when you pull up your ironsights and not the zoom while using the hold breath key. I am also aware of the console commands to remove it, but I don`t plan to put myself at a disadvantage to counteract a nonsensical mechanic.

The majority of maps are way to small to even need most long range scopes let alone extra zoom for every weapon.
It deflates the skill level in a game already dominated by spraying magical Ap ammo that kills everything in one hit.(not trying to say I`m anything close to good)
It makes hold breath nearly worthless unless you are using a longer range scope.
It makes run and gun gameplay more viable, because why slow down to use the hold breath key to look ahead when your ironsights are just as good.
Also being able to change your zoom on the fly is a bit sketch.

Tell me why I am wrong or right either way hoping for a decent discussion.

*
Remove the change in fov when you ADS, oh hey there you go.
Last edited by Spool; Jun 12, 2015 @ 10:27pm
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Showing 1-15 of 21 comments
just because YOU dont use that mechanic or dont like it, does not mean it should be removed. I never use red dot sights, as i prefer iron sights, but I am not asking for them to be removed.
Spool Jun 12, 2015 @ 2:11pm 
Originally posted by pipi long stocking:
just because YOU dont use that mechanic or dont like it, does not mean it should be removed. I never use red dot sights, as i prefer iron sights, but I am not asking for them to be removed.
Great explanation as to why it is a good thing.
your reasons for removing it are pretty bad and based on nitpicking, rather than a real detriment to the game. dont like it, dont use it. but your reasons are pretty dumb.

deflates the skill level? how?

hold breath is worthless now? why?

run and gun is play choice, has nothing to do with the mechanic.

majority of the maps too small. NO, they're not, which makes the very mechanic you would ge t rid of , that much more necessary.

Maybe you're not a pixel hunter yourself, even on the smallest maps, but you're going to find yourself in the minority with your idea here.
Last edited by pipi long stocking; Jun 12, 2015 @ 2:23pm
Arc Jun 12, 2015 @ 2:22pm 
there is no pure advantage or one side and disadvantage on the other side.

Standard settings have zoom thus smaller FoV while disabled zoom means larger FoV.
Zoom with "focus" ability is the same.

It is purely preferential.
JuicyFruitDragon Jun 12, 2015 @ 2:23pm 
you can change the fov zoom variable on ADS with a console command. I forgot what it was, but there is a guide on the forums.
Spool Jun 12, 2015 @ 2:38pm 
Originally posted by pipi long stocking:
your reasons for removing it are pretty bad and based on nitpicking, rather than a real detriment to the game. dont like it, dont use it. but your reasons are pretty dumb.

deflates the skill level? how?

hold breath is worthless now? why?

run and gun is play choice, has nothing to do with the mechanic.

majority of the maps too small. NO, they're not, which makes the very mechanic you would ge t rid of , that much more necessary.

Maybe you're not a pixel hunter yourself, even on the smallest maps, but you're going to find yourself in the minority with your idea here.

bigger targets are easier to hit.

Unless you are using the 7x it is next to worth less. The default zoom is pretty close to what holding shift will give you and the weapon sway isn`t bad enough to need to be steadied.

You can only play within the confines of the current mechanics and having zoom makes it that much easier to sprint everywhere and rely on reflexes instead of positioning.

Yes these maps are small, even the wide open maps like buhriz aren`t that big.

Originally posted by Arc:
there is no pure advantage or one side and disadvantage on the other side.

Standard settings have zoom thus smaller FoV while disabled zoom means larger FoV.
Zoom with "focus" ability is the same.

It is purely preferential.
You can already have a large enough FoV by using the options slider. I`m not arguing that one is better than the other exactly but imo i think it is a bad mechanic and want to know why people think it is actually good.

Having zoom without actually having to do anything is by far different than having to stop and hold another button.
Last edited by Spool; Jun 12, 2015 @ 2:39pm
MrBrightside Jun 12, 2015 @ 2:51pm 
cl_ads_fov_scale 0
Spool Jun 12, 2015 @ 2:52pm 
Originally posted by MrBrightside:
cl_ads_fov_scale 0
yes i am aware of that I stated it in the first few lines.
MrBrightside Jun 12, 2015 @ 3:00pm 
Once you set the command it stays like that even after exiting the game, til' you set it back to 1...

If not then just put it in your config file.
Last edited by MrBrightside; Jun 12, 2015 @ 3:00pm
Arc Jun 12, 2015 @ 3:03pm 
Let's take a look on your statement:
" I`m not arguing that one is better than the other exactly but imo i think it is a bad mechanic"

vs

"Having zoom without actually having to do anything is by far different than having to stop and hold another button."

These are exact oposite (as in negates each other)

FoV slider can go to 110° maximum, for everybody (yes, everybody can set their FoV to maximum), while standard ADS you have zoom but you also have smaller FoV.

It's only matter of preference between FoV and Zoom, nothing is beating the other. Some may say that having large FoV all the time and zoom only when you need it is actually better. I woldn't, because it's preferential.

You're prefering zoom over FoV, it suits you better but it's not an advantage :)
Spool Jun 12, 2015 @ 3:17pm 
Originally posted by Arc:
Let's take a look on your statement:
" I`m not arguing that one is better than the other exactly but imo i think it is a bad mechanic"

vs

"Having zoom without actually having to do anything is by far different than having to stop and hold another button."

These are exact oposite (as in negates each other)

FoV slider can go to 110° maximum, for everybody (yes, everybody can set their FoV to maximum), while standard ADS you have zoom but you also have smaller FoV.

It's only matter of preference between FoV and Zoom, nothing is beating the other. Some may say that having large FoV all the time and zoom only when you need it is actually better. I woldn't, because it's preferential.

You're prefering zoom over FoV, it suits you better but it's not an advantage :)
My main point was that having the zoom in the first place is a bad thing, I wasn`t necessarily trying to argue zoom vs fov.
Originally posted by insano:
My main point was that having the zoom in the first place is a bad thing, I wasn`t necessarily trying to argue zoom vs fov.

and I say it's a good thing.
Arc Jun 12, 2015 @ 3:48pm 
Originally posted by insano:
My main point was that having the zoom in the first place is a bad thing, I wasn`t necessarily trying to argue zoom vs fov.

I explained to you that both FoV and zoom are tied together and if you use 1 you sacrificing the other. Also none is better than the other, as i said, some users will have zero zoom and larger fov and some have maximum zoom and minimum fov.

Example: long range battle, guy X have large zoom, shooting at guy Y, and guy Z will have large FoV, Z flanks guy X and kill him while guy X won't have a chance to spot him because of his "always on" zoom.

To explain that your "run and gun" argument is not valid: run and gun is usually CQB thing, and if you played any PVP CQB (fastpaced) game you would prefer larger FoV than any zoom because the more you see around you, the easier would it be for you to spot somebody.

If you want to argue about zoom then it would be better to say "it's not realistic", which is completely different iscussion theme with different results :), then i would say YES, it is not realistic, but not necessarly a bad thing from gameplay standpoint.

Exploit the other's disadvantage, he will do the same to you. That's skill based game right there :)
Last edited by Arc; Jun 12, 2015 @ 3:49pm
Spool Jun 12, 2015 @ 4:21pm 
Here you go since you dont seem to understand what I am saying.
This
cl_ads_fov_scale 0
http://steamcommunity.com/sharedfiles/filedetails/?id=460061407

Vs

This
http://steamcommunity.com/sharedfiles/filedetails/?id=460061443

I have no problem with customizable FoV but what does bother me is the fact that you get some magical zoom from pulling your weapon up.
Last edited by Spool; Jun 12, 2015 @ 4:21pm
Dawei87 Jun 12, 2015 @ 7:17pm 
Dude, you're not getting a "magical zoom". By default, when you pull up your iron sights the FOV lowers. This in effect makes things directly in front of you seem closer but at the sacrifice of losing your peripheral vision. As others have stated that presents a trade off that does not make one more viable than the other, only preference that may be determined by your own playstyle. Also, a someone can easily lower the FOV settings and achieve the same "magical zoom" at all times even without aiming down sights. This is why there is no actual advantage. If you prefer having the high FOV at all times even when aiming down sight (while still being able to 'focus' your vision) then you can.

I do wish there was a setting for this under gameplay or video settings because it is very useful and I don't think that a lot of people know about it.
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Date Posted: Jun 12, 2015 @ 2:02pm
Posts: 21