Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
-----------------------------------------------------------------------
#1. go to C:\Program Files (x86)\Steam\SteamApps\common\insurgency2\bin and right click on hammer or SDKlauncher and create a shortcut and place on desktop "suggested"
#2. open hammer make a simple map at first "suggested" and if you need examples for modes click File and open it should default to a folder with examples for push, checkpoint, etc and you will need at least an info_player_start and ins_spawnpoint to play as long as your map doesnt have any leaks
#3. you should save your map as say test_push and once you finish a map and ready to compile hit F9 and make sure you check "dont run the game after compiling"
#4. once compiled before testing and what not go to C:\Program Files (x86)\Steam\SteamApps\common\insurgency2\insurgency\maps and create a text file named the name of your map and use other texts in the map folder for what map type youre making like heights text these come with supported modes if you dont do this your map wont work
#5. once youve made a text file for the mode you want your map to be start the game open the console by default its ~ and type in map "map test_push" without qoutes
#6. if you want bots type sv_cheats 1 in console and then type ins_bot_add 16 for example and if bots dont spawn in or something you will probably have to do nav_generate to generate navigation for bots if it didnt already generate one by default and this can take quite a while depending on map complexity and size
==================================================================
-if you want to make a custom mode youre probably going to have to mess around with text files and things in hammer
-if you need any help using insurgency sdk there are a FEW tutorials on youtube for insurgency sdk specifically but most tutorials for like csgo sdk, css sdk, etc should work
-i would HIGHLY suggest at least looking at optimization tutorials for source
=== source sdk wiki can be found at https://developer.valvesoftware.com/wiki/SDK_Docs
one of the few tuts i found
https://www.youtube.com/watch?v=aWbSb0-xVTM
So this has helped me a hole lot, and i just made a small map and it loads up in the game and right when i'm about to spawn the game just crashes. Have i made a common mistake, or should i just redo everything from the top? It's cool if you don't know, it seems like you know a lot and i haven't really looked it up. But i'll probably get on that right now and i'll keep trying to figure it out. Thanks,
example text below with caps being the points named in hammer
"cpsetup.txt"
{
"push"
{
"AttackingTeam" "insurgents"
"controlpoint" "cap_5"
"controlpoint" "cap_push_b"
"controlpoint" "cap_push_c"
"spawnzones"
{
"disablespawns" "1"
"0" "spawnzone_push_a"
"1" "spawnzone_push_b"
"2" "spawnzone_push_c"
}
}
}
and the other tut
https://www.youtube.com/watch?feature=player_embedded&v=NUZIeIL83kE
thanks again for posting nightfury <3
That would be awesome since there aren't many tutorials for this game. Also it could bring more people who are interested into designing a map into this sort of thing, and there is nothing bad about that. I'd think if you had some extra time, that it would really be killer and help save a lot of time.