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If it do not working for you, it's problem at your end and not the game/server itself.
Also be sure you are running server WITHOUT Steam client (otherwise steam detects Ins server as a game and causing some troubles).
Post your startup BAT and be sure that server is connected to a Steam master server (= assigned ID)
To sum it up I ended up with the following launch options :
+maxplayers 32 -stringtables -console -port 27015 +map "siege_coop"
Normally a well set up config file (which I actually had) with maps in both custom folders (and in your clients custom folder... :( ) with these commands should work :)
It's weird that almost no game now makes clients download the required maps/mods to play on a server. Well even then transfer rates were super low, the good idea would be to run a temporary FTP background server from the a dedicated thread from which people would get the mods, god that's not even hard to implement =/ Well modding, network development and some other basic important thing to implement FIRST in an engine are much overlooked now... (yeah because this is not NWI's fault, it's more like Valve's fault with Source, which honestly a rather weird netcode at times)
AFAIK "-stringtables" changes map file (BSP), so you got version mismatch
also idk what you are talking about in the second part: If you mean that your server have custom maps/mods and it's downloaded from your server with low upload speed:
sv_allowdownload 1
sv_allowupload 1
sv_downloadurl "url_to_external_server"
Also basic set of cvars are all the same amongst all SRCDS variants (ins, CS:S, CS:GO, TF2, etc.) so it's up to admin to have set this properly.
If you want to stay informed, generate cvarlist always after each update (= do not copy any cvars from guide or cvarlist which you can find on the internet).
It's their responsibility, not mine...
In this particular case when there is no proper up-to-date guide how to host server, not even for basics, and certainly not for advanced systems like Theaters (which is by the way one of the most stupidiest system in this game). Game missing some core guides (rules explanation) for gamemodes, those on loading screens are just not enough. Pointlessly many gamemodes with no explanation whatsoever makes them hard to learn for newcomers.
Yea sure, we have some (and only some) of basic core functions of the server from it's core infrastructure (it's still SRCDS) already explained on the Internet, but with only this, you can't make proper setup.
I see some coop servers have default values like ~15 minutes/round, yet mp_roundtime is not round time at all. It's time till next objective is captured (yet not explain on any guide or cvarlist itself), coupled with mp_coop_min/max_bot_difficulty, yet another obsolete nonfunctional cvar, as an example in server_cooperative, Spectator mode is low priority so it's not properly functional since they broke it by latest major patch, and so on.
Not releasing changelog is like throwing an oil into the fire (can't remember proper words, but i think you got the point). + there are known problems with rented servers (or i should say, companies that run them), some do not have admin panel, in the others you must put support ticket if you want to change startup batch file, badly sorted files...
You see, it's not only unreleasing changelogs, it's coupled with other problems which can be easily fixed by Developers if they properly care. (and bs like Devs have their own jobs and Ins is hobby: Do devs charging money for this ? yes ? so it's their responsibility and their job, not mine or any other player, i'll support them as much as i can but still can't take responsibility for their faults)
I hear you ! More specifically when at least 50% of the CVARS (existing or added) don't have a self-explanatory name... Yeah I go the point :P The rented server issue remind me of a recent issue I have observed with some website hoster who do not let you modify AT ALL the php.ini (even through a ticket -_- like seriously? I can't customize my config? really?).
Well o top of that it's no more a hobby, now they created a proper company where they do actually work. I think devs today forget about minor easy-to-implement but over important features. For example being able to add a comment for a cvar which can be shown in the game's console and so on, this way they would do it immediately if smart enough, and then the player at least know what to do with it.
However, I have still had problems getting port forwarding rules to work correctly when running both. The solution for me was making my computer the DMZ host. You can do this in your router setup page.
Another trick that works for me on srcds servers is to exit steam, start the server, start steam and then start the game FROM STEAM.
Good luck
EDIT: It looks like you are using the dedicated server from your tools library. Those tools don't really work anymore. You need to download and run the server with SteamCMD.
Steam/SCMD equals, they do not have influence if server works or not, they're just download tools.
It is well documented that there are issues when downloading and running a srcds server through steam tools and not steamcmd. Maybe you dont use sourcemod or maybe you are just lucky. Either way you shouldn't be trying to deter people from doing things the correct way.