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Norðmaður 2014 年 6 月 11 日 上午 4:04
Can you remove ads zoom?
Anyone know of any commands that can remove this ? I find it highly annoying and messes with my situational awareness.
最后由 Norðmaður 编辑于; 2014 年 6 月 11 日 上午 4:45
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正在显示第 1 - 15 条,共 19 条留言
Arc 2014 年 6 月 11 日 上午 4:12 
right click to go back to hip aim, simple as that, even in real life you won't be aiming down the sights all the time :)
Norðmaður 2014 年 6 月 11 日 上午 4:19 
引用自 Arc
right click to go back to hip aim, simple as that, even in real life you won't be aiming down the sights all the time :)
Sure that works when you aren't scanning for targets. But when you are room clearing or moving in tight spaces it severely inhibits my situational awareness.
KalooNie 2014 年 6 月 11 日 上午 4:28 
...
Nikosawa 2014 年 6 月 11 日 上午 4:36 
just don't zoom in, just ads.
Norðmaður 2014 年 6 月 11 日 上午 4:45 
引用自 侍-Nikosawa-侍
just don't zoom in, just ads.
That's what i mean. The ads zoom, it's stupid and unrealistic.
最后由 Norðmaður 编辑于; 2014 年 6 月 11 日 上午 4:45
Attack Badger 2014 年 6 月 11 日 上午 5:00 
I think he's refering to the fact that when you ADS your FOV narrows, so it's almost like you have a magnified view. Rainbow 6 did the same thing.

As far as I know, no, you can't turn it off. And that's probably a good thing, because it would make it rather harder to use the AKMS/SKS/RPK.

If it bothers you that much, maybe you should switch to your pistol.
11.11.11 2014 年 6 月 11 日 上午 5:29 
引用自 Attack Badger
I think he's refering to the fact that when you ADS your FOV narrows, so it's almost like you have a magnified view. Rainbow 6 did the same thing.

As far as I know, no, you can't turn it off. And that's probably a good thing, because it would make it rather harder to use the AKMS/SKS/RPK.

If it bothers you that much, maybe you should switch to your pistol.

Yes that is what Whiz is talking about Badger. But I'm not a fan of your advice. The fov shrikage in ADS isn't in any way realistic When you look down the ironsights of a weapon in real life, your fov dosn't shrink, your perhipheral vision may if you close one eye, but it isn't strictly nessary to do so, certainly not with a reflex sight of any kind - which main advantage is that they allow you to aim with both eyes open - or not even centered down the axis of the weapon.

Certainly magnifying optics should decrease the fov - thats really the only way to give a sense of magnification in a game - but bare ironsights - or reflex / holographic sights shouldn't in my opinon. The camera should move forwards to create a better sight picture - particularly with long releif sights such as the AK's - but only holding your breath should distort your fov.

Personally I think it should be left up to the player. There should be a slider just below the global fov one in the game options menu - that lets you choose your fov value when ADS'ing. We already have seperate sensitivities - why not allow us to fully tailor our fov.

Regardless of my personal opinon, the dev's have already stated they redid all the fov values from the ground up in the last update - and they are aware they arn't the same as before. They've assured us that they will be redoing them Soon™

引用自 JBlum
Well it's important to note that we didn't do this intentionally. We actually re-wrote a lot of our weapon code for this update and had to re-do all the FOV values from scratch. So this is essentially more of an oversight than it is an intentional thing we did. I completely agree with you guys about the scale of the Eotech and much preferred it how it was before as well. I'll try and fix this up in a patch we put out before the weekend.
最后由 11.11.11 编辑于; 2014 年 6 月 11 日 上午 6:13
Norðmaður 2014 年 6 月 11 日 上午 5:32 
引用自 ||.||.||
引用自 Attack Badger
I think he's refering to the fact that when you ADS your FOV narrows, so it's almost like you have a magnified view. Rainbow 6 did the same thing.

As far as I know, no, you can't turn it off. And that's probably a good thing, because it would make it rather harder to use the AKMS/SKS/RPK.

If it bothers you that much, maybe you should switch to your pistol.

Yes that is what Whiz is talking about Badger. But I'm not a fan of your advice. The fov shrikage in ADS isn't in any way realistic When you look down the ironsights of a weapon in real life, your fov dosn't shrink, your perhipheral vision may if you close one eye, but it isn't strictly nessary to do so, certainly not with a reflex sight of any kind - who's main advantage is that they allow you to aim with both eyes open - or not even centered down the axis of the weapon.

Certainly magnifying optics should decrease the fov - thats really the only way to give a sense of magnification in a game - but bare ironsights - or reflex / holographic sights shouldn't in my opinon. The camera should move forwards to create a better sight picture - particularly with long releif sights such as the AK's - but only holding your breath should distort your fov.

Personally I think it should be left up to the player. There should be a slider just below the gloval fov one in the game options menu - that lets you choose your fov value when ADS'ing. We already have seperate sensitivities - why not allow us to fully tailor our fov.

Regardless of my personal opinon, the dev's have already stated they redid all the fov values from the ground up in the last update - and they are aware they arn't the same as before. They've assured us that they will be redoing them Soon™

引用自 JBlum
Well it's important to note that we didn't do this intentionally. We actually re-wrote a lot of our weapon code for this update and had to re-do all the FOV values from scratch. So this is essentially more of an oversight than it is an intentional thing we did. I completely agree with you guys about the scale of the Eotech and much preferred it how it was before as well. I'll try and fix this up in a patch we put out before the weekend.
This guy gets it.
Dr.Wholian? 2014 年 6 月 11 日 上午 10:10 
I agree, you should not be forced to narrow your FOV to aim in situations like CQB where peripheral vision is important.

In my upcoming mod, the FOV change during ADS is removed. You retain full FOV unless you hold the sprint key to engage the focus function. To help in long distance, the focus function was changed to allow you to stay zoomed for longer, however the bonuses you get to sway and recoil are reduced to compensate. It's more of a manual zoom key than a breath control key now.

Ideally FOV would not be tied to ADS or breath control and instead would be adjusted with the mouse wheel or separate key on the fly.
最后由 Dr.Wholian? 编辑于; 2014 年 6 月 11 日 上午 10:13
Norðmaður 2014 年 6 月 11 日 下午 1:02 
引用自 Dr.Wholian?
I agree, you should not be forced to narrow your FOV to aim in situations like CQB where peripheral vision is important.

In my upcoming mod, the FOV change during ADS is removed. You retain full FOV unless you hold the sprint key to engage the focus function. To help in long distance, the focus function was changed to allow you to stay zoomed for longer, however the bonuses you get to sway and recoil are reduced to compensate. It's more of a manual zoom key than a breath control key now.

Ideally FOV would not be tied to ADS or breath control and instead would be adjusted with the mouse wheel or separate key on the fly.
So you managed to remove the ads zoom fully? Could you possibly make a mod of no ads zoom only on the side? I would greatly appreciate that!
11.11.11 2014 年 6 月 11 日 下午 2:52 
引用自 Dr.Wholian?

In my upcoming mod...

Stop making us more eager Wholian, just get it ready and uploaded <_<
Norðmaður 2014 年 6 月 11 日 下午 10:25 
引用自 Dr.Wholian?
I agree, you should not be forced to narrow your FOV to aim in situations like CQB where peripheral vision is important.

In my upcoming mod, the FOV change during ADS is removed. You retain full FOV unless you hold the sprint key to engage the focus function. To help in long distance, the focus function was changed to allow you to stay zoomed for longer, however the bonuses you get to sway and recoil are reduced to compensate. It's more of a manual zoom key than a breath control key now.

Ideally FOV would not be tied to ADS or breath control and instead would be adjusted with the mouse wheel or separate key on the fly.
Could you just tell me where the ads fov settings are located so i can make my own mod?
cG. KCIV 2014 年 6 月 12 日 上午 6:38 
引用自 Whiz
引用自 Dr.Wholian?
I agree, you should not be forced to narrow your FOV to aim in situations like CQB where peripheral vision is important.

In my upcoming mod, the FOV change during ADS is removed. You retain full FOV unless you hold the sprint key to engage the focus function. To help in long distance, the focus function was changed to allow you to stay zoomed for longer, however the bonuses you get to sway and recoil are reduced to compensate. It's more of a manual zoom key than a breath control key now.

Ideally FOV would not be tied to ADS or breath control and instead would be adjusted with the mouse wheel or separate key on the fly.
Could you just tell me where the ads fov settings are located so i can make my own mod?

^^ this is why I dont like steam workshop. to much "editing" of gameplay. skins are fine remaking your "zoom" for server play is wrong. just saying.
Dr.Wholian? 2014 年 6 月 12 日 上午 7:02 
引用自 Whiz
Could you just tell me where the ads fov settings are located so i can make my own mod?
It's kind of a complicated process.

You need GCFScape to open the game's vpk files. In your insurgency folder, find a vpk called something like "insurgency_misc_directory" and then open it up and find the scripts>theaters folders. I recommend extracting the entire theaters folder so you can see all the default settings. Then you want to look in default_player and base_weapon, if I remember the names correctly - in both of those places there's places to set the fov change during ADS to 0.

However, a lot of the weapons have their own ADS increases, so you will also have to go through every weapon and take that out. Then in the end, you have to paste all your changes into one theater file and run it on your server with these instructions:

http://www.playinsurgency.com/forums/topic/2547-messing-around-with-the-theater-system/

...and of course then it will only work for your server unless other server owners download it. You can't just change it for yourself and get no ADS zoom on everyone else's server. (Unfortunately.)
Norðmaður 2014 年 6 月 12 日 下午 9:37 
引用自 Dr.Wholian?
引用自 Whiz
Could you just tell me where the ads fov settings are located so i can make my own mod?
It's kind of a complicated process.

You need GCFScape to open the game's vpk files. In your insurgency folder, find a vpk called something like "insurgency_misc_directory" and then open it up and find the scripts>theaters folders. I recommend extracting the entire theaters folder so you can see all the default settings. Then you want to look in default_player and base_weapon, if I remember the names correctly - in both of those places there's places to set the fov change during ADS to 0.

However, a lot of the weapons have their own ADS increases, so you will also have to go through every weapon and take that out. Then in the end, you have to paste all your changes into one theater file and run it on your server with these instructions:

http://www.playinsurgency.com/forums/topic/2547-messing-around-with-the-theater-system/

...and of course then it will only work for your server unless other server owners download it. You can't just change it for yourself and get no ADS zoom on everyone else's server. (Unfortunately.)
Thanks for taking the time to helping me out! Was afraid i could not make a personal ads mod and use it on all servers so i guess we will just have to wait for an update that allows you to change the ads fov to our likings. Still going to try it out tho :)
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发帖日期: 2014 年 6 月 11 日 上午 4:04
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