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Noob-tube is my primary weapon
For game balancing purpose....One mini-nuke at a time is plenty
And because RPG massacres people enough. We got enough explosives.
Real RPG-7's use a shaped charge designed to pierce vehicles, which does a weak job of channeling shrapnel in all directions for anti-personnel use. Additionally, the "one mininuke" is just bad gameplay, ensuring that any class devoted to RPG use won't get to actually use their role-based item except for one potshot per spawn.
Realistically, the AOE should be no better than a frag grenade, which means that carrying 2 rounds and lower supply cost would be balanced. This also means that RPG roles would get to use their class-based item twice as frequently, and not so motivated to entirely drop their class-based item due to its punishing supply cost and marginal functional use.
I mean come on, this is just obvious stuff which has remained unaddressed since beta.
I think the current RPG balance is fine, and perfectly plausible.
The large kill/wound radius could be due to the insurgents using GP (high explosive) rockets instead of shaped charge/HEAT (High Explosive Anti Tank). This is not outside the realm of possibility; other types of RPG rockets were produced by the Soviets and are still floating around IRL.
It could be due to the insurgents fitting shrapnel collars of some sort on their rockets. Not terribly unusual IRL; this was allegedly innovated by various revolutionary and insurgent groups to increase the anti-helicopter abilities of RPG rockets.
Or, most plausibly, the "mini-nuke" effect could be modeling the traumatic blast effects of simply being near an RPG detonation, which IIRC is by far one of the most common wounding mechanisms of RPG detonations IRL.
Remember that being directly hit by shrapnel or the warhead/supersonic molten copper jet is only part of the lethality of a rocket like this: the blast effects are also extremely lethal to the human body and brain, and affect a much larger radius than the relatively few pieces of shrapnel that are produced.
I'm not saying changes to RPG mechanics are a bad idea, but it would change important, foundational mechanics that the entire community would have to adjust to. Not something to be taken lightly, gamers are a notoriously touchy lot ;)
Moreover, the limitations of the current penetration mechanics simply won't allow them to get that bad. The projectile itself won't actually penetrate any cover - the only part that penetrates is the AOE (which is not actually directional). Thus no matter how high the penetration value is, you can frequently put any old object, be it some sheet metal debris, a window or flimsy part of an auto body, and it will stop the warhead many meters short, such that the AOE doesn't reach you.
The velocity is also a tiny fraction of the speed real RPG's actually travel at, as a result of engine restrictions on projectile speeds. So for all intents and purposes, these really are more like 40mm's with extra penetration and flatter trajectory more than real RPG's, and need to be balanced as such.
The anti-personal rounds are visibly quite different from the HEAT rounds, and quite obviously not what has been modeled in-game. If you do any photo research, you'll see that the vast majority of RPG rounds shown in use by actual insurgents or found in captured weapon caches in Iraq and Aghanistan are only HEAT rounds.
We have had community members who served overseas, who survived actually having RPGs fired at them IRL, who said the current AOE was too wide.
Given that the core mechanics are hardly perfect and have mostly stagnated with little improvement since beta, I don't know that they're worth tip-toeing around so carefully.
Regarding wall penetration, I figured the RPG rockets modeled in-game are likely older models, probably the PG-7 or PG-7V rockets due to the flutes stamped on the nosecone, as seen here - http://vignette1.wikia.nocookie.net/insurgency/images/9/98/INS_RPG-7.png/revision/latest/scale-to-width/300?cb=20140712051129. The upgraded PG-7V single-warhead rocket (circa 1961) is listed as penetrating 260mm of armor, certainly enough to punch through a standard brick or concrete wall that doesn't have debris obscuring the surface. The PG-7VL single-warhead rocket (circa 1977) is listed as penetrating ~500mm of armor, or 1.5M (five feet) of brick, or 1.1m of reinforced concrete. While I haven't found a non-armor material penetration figure for the older rocket, it stands to reason it could be a hazard to players taking cover behind many exposed walls in Insurgency.
Perhaps slightly increased penetration with a more limited blast radius would be a step towards more realistic modeling of the weapon characteristics, since the vast majority of RPG rockets produced were indeed armed with HEAT warheads.
My sources for both my RPG posts:
http://world.guns.ru/grenade/rus/rpg-7-e.html
http://www.armyrecognition.com/russia_russian_army_light_heavy_weapons_uk/rpg-7_anti-tank_grenade_rocket_launcher_technical_data_sheet_specifications_information_description.html
https://en.wikipedia.org/wiki/RPG-7
* edit - fixed Insurgency game RPG image link
Exactly. They shouldn't be a mini nuke.