Steamをインストール
ログイン
|
言語
简体中文(簡体字中国語)
繁體中文(繁体字中国語)
한국어 (韓国語)
ไทย (タイ語)
български (ブルガリア語)
Čeština(チェコ語)
Dansk (デンマーク語)
Deutsch (ドイツ語)
English (英語)
Español - España (スペイン語 - スペイン)
Español - Latinoamérica (スペイン語 - ラテンアメリカ)
Ελληνικά (ギリシャ語)
Français (フランス語)
Italiano (イタリア語)
Bahasa Indonesia(インドネシア語)
Magyar(ハンガリー語)
Nederlands (オランダ語)
Norsk (ノルウェー語)
Polski (ポーランド語)
Português(ポルトガル語-ポルトガル)
Português - Brasil (ポルトガル語 - ブラジル)
Română(ルーマニア語)
Русский (ロシア語)
Suomi (フィンランド語)
Svenska (スウェーデン語)
Türkçe (トルコ語)
Tiếng Việt (ベトナム語)
Українська (ウクライナ語)
翻訳の問題を報告
Tech/Gameplay limitation:
Graphics limitation
FPS limitation
No special features (look at Nvidia)
Any type of mods are near bannable
No text chat
Community:
The player base is a bit dumbed down (no offense to them, but it is true)
They are a good source to farm money from (less work put into games)
Younger audience
Younger audience = less teamplay, community is not as big, community is a bit toxic, more money to farm, more jerks, more arguing, ect... To sum it up, basically everything a undeveloped/unintelligent mind would do.
Effects on PC
Toxic audience might spread
Less quality content
Graphics downgrade
Updates take longer
Overall gameplay downgrade
Basically anything a console can't do and what they'd affect.
And the part I'm worried the most about...
Effect on developers:
https://www.youtube.com/watch?v=ON-7v4qnHP8
When it comes to graphics, for every person that feels the graphics were hampered to be kept scalable to consoles, there is another gamer happy that their potato can still run the game. Insurgency is an incredibly easy to run game and a lot of people may have to upgrade their setup to play this updated version as it is. Not saying whether that's a good or a bad thing, but that is a definate factor that the developers I'm sure are keeping in mind.
It's interesting that you think consoles have a monopoly on toxic communities, I've found cool people and found plenty of jerks on both console and PC.
No offense, but PC gamers aren NOT actually smarter than console players. Do PC players on average have more tech knowledge? You betcha. Does that mean console gamers have a lower IQ? No, it just means they aren't interested in learning about computers.
Lastly, I have yet to see anyone adequetly explain how the gameplay would be "downgraded" or "dumbed down". It's a shooter, a pretty bare bones one at that. In fact, you could make the argument that Insurgency is a dumbed down shooter, because it doesn't have fancy kill-cams, gun skins, perks, unlocks, and other superfluous garbage that detract and distract players from the actual gameplay on most AAA shooters.
This isn't like an RTS game that can be reduced to an over glorified rock paper scissors game (Halo Wars and Tom Clancy's Endwar I'm looking at you). As long as they keep the free aim mechanic, high lethality, and spawn systems the same and keep the, no exp gating approach, I really don't see how the gameplay will be "dumbed down" as some people are suggesting.
Huh, PS4 packs stronger hardware than what I run, and I run Insurgency at good FPS on medium settings..
Games like Battlefield 4 or Warframe or so all run 1080p @ 60 FPS on PS4 and Xbox One.
What special features?
Doing mods is often very difficult due to the lack of easy access to different development and distribution tools, but why should this affect PC gamers negatively?
Again, doesn't affect PC gamers in any manner.
I've seen a lot more adult behaviour in Warframe or World of Tanks on PS4 than I've ever seen in LoL or CS:GO on PC.
It depends more on the game than it does on the platform, I'd wager to say.
What you guys are describing as being the fault of consoles is really the fault of specific game developers and specific gaming communities. There are good multiplatform games (like Warframe). The reason games are dumbed down is not consoles, the reason they are dumbed down is that gamers aren't a segragated, minor market anymore. Nowadays everyone is a gamer so of course most games are made to be enjoyable for most people. This doesn't mean that games that intentionally seek for a more hardcore audience had to do so if they commited to being multiplatform.
(And for the record, I'm not a console fanboi either. Haven't personally had any since PS2 and don't look for one either, though I do play on one at where I work now and then. But I like my keyboard + mouse combo and open development environments very much, thank you!)
Call of Duty
Battlefield
Rainbow Six
Doom
Crysis
(Hitman?)
I wouldn't say it's without precedent.
Not sure why you're listing Doom up there, but as for everything else, I see greedy publishers being the problem there, not the developers, and certainly not being multiplatform. It's like Tzaeru said above, games with wider appeal generally make more money regardless of platform, and the big publishers like Activision, EA, and Ubisoft have the absolute final say on what the games they publish will be like. It's the desire for crossover appeal that's driving these homogenous AAA games, not being on consoles.
I would remind you that Call of Duty 2 was also available on consoles, it did not immediately turn into what it is today. It was when Infinity Ward captured lightning in a bottle with CoD4 that activison got all stary eyed. And everyone else was looking at CoD's huge sales and said, "we need to do that too".
But yes, I sorely miss Rainbow 6 games having a proper planning stage etc.
I think this has less to do with consoles and more to do with courting a larger audience though.
The thing is, the audience for Michael Bay braindead blockbusters may be large, but they get their fill fairly easily. Market saturation is a meaningful thing in games, and there's a lot of value in finding in an underserved niche and doing it very well. The hope, I guess, is that NWI and Focus can see that.
Because it has been. Unless its gets some very drastic changes before release.
Enemies drop ammo, trailers have shown the game off to be quite slow(made worse when they use a controller to play the game), universal ammo, etc. The alpha test was severely disappointing. The people that enjoyed it were mainly console/casual gamers while on hte other side(actual PC FPS gamers and arena FPS lovers) hated it. Universal ammo, double jumping, no strafe jumping, loadouts( that also force only two weapons max that can be used at any time), felt quite slow(to me it felt like Halo or any other console shooter), etc
Honestly I thought he might be talking about Doom 3 which was why I was surprised. Anyway, regarding the new Doom, not every game lives up to it's predecessor, that's a game thing in general, not a platform thing.
I know PC and consoles have about the same amount of idiots, but I find consoles to contain more children (the only experience I speak of is from playing a bunch of CoDs on the 360), which I personally really dislike. So I what I was saying was rather more of my opinion and experiences with the community, rather than the whole community.
I don't mean by IQ, but I mean as in more thoughtful. Someone who spends 2000 dollars on their PC is more likely to wonder if the game is well optimized than a person who spent 400-500 on their XB One.
And I'm thinking dumbed down as in less recoil, guns do lower damage, no chambering your weapon, smoke not as useful, no supression, weight matters less (I personally think it needs to matter more), things that just make the games easier and that require less thinking.
But the thing is, those AAA features don't make it a shooter- it makes it a shooter with customization (gun skins, unlocks, ect). Taking away the customization doesn't mean its any less of a shooter, it just means it doesn't have customization.
I know consoles can run some games well, but PC can run all games even better (if haven't been capped, and/or if they have been optimized/ported well- and if they weren't that would be the developers fault).
https://developer.nvidia.com/content/introducing-nvidia-gameworks
It doesn't impact negitively, thats why I put it under the limitations catagory.
Again, that is why I put it under "Tech/Gameplay limitations"- not "Effects on PC"...
And that is true- it does matter on game, but in my *opinion* consoles are better at dragging in some of the annoying people (I think that for actual reasons, not just because I dislike consoles).
EDIT
And sorry for not quoting the exact parts I was responding to, it was just too much copy and pasting and too much room for mistakes to be made :)
See, I just get confused by the phrases people are throwing around because that wouldn't be a downgrade, it would just change the core experience. If they were to change the recoil and the movement and all those things you mentioned it would be a completely different game. The good news is NWI has a publisher who has allowed them to maintain full creative rights to the game, and they say they aim to bring the Insurgency experience we have now to the consoles, rather than redesign the experience, so I have a high degree of confidence we won't see them ruin this. I can definately understand the healthy dose of skeptisism that a lot of people have, but the point I'm driving at is it always comes down to the developer, or unfortunately too often the publisher, ends up responsible if after moving a game to multiplatform they don't stay true to what made the original game good. There can be many reasons for it, but there is no console vodoo black magic that automatically makes games go to ♥♥♥♥.
Slower ? No. It'll be faster. Think COD-fest. You can also bet it will have a fuller HUD interface and crosshairs, fast ADS speeds, and quick-throw grenade hotkeys. Things which the game isn't supposed to have. And, yeah, aim-assist.
"Although the game is being developed for console, it will stay true to its PC roots by ensuring our dedicated audience has a seamless transition to the new game"
What a joke. We all know that 70 percent of PC titles are bad console ports. There's no reason NWI couldn't have done the UE porting of assets and redesigns themselves. UE4 is free, after all. And they have made good $$ off this game. Unless they are gonna be handling the PC version to make sure it plays well and gets all the same PC specific graphics features and settings as INS Source, don't expect a properly optimized game.
Looking at Insurgency, there's no reason Sandstorm can't be primarily developed on PC and then ported to consoles. This is why we on PC get shafted.
We should start a petition, unless the devs promise the game isn't gonna be downsized or dumbed down or ported lazily.
Also..
WHAT ABOUT MODS ?