Insurgency

Insurgency

檢視統計資料:
Thomaslinxin 2016 年 2 月 8 日 上午 2:05
Better bot AI setting,Yes! I fexed the bots ai !!!
Yes! I fexed the bots ai.............soon!!!
Copy the following code add to the location of these documents, and save them
location:
F:\Steam\SteamApps\common\insurgency2\insurgency\cfg
documents:
server_solo.cfg
server_skirmish.cfg
server_push.cfg
default_server_skirmish.cfg
default_server_push.cfg
default_server_checkpoint.cfg
.........
and anyothers if you want to fix.....

OK,here is the code:
//====================增强部分//2.1===============================
======================Better AI setting 2.1===========================
"ins_bot_change_difficulty" "3"
//No matter what difficulty you enter, the robot makes no difference, this directive is completely useless


"bot_damage" "1"
//Robot can cause how much damage, I think I was "1" should be all hurt

"bot_fov_attack_base" "360"
//I think the robot can see how many angles, the original robot even if you are in front of him, he can not see you
"bot_fov_idle_base" "360"
"ins_bot_attack_pistol_fire_rate" "0.2"
"bot_grenade_think_time" "0"

//I don't know why there are so many errors in the targeting of the robot, which makes the robot's aiming at very poor, if their results are superimposed, then our robot's aiming at how bad
//And I don't know the specific meaning of their data.

"bot_aim_aimtracking_base" "1" //
"bot_aim_aimtracking_frac_easy" "0"
"bot_aim_aimtracking_frac_hard" "0"
"bot_aim_aimtracking_frac_impossible" "1"
"bot_aim_attack_aimtolerance_frac_easy" "0"
"bot_aim_attack_aimtolerance_frac_hard" "0"
"bot_aim_attack_aimtolerance_frac_impossible" "1"
"bot_aim_attack_aimtolerance_frac_normal" "0"
"bot_attack_aimpenalty_amt_frac_dark" "0.2"
"bot_attack_aimpenalty_amt_frac_easy" "0.0"
"bot_attack_aimpenalty_amt_frac_hard" "0.0"
"bot_attack_aimpenalty_amt_frac_impossible" "0.0"
"bot_attack_aimpenalty_amt_frac_light" "0.0"
"bot_attack_aimpenalty_time_close" "0.00"
"bot_attack_aimpenalty_time_far" "0.01"
"bot_attack_aimpenalty_time_frac_dark" "0.01"
"bot_attack_aimpenalty_time_frac_light" "0.00"

//Attack delay, this setting is too bad, he makes the robot looks like a fool, the robot to see you but nothing to do
//worse is the original time of several seconds, if the superposition of time, so our robot is how slow

"bot_attackdelay_base" "1"
"bot_attackdelay_frac_desiredrange" "0.00"
"bot_attackdelay_frac_difficulty_easy" "0.00"
"bot_attackdelay_frac_difficulty_hard" "0.00"
"bot_attackdelay_frac_difficulty_impossible" "0.00"
"bot_attackdelay_frac_hipfirerange" "0.00"
"bot_attackdelay_frac_maxrange" "0.02"
"bot_attackdelay_frac_outofrange" "0.02"
"bot_attackdelay_frac_outsidefov" "0.1"
"bot_attack_reaimtimer_max" "0.0"
"bot_attack_reaimtimer_min" "0"
"bot_attack_retarget_maxtime" "0.0"
"bot_attack_retarget_mintime" "0"

"bot_aimtracking_frac_impossible" "1"
"bot_recognizetime_frac_impossible" "1"

"ins_bot_arousal_frac_aimpenalty_max" "0.016"
"ins_bot_arousal_frac_aimpenalty_med" "0.015"
"ins_bot_arousal_frac_aimpenalty_min" "0.01"
"ins_bot_arousal_frac_aimtolerance_max" "0.01"
"ins_bot_arousal_frac_aimtolerance_med" "0.005"
"ins_bot_arousal_frac_aimtolerance_min" "0.002"

//I don't know why need shoot deviations, recoil enough for a robot to shoot is very poor

"ai_shot_bias_max" "0.0"
"ai_shot_bias_min" "0"

"ins_bot_arousal_combat_max" "0.02"
"ins_bot_arousal_firing_max" "0.02"
"ins_bot_arousal_frac_attackdelay_max" "0.00"
"ins_bot_arousal_frac_attackdelay_med" "0.00"
"ins_bot_arousal_frac_attackdelay_min" "0.00"
"ins_bot_arousal_frac_recognizetime_min" "0.00"
"ins_bot_arousal_frac_recognizetime_med" "0.00"
"ins_bot_arousal_frac_recognizetime_max" "0.00"
"ins_bot_enemy_seen_notify_distance" "750"

//What? ! Robots need time to identify the enemy? It's been a long delay time of the attack, coupled with this, robots are more slow?

"bot_silhouette_discover_timer" "0.01"
"bot_silhouette_scan_frequency" "0.01"
"bot_silhouette_readtime_clear" "0.0"
"bot_silhouette_readtime_dark" "1.0"
"bot_silhouette_readtime_fuzzy" "0.05"

"ins_bot_rpg_minimum_player_cluster" "2"
"ins_bot_rpg_player_cluster_radius" "460"
"ins_bot_rpg_player_cluster_bloat" "20"
"bot_rpg_spawn_attackdelay" "1"

//Pull the trigger, how long time robot pull it.

"bot_attack_burst_maxtime" "1.0"
"bot_attack_burst_mintime" "0.1"

//What? ! Target interference? Robot is how unattractive to be aimed at

"bot_targeting_noise_x_base" "0"
"bot_targeting_noise_x_frac_desiredrange" "0"
"bot_targeting_noise_x_frac_hipfirerange" "0"
"bot_targeting_noise_x_frac_maxrange" "0"
"bot_targeting_noise_y_base" "0"
"bot_targeting_noise_y_frac_desiredrange" "0"
"bot_targeting_noise_y_frac_hipfirerange" "0"
"bot_targeting_noise_y_frac_maxrange" "0"
"bot_targeting_noise_z_base" "0"
"bot_targeting_noise_z_frac_desiredrange" "0"
"bot_targeting_noise_z_frac_hipfirerange" "0"
"bot_targeting_noise_z_frac_maxrange" "0"
=================================================================

The robot looks much better now!!!!!, but there's a serious problem:

I didn't find what conditions make the robots decide to attack!!??

Therefore, the robot will see you don't do nothing......................:steamfacepalm:


最後修改者:Thomaslinxin; 2016 年 2 月 8 日 上午 2:06
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目前顯示第 1-11 則留言,共 11
Slug 2016 年 2 月 8 日 上午 2:50 
do you have a server running these specs?
post ip. im keen to see
Tajin 2016 年 2 月 8 日 上午 6:47 
Bots with 360 degree vision? No thanks!

I'm all for making bots harder, but they should still be realistic.

Its easy to turn the bots into deadly rambo-killing-machines but where's the fun in that?
The key is to find the sweet spot that makes bot tough but still believable instead of just unfair.
最後修改者:Tajin; 2016 年 2 月 8 日 上午 6:49
Stevoid 2016 年 2 月 8 日 上午 10:22 
引用自 Tajin
Bots with 360 degree vision? No thanks!

I'm all for making bots harder, but they should still be realistic.

Its easy to turn the bots into deadly rambo-killing-machines but where's the fun in that?
The key is to find the sweet spot that makes bot tough but still believable instead of just unfair.

this
< blank > 2016 年 2 月 8 日 下午 12:54 
I think the cvars for bot fov is bot_vis. Like this: bot_vis_fov_attack_base.
Thomaslinxin 2016 年 2 月 8 日 下午 4:46 
Oh?Could you tell me more about it ?
I think the cvars for bot fov is bot_vis. Like this: bot_vis_fov_attack_base.
Thomaslinxin 2016 年 2 月 8 日 下午 5:44 
引用自 Tajin
Bots with 360 degree vision? No thanks!

I'm all for making bots harder, but they should still be realistic.

Its easy to turn the bots into deadly rambo-killing-machines but where's the fun in that?
The key is to find the sweet spot that makes bot tough but still believable instead of just unfair.
Thank you, but I just want to make BOT see players don't do nothing.
< blank > 2016 年 2 月 8 日 下午 7:29 
引用自 ThomasLX
Oh?Could you tell me more about it ?
I think the cvars for bot fov is bot_vis. Like this: bot_vis_fov_attack_base.

It's their feild of vision in degrees. bot_vis_fov_attack_base 180 means the bots vision spans 180 degrees while they're attacking or in "attack mode".
There are other cvars that adjust the bot fov via fractions depending on dificulty.
Type bot_vis in console and a drop-down list of cvars with bot_vis as a prefix will descend.
Thomaslinxin 2016 年 2 月 10 日 上午 3:09 
引用自 jballou
Not to beat a dead horse, but
https://raw.githubusercontent.com/jaredballou/insurgency-data/master/cfg/betterbots.cfg
Might like it.
Thanks~
Sir. Barnaby | trade.tf 2016 年 12 月 30 日 上午 8:49 
It makes the bots harder? Im just asking, i havent tried the code yet.
Mr.Sandpyle- 2023 年 9 月 23 日 上午 7:31 
how do i install that ?
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張貼日期: 2016 年 2 月 8 日 上午 2:05
回覆: 11