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回報翻譯問題
post ip. im keen to see
I'm all for making bots harder, but they should still be realistic.
Its easy to turn the bots into deadly rambo-killing-machines but where's the fun in that?
The key is to find the sweet spot that makes bot tough but still believable instead of just unfair.
this
It's their feild of vision in degrees. bot_vis_fov_attack_base 180 means the bots vision spans 180 degrees while they're attacking or in "attack mode".
There are other cvars that adjust the bot fov via fractions depending on dificulty.
Type bot_vis in console and a drop-down list of cvars with bot_vis as a prefix will descend.
https://raw.githubusercontent.com/jaredballou/insurgency-data/master/cfg/betterbots.cfg
Might like it.