Insurgency

Insurgency

Lihat Statistik:
Optics in house to house combat.
I think the game should allow for the removal or optics during the battle. If I was on the battlefield in real life I am sure would have to use this tactic during a house to house combat situation. Let me know what you think :) ps love this game.
Terakhir diedit oleh WeeScottyDog; 4 Feb 2016 @ 12:06pm
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Menampilkan 31-45 dari 55 komentar
Diposting pertama kali oleh jballou:
There's a reason armorers use a torque wrench and alternating pattern when they attach optics to a weapon
Which is of course so they don't bend the tube/glass which would distort/damage the optic.

If you're just talking point shooting with an M68. . . .. But it also takes time, is a sensitive item, and the decision about what optic to bring for the mission should have been made before you even got into the fight.
I'm not sure I agree with that completely. Popular optics like Aimpoint and EO Tech have a "professional" reputation over alternatives like, say, NC Star, for a reason.

. . . . be the guy who watches his squad get wiped out by Haji. . . . . Taking off the optics in the field is an absolute no-go at this station.
I agree here.
jballou 10 Feb 2016 @ 2:44am 
Sorry, I meant as in Army logistics "sensitive item", i.e. lose it and it's your ass in front of the sergeant major explaining how you lost something so critical to the mission. I had an ELCAN on my SAW when I got there and it would lose zero and weighed a ton, it looks well built but was a piece of crap. When I got to my next station, I had an M4 with a really abused CCO that I shot 39/40 with at the range. Aimpoint makes great gear.
Shooter-90 11 Feb 2016 @ 2:04am 
Diposting pertama kali oleh id FREEK:
I think the game should allow for the removal or optics during the battle.

If they want to keep with realism, it should lose zero when you take it off.

Oh even better, allow you to change the how you zero the sights.

This will definitely make a lot of newbies angry when they find the button to remove sights.
Hey everyone thanks for ya comments,loving the debate here it is making for an interesting read. I had no idea about this or if it would be a feasible thing to do in real life due to my knowledge on such things is a big fat zero.

Diposting pertama kali oleh Shooter-90:
Diposting pertama kali oleh id FREEK:
I think the game should allow for the removal or optics during the battle.

If they want to keep with realism, it should lose zero when you take it off.

Oh even better, allow you to change the how you zero the sights.

This will definitely make a lot of newbies angry when they find the button to remove sights.

I like that idea. It should definitely lose the zero once it has been removed. That would give the player a chance to contemplate that consequence of the will I or won’t I scenario! putting them under some pressure before doing so.

Also Love your comment jballou “you don't want to be the guy who watches his squad get wiped out by Haji, and has to yell "Wait a minute, my optics aren't on yet!" as you furiously strip the screws with a Leatherman.” It painted a vivid scene for me hehe.

Raikoh42 11 Feb 2016 @ 8:41pm 
Diposting pertama kali oleh id FREEK:
Hey everyone thanks for ya comments,loving the debate here it is making for an interesting read. I had no idea about this or if it would be a feasible thing to do in real life due to my knowledge on such things is a big fat zero.

Diposting pertama kali oleh Shooter-90:

If they want to keep with realism, it should lose zero when you take it off.

Oh even better, allow you to change the how you zero the sights.

This will definitely make a lot of newbies angry when they find the button to remove sights.

I like that idea. It should definitely lose the zero once it has been removed. That would give the player a chance to contemplate that consequence of the will I or won’t I scenario! putting them under some pressure before doing so.

Also Love your comment jballou “you don't want to be the guy who watches his squad get wiped out by Haji, and has to yell "Wait a minute, my optics aren't on yet!" as you furiously strip the screws with a Leatherman.” It painted a vivid scene for me hehe.

Instead of doing this when removing your sight, which i don't find ever feasible, why not make this an effect with weapons you pick up off the ground? maybe it shoots higher than normal or to the left or right some. If possible have it be a random change too so the effect is never the same, this would represent using someone else's zero which often isn't like your own.
Sterling 12 Feb 2016 @ 10:30am 
Diposting pertama kali oleh raikoh42:
Diposting pertama kali oleh id FREEK:
Hey everyone thanks for ya comments,loving the debate here it is making for an interesting read. I had no idea about this or if it would be a feasible thing to do in real life due to my knowledge on such things is a big fat zero.



I like that idea. It should definitely lose the zero once it has been removed. That would give the player a chance to contemplate that consequence of the will I or won’t I scenario! putting them under some pressure before doing so.

Also Love your comment jballou “you don't want to be the guy who watches his squad get wiped out by Haji, and has to yell "Wait a minute, my optics aren't on yet!" as you furiously strip the screws with a Leatherman.” It painted a vivid scene for me hehe.

Instead of doing this when removing your sight, which i don't find ever feasible, why not make this an effect with weapons you pick up off the ground? maybe it shoots higher than normal or to the left or right some. If possible have it be a random change too so the effect is never the same, this would represent using someone else's zero which often isn't like your own.
Please, no. I'd like to not play poker when picking up a weapon.
Shooter-90 12 Feb 2016 @ 4:58pm 
Diposting pertama kali oleh Mercury Black:
Please, no. I'd like to not play poker when picking up a weapon.

Same, it would be kind of difficult considering each weapon has whatever it has loaded. Trying to offset your aim within 30 rounds might be difficult.
Technopath 12 Feb 2016 @ 5:31pm 
Diposting pertama kali oleh raikoh42:

Instead of doing this when removing your sight, which i don't find ever feasible, why not make this an effect with weapons you pick up off the ground? maybe it shoots higher than normal or to the left or right some. If possible have it be a random change too so the effect is never the same, this would represent using someone else's zero which often isn't like your own.
To be honest, it would be interesting to set one's custom zero with the weapons in-game. But that's kind of weird when you just have hitscan...
Sir Mr. A 12 Feb 2016 @ 6:53pm 
"Hold up guys! I know I have my screwdriver here somewhere..."

RPG!

... R.I.P.
Diposting pertama kali oleh raikoh42:
Diposting pertama kali oleh id FREEK:
Hey everyone thanks for ya comments,loving the debate here it is making for an interesting read. I had no idea about this or if it would be a feasible thing to do in real life due to my knowledge on such things is a big fat zero.



I like that idea. It should definitely lose the zero once it has been removed. That would give the player a chance to contemplate that consequence of the will I or won’t I scenario! putting them under some pressure before doing so.

Also Love your comment jballou “you don't want to be the guy who watches his squad get wiped out by Haji, and has to yell "Wait a minute, my optics aren't on yet!" as you furiously strip the screws with a Leatherman.” It painted a vivid scene for me hehe.

Instead of doing this when removing your sight, which i don't find ever feasible, why not make this an effect with weapons you pick up off the ground? maybe it shoots higher than normal or to the left or right some. If possible have it be a random change too so the effect is never the same, this would represent using someone else's zero which often isn't like your own.

"Using someone else's zero" ??

Alright, apparently, you don't know what it means to "zero" a weapon.
BlackScorpy 14 Feb 2016 @ 2:51am 
Diposting pertama kali oleh `digitaL.braVo:
Diposting pertama kali oleh raikoh42:

Instead of doing this when removing your sight, which i don't find ever feasible, why not make this an effect with weapons you pick up off the ground? maybe it shoots higher than normal or to the left or right some. If possible have it be a random change too so the effect is never the same, this would represent using someone else's zero which often isn't like your own.

"Using someone else's zero" ??

Alright, apparently, you don't know what it means to "zero" a weapon.
Apparently, neither do you. It's a thing. Whether it comes down to optical things, or just differences in grip and recoil management, I do not know, but two people might hit totally different places with the same weapon. Granted, experience and the size of the target matters (whether you're shooting a bullseye target or trying to achieve "Minute-of-Man").

I've noticed the effect esp. with .22LR pistols, since it's pretty easy to get a decent group with a high-quality pistol and some experience. At 25 meters, we might have 3-4 people all shooting nice groups with the same gun, but hitting different areas of the target. Some might hit the top, some might hit the bottom, while some are level with the center of the target.

So, basically, users zero their weapons so that they get their point of impact where they want with their specific grip, stance and point of aim. Some people also use different styles of aiming, esp. if the sights have some markings (fiber, dots, BDCs in some optics).
Diposting pertama kali oleh BlackScorpy:
Apparently, neither do you. It's a thing. Whether it comes down to optical things, or just differences in grip and recoil management, I do not know, but two people might hit totally different places with the same weapon. Granted, experience and the size of the target matters (whether you're shooting a bullseye target or trying to achieve "Minute-of-Man").

I've noticed the effect esp. with .22LR pistols, since it's pretty easy to get a decent group with a high-quality pistol and some experience. At 25 meters, we might have 3-4 people all shooting nice groups with the same gun, but hitting different areas of the target. Some might hit the top, some might hit the bottom, while some are level with the center of the target.

So, basically, users zero their weapons so that they get their point of impact where they want with their specific grip, stance and point of aim. Some people also use different styles of aiming, esp. if the sights have some markings (fiber, dots, BDCs in some optics).

This is all, literally and entirely, wrong.

A zero is lining up the parabolic flight of a round with the sights and centering it to the aiming reticle.

You can zero to 300m and that means when the round is at 300m it has "fallen" (or risen, depending on caliber) enough to be in line with the reticle. Since optics/aiming devices are above the bore axis they are inherently unable to be "accurate" at every distance and this is compounded by the fact bullets don't fly laser straight paths.

If a weapon is zeroed and the shooters aren't cross eyed as hell the sights will always hit in the same place. All technique aside, a zeroed weapon is accurate whether the shooter is left or right handed or handling it with miles of chick-lean.
Terakhir diedit oleh `digitaL.braVo; 14 Feb 2016 @ 2:06pm
jballou 15 Feb 2016 @ 9:58am 
As always, think of its impact on gameplay. Adding in "random" chance to a game like this is never good, as there is no way for players to counter it. The distances are so close, and weapons so unrealistically accurate, that it'd be a big negative in my opinion. The problem should be resolved by offering FTS magnifiers in 2,3,4x options that can be selected at loadout screen. That gives us the ability to allow selectable magnification, offset this new ability by costing points, and avoids all the other unrealistic and/or gamebreaking ideas in the thread. Problem solved!
Diposting pertama kali oleh jballou:
As always, think of its impact on gameplay. Adding in "random" chance to a game like this is never good, as there is no way for players to counter it. The distances are so close, and weapons so unrealistically accurate, that it'd be a big negative in my opinion. The problem should be resolved by offering FTS magnifiers in 2,3,4x options that can be selected at loadout screen. That gives us the ability to allow selectable magnification, offset this new ability by costing points, and avoids all the other unrealistic and/or gamebreaking ideas in the thread. Problem solved!

But that's essentially what the game has already, except it comes at the price of picking either/or, rather than being a near/perfect setup for any situation.

Leave what they have alone.
anonymous 15 Feb 2016 @ 6:17pm 
Diposting pertama kali oleh `digitaL.braVo:
Paraphrased: A gun zeroed for one person, is zeroed for all people
Unless some of the shooters wear glasses...

Diposting pertama kali oleh `digitaL.braVo:
Diposting pertama kali oleh jballou:
[stuff]

But that's essentially what the game has already, except it comes at the price of picking either/or, rather than being a near/perfect setup for any situation.

Leave what they have alone.
Exactly.
Terakhir diedit oleh anonymous; 15 Feb 2016 @ 6:18pm
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Tanggal Diposting: 4 Feb 2016 @ 12:05pm
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