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I'm not sure I agree with that completely. Popular optics like Aimpoint and EO Tech have a "professional" reputation over alternatives like, say, NC Star, for a reason.
I agree here.
If they want to keep with realism, it should lose zero when you take it off.
Oh even better, allow you to change the how you zero the sights.
This will definitely make a lot of newbies angry when they find the button to remove sights.
I like that idea. It should definitely lose the zero once it has been removed. That would give the player a chance to contemplate that consequence of the will I or won’t I scenario! putting them under some pressure before doing so.
Also Love your comment jballou “you don't want to be the guy who watches his squad get wiped out by Haji, and has to yell "Wait a minute, my optics aren't on yet!" as you furiously strip the screws with a Leatherman.” It painted a vivid scene for me hehe.
Instead of doing this when removing your sight, which i don't find ever feasible, why not make this an effect with weapons you pick up off the ground? maybe it shoots higher than normal or to the left or right some. If possible have it be a random change too so the effect is never the same, this would represent using someone else's zero which often isn't like your own.
Same, it would be kind of difficult considering each weapon has whatever it has loaded. Trying to offset your aim within 30 rounds might be difficult.
RPG!
... R.I.P.
"Using someone else's zero" ??
Alright, apparently, you don't know what it means to "zero" a weapon.
I've noticed the effect esp. with .22LR pistols, since it's pretty easy to get a decent group with a high-quality pistol and some experience. At 25 meters, we might have 3-4 people all shooting nice groups with the same gun, but hitting different areas of the target. Some might hit the top, some might hit the bottom, while some are level with the center of the target.
So, basically, users zero their weapons so that they get their point of impact where they want with their specific grip, stance and point of aim. Some people also use different styles of aiming, esp. if the sights have some markings (fiber, dots, BDCs in some optics).
This is all, literally and entirely, wrong.
A zero is lining up the parabolic flight of a round with the sights and centering it to the aiming reticle.
You can zero to 300m and that means when the round is at 300m it has "fallen" (or risen, depending on caliber) enough to be in line with the reticle. Since optics/aiming devices are above the bore axis they are inherently unable to be "accurate" at every distance and this is compounded by the fact bullets don't fly laser straight paths.
If a weapon is zeroed and the shooters aren't cross eyed as hell the sights will always hit in the same place. All technique aside, a zeroed weapon is accurate whether the shooter is left or right handed or handling it with miles of chick-lean.
But that's essentially what the game has already, except it comes at the price of picking either/or, rather than being a near/perfect setup for any situation.
Leave what they have alone.
Exactly.