Insurgency
Is there a way to directly throw a grenade?
In games such as AmrA3 and BF4 etc I bind a side mouse button to throw a grenade. Nothing obviously in Insurgency to map to so is it even possible or do you have to go through the equip and then throw routine?
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Εμφάνιση 31-45 από 62 σχόλια
Αναρτήθηκε αρχικά από SwagHauler:
Αναρτήθηκε αρχικά από Ozelot:

That is irrelevant, the fact still stands you can get a grenade out, pull the pin, and throw with one hand while still holding your rifle. Actually the main reason for lowering your weapon when grenades are thrown is so that it's not in the way so you can fully arc your arm, but this is really only necessary if you have to throw it far. Other than that there is literally no reason to lower your weapon except to make yourself more vulnerable, and because "b-b-but muh drill instructor said I HAD to" army muchkin logic.

Mr. Mole is quite correct that you use TWO hands to PREPARE an M67 (or any other make) of FRAG grenade for throwing. Here's the reason why...

When you prep the Frag for throwing, you will take it out of its pouch (or from where ever) with your throwing hand. You will hold the long safety lever known as the "spoon" under your fingers or your thumb (your choice) to prevent it from releasing during the next step . This is because the Spoon is the thing that actually ARMS the grenade.

Here's why you need TWO hands to prep the grenade. There are now TWO safety catches that must be removed before the grenade will arm. The first (and most obvious) is the pin. The pin requires A LARGE FORCE to remove it from the grenade (especially if you were smart and bent the opposite side of the pin from the pull ring down like they tell you to). There are a few people who could pull a pin with their teeth, but 9 out of 10 cannot (they demonstrate this in Basic). The second safety is a clip at the bottom of the Spoon (that lever your holding) that holds it against the body in case the pin breaks or is snagged by something. This clip is normally "thumbed off" (and flung away) by your NON-THROWING HAND. Most soldiers (and almost all SF) do not trust this clip and will tape down the Spoon with electrical or duct tape. This means you will be using your "off" hand to peel the tape off.
The grenade is now ready for throwing. Just a fun fact here... it takes an experienced soldier about 5 SECONDS to grab and ready a typical grenade for throwwing.

You just repeated a bunch of ♥♥♥♥ that everyone already knew. You can still ready and throw it with one hand, facts don't change no matter how much you want to tell yourself they aren't facts.
Αναρτήθηκε αρχικά από Ozelot:
Αναρτήθηκε αρχικά από SwagHauler:

Mr. Mole is quite correct that you use TWO hands to PREPARE an M67 (or any other make) of FRAG grenade for throwing. Here's the reason why...

When you prep the Frag for throwing, you will take it out of its pouch (or from where ever) with your throwing hand. You will hold the long safety lever known as the "spoon" under your fingers or your thumb (your choice) to prevent it from releasing during the next step . This is because the Spoon is the thing that actually ARMS the grenade.

Here's why you need TWO hands to prep the grenade. There are now TWO safety catches that must be removed before the grenade will arm. The first (and most obvious) is the pin. The pin requires A LARGE FORCE to remove it from the grenade (especially if you were smart and bent the opposite side of the pin from the pull ring down like they tell you to). There are a few people who could pull a pin with their teeth, but 9 out of 10 cannot (they demonstrate this in Basic). The second safety is a clip at the bottom of the Spoon (that lever your holding) that holds it against the body in case the pin breaks or is snagged by something. This clip is normally "thumbed off" (and flung away) by your NON-THROWING HAND. Most soldiers (and almost all SF) do not trust this clip and will tape down the Spoon with electrical or duct tape. This means you will be using your "off" hand to peel the tape off.
The grenade is now ready for throwing. Just a fun fact here... it takes an experienced soldier about 5 SECONDS to grab and ready a typical grenade for throwwing.

You just repeated a bunch of ♥♥♥♥ that everyone already knew. You can still ready and throw it with one hand, facts don't change no matter how much you want to tell yourself they aren't facts.
NO YOU CANNOT. YOU WILL NEVER GET THE CLIP OR TAPE OFF OF THE SPOON WITH YOUR THROWING HAND WHILE YOUR HOLDING THE GRENADE WITH YOUR THROWING HAND. THE CLIP IS AT THE BOTTOM OF THE SPOON WHERE YOU CANNOT REACH IT WHILE HOLDING THAT SAME SPOON DOWN. YOU SIMPLY CANNOT REACH THE CLIP WITHOUT FUMBLING THE GRENADE!
Typing in all caps doesn't make you any less wrong either.
Very nice description! But i'm wondering, why i can choose a nade, then clickt the fire button and HOLD it, which would mean that you hold the "lever" and it wouldn't trigger then, but holding results into exploding your ass off?
Did i find a bug?
Αναρτήθηκε αρχικά από ()Alf:
Very nice description! But i'm wondering, why i can choose a nade, then clickt the fire button and HOLD it, which would mean that you hold the "lever" and it wouldn't trigger then, but holding results into exploding your ass off?
Did i find a bug?

When the pin is pulled, the grenade's fuse is actually moving to strike the ignition that actually makes it detonate. While you have the spoon held down the fuse is still ticking essentially, but it's doing it much slower, hence the five second timer.
Αναρτήθηκε αρχικά από ()Alf:
Very nice description! But i'm wondering, why i can choose a nade, then clickt the fire button and HOLD it, which would mean that you hold the "lever" and it wouldn't trigger then, but holding results into exploding your ass off?
Did i find a bug?
You are correct sir. In real life, you can hold down the Spoon and the grenade WILL REMAIN INERT. The fuse (which is supposedly 3 to 5 seconds) is ONLY STARTED when the Spoon is released. Most of the couple of dozen live grenades I threw were universally 5 second delays but your NOT supposed to count on THAT.

A soldier would ready the grenade from under cover and then move out from cover to throw the grenade (hopefully with suppressive fire from his squad). This is why the Spoon is there, to allow the thrower to choose WHEN to throw.

CS-GO is actually more realistic than Insurgency in this respect. You can hold a grenade until the time right.

By the way, Ozelot is showing his ignorance again wwith the fuse. The fuse is an incendiary type. Once the lever springs, the fuse is lit and NOTHING can stop the explosion.
Αναρτήθηκε αρχικά από SwagHauler:
Αναρτήθηκε αρχικά από ()Alf:
Very nice description! But i'm wondering, why i can choose a nade, then clickt the fire button and HOLD it, which would mean that you hold the "lever" and it wouldn't trigger then, but holding results into exploding your ass off?
Did i find a bug?
You are correct sir. In real life, you can hold down the Spoon and the grenade WILL REMAIN INERT. The fuse (which is supposedly 3 to 5 seconds) is ONLY STARTED when the Spoon is released. Most of the couple of dozen live grenades I threw were universally 5 second delays but your NOT supposed to count on THAT.

A soldier would ready the grenade from under cover and then move out from cover to throw the grenade (hopefully with suppressive fire from his squad). This is why the Spoon is there, to allow the thrower to choose WHEN to throw.

CS-GO is actually more realistic than Insurgency in this respect. You can hold a grenade until the time right.

By the way, Ozelot is showing his ignorance again wwith the fuse. The fuse is an incendiary type. Once the lever springs, the fuse is lit and NOTHING can stop the explosion.

You say I'm ignorant yet you're not even aware that grenades have two primers. Haha. I think you may need more training with your airsoft buddies.
Αναρτήθηκε αρχικά από Ozelot:
Αναρτήθηκε αρχικά από SwagHauler:
You are correct sir. In real life, you can hold down the Spoon and the grenade WILL REMAIN INERT. The fuse (which is supposedly 3 to 5 seconds) is ONLY STARTED when the Spoon is released. Most of the couple of dozen live grenades I threw were universally 5 second delays but your NOT supposed to count on THAT.

A soldier would ready the grenade from under cover and then move out from cover to throw the grenade (hopefully with suppressive fire from his squad). This is why the Spoon is there, to allow the thrower to choose WHEN to throw.

CS-GO is actually more realistic than Insurgency in this respect. You can hold a grenade until the time right.

By the way, Ozelot is showing his ignorance again wwith the fuse. The fuse is an incendiary type. Once the lever springs, the fuse is lit and NOTHING can stop the explosion.

You say I'm ignorant yet you're not even aware that grenades have two primers. Haha. I think you may need more training with your airsoft buddies.
You must be Russian. Only Russian grenades have duplex detonators.
Αναρτήθηκε αρχικά από Ozelot:
Αναρτήθηκε αρχικά από shadow:
grenade throwing in arma is utterly crap. In real Life you have to take the grenade in your hand, pull off the pin and actually throw the grenade. Insurgency depict it perfectly.

Except you don't have to put your weapon down, which is what insurgency forces you to do.


Maybe if you're vishnu. Stop trolling.

You have to sling your primary end of story.
Τελευταία επεξεργασία από Jimmy; 22 Ιουλ 2016, 20:34
As i understand, and i have no practical, you ever can pull out and in the splint, as long you hold the "lever" you are safe, As soon you are loosing the lever, a not stoppable chemical process is starting which will detonate the grenade dependend on the chemical reaction time ("lunt").

I agree to, that CS is doing it more proper than insurgency does. In CS you can trigger (pull splint) and hold (not releasing "lever"). In Insurgency you pull splint and it's counting already (my deadly experience ;) ).

BUT, in all cases, never a gun is in hand, and it wasn't part of discusion here. It just was about pressing 1 key to do, instead what we currently need to do by several steps.

On the other hand, you can stop all those processes by changing weapon ;)
Τελευταία επεξεργασία από ()Alf; 22 Ιουλ 2016, 20:36
Αναρτήθηκε αρχικά από ()Alf:
As i understand, and i have no practical, you ever can pull out and in the splint, as long you hold the "lever" you are safe, As soon you are loosing the lever, a not stoppable chemical process is starting which will detonate the grenade dependend on the chemical reaction time ("lunt").

I agree to, that CS is doing it more proper than insurgency does. In CS you can trigger (pull splint) and hold (not releasing "lever"). In Insurgency you pull splint and it's counting already (my deadly experience ;) ).

BUT, in all cases, never a gun is in hand, and it wasn't part of discusion here. It just was about pressing 1 key to do, instead what we currently need to do by several steps.

On the other hand, you can stop all those processes by changing weapon ;)
This is all correct. And yes the grenades need some work.
How are you going to hold the grenade in one hand, pull the pin with the other hand, and hold the rifle with your third hand?

More over, how are you going to program every possible hollywood method of doing whatever it is you think you ought to be able to do? How are you going to operate all of your avatars limbs all at once using a keyboard and mouse. I haven't seen a game yet that does that.

The game is fine.

In fact, I just posted a video of squad leader in Afghanistan actually putting his rifle down (no sling) to throw a frag. So there's that.

@Alf, I can select the precise grenade type I want by using keybinds for slot0-9. You gotta break out notepad and type:

bind "6" "use weapon_m67"
bind "7" "use weapon_anm14"
bind "8" "use weapon_m18"
bind "9" "use weapon_m84"
Αναρτήθηκε αρχικά από Jimmy:
Αναρτήθηκε αρχικά από Ozelot:

Except you don't have to put your weapon down, which is what insurgency forces you to do.


Maybe if you're vishnu. Stop trolling.

You have to sling your primary end of story.

Not necessary, period. Don't get salty over it.
@Alf, I can select the precise grenade type I want by using keybinds for slot0-9. You gotta break out notepad and type:

bind "6" "use weapon_m67"
bind "7" "use weapon_anm14"
bind "8" "use weapon_m18"
bind "9" "use weapon_m84"
I think that was the MVAnswer all over :D Thanks for that! :)
Of course it would be nice to bind it ingame.
Btw., if it would be possible to add a throw command (switch... | thow/fire...), it would satisfy the starting post.
Τελευταία επεξεργασία από ()Alf; 22 Ιουλ 2016, 22:25
a hand grenade handled with only one hand ?

how would you pull off the pin while holding the grenade with the same hand ?


A hand grenade is necessarily handled with two hands. most of military use slings to carry their rifles. when you are manipulating a hand grenade, the rifle just stay hanging on your chest while you are using your grenade.

in insurgency their is a transition when passing from rifle to hand grenade, and it depict the fact your rifle is just hanging in idle position as long as you have a hand grenade in your hands. the transition is quite fast, theire is nothing to complain about. IRL it should take even more time to do, because you would have to release your rifle, access to your pouch to grab your grenade. and if you decide to cancel your action, you would have to carefully put back the grenade back into your pouch, then take back the rifle in your hands.

just try to simulate this in real life and you will see that insurgency switch delay is pretty fast.

so no, THERE IS NO WAY A GRENADE WOULD BE DIRECTLY THROWN.

Τελευταία επεξεργασία από [FfF] KALASH NICOLE; 23 Ιουλ 2016, 1:18
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